Mythic+ No-Deplete Achievement Is Too High

I have a feeling this is blizzard testing the waters before just removing key depletion in s3. They want to see how things go in a much more limited environment before springing it on the masses.

I hope.

I’m sure blizz will be okay with you still paying and engaging. :stuck_out_tongue_winking_eye:

Except you don’t need to time all +12s to be 2850.

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Nah its good where it is.

Or what about something like this:

  1. KSM prevents keys from depleting below +4
  2. KSH prevents keys from depleting below +8
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yep this they only created a 2 class system like in planes :rofl:
first class we have the 12-20 and the wood class 2-11 will never touch a foot into the 12s. that is my guess for s2. good luck to all get an invite:)

basically this like the portals :slight_smile:

i agree - if a person is capable of timing 12s, then this achievement really means nothing to them because they are not going to be consistently depleting keys below 12s.

this achievement only helps players at lowest of key levels and new players - it should be baseline and not require any achievement whatsoever

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Yeah it’s closer to timing 11s across the board and some +2 11s if I have the scoring correct. Doable, but still a challenge for sure.

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or just remove depletion. entirely, at all level.

we don’t need more systems within systems.

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That score shouldn’t require all 12s, I have a +2ed AraK that got me 333 points, 11s should do it, and just because someone has timed a 12 doesn’t mean every run they get in, especially with pugs, will automatically succeed. Pugging can range from fruitful/enjoyable to downright torturous. If someone is occasionally timing 12 or 11s and trying to push, that’s exactly the threshold they’d be stuck at, and exactly where a lot of payers pushing into an beyond 12s say the real difference between the level difficulty makes itself obvious.

Dont forget the entire Shadowlands feet dragging until eventually they were practically forced to change the covenants by the community.

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Sure, so long as failed runs stop providing rewards.

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people who are occasionally timing 12s make up such a small percentage of the mythic plus player base (close to 2%-ish)

for this to have any real positive effect on the mythic plus community, it needs to be much much more accessible.

i don’t see why blizzard doesn’t just remove depletion for 11s and below anyways.

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Shouldn’t even be an achievement for this… It should be default from day 1… I’m going to get 3k fast, but I still see no point in depletions or decaying at all… It serves no purpose, especially in a dying game/game mode where forming a group is hard enough without bonus penalties added on.

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The problem with removing depletion is that there’s no denial of gear/progression for failure. There has to be SOME consequence, either the key level drops, you get no gear at all and just gold and crests or a track level lower than normal, or io rating depletes with failure or something. I don’t disagree that it’s not as far reaching benefit as it could be, especially considering the fact that the level squish is keeping many players stuck at lower keys than previous expansions, but it’s also not that hard to learn to improve. Prior to this season my best M+ run was like a 12 or 13 or so in Legion or BFA lol. That’s really nothing impressive at all. I’ve pushed to the point where I’m aiming at timing and +2ing 10s and looking at refining my personal CD use and party wide utility use for 11s. Mythic plus should be accessible to more players and we need more learning opportunities to get people improving their runs and able to enjoy harder stuff, but we don’t need to reward failure AND remove the consequences of it.

people who are doing below 12s are just trying to learn - they don’t need a penalty system for trying to improve their gear.

I am speaking as someone who has not done a key below a twelve in roughly two months (on multiple toons) mainly because i hate the affixes and 12s are easier to me in that regard ( so i do all my weekly vault keys as 12s instead of tens)

This achievement doesn’t help me at all (it is not designed to help me) - the achievement is meant to help those who are learning.

and this achievement does not help those who are learning if they are required to get a certain rating before they get depletion protection.

the consequence is that your time has been wasted and you have to restart your key with a new group.

that’s the consequence.

this whole “failure needs to be meaningful” has lots its meaning when failure is so common.

Key depletion is incredibly common.

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The biggest problem with M+ is its complete lack of appeal to a wider audience.

This improvement is only an improvement for the minority that weren’t already quitting M+.

Delves will continue to be boring even at +11 with goblins in the same delves we’ve already done a bunch of times. Season 2 endgame will still miss the mark. I doubt it will retain players any better than season 1.

Your solution is to reward learning players for failure and allow them to progress ilvl and itno higher keys so they can fail more and get on player nerves and get treated poorly? Best of luck with that doing anything to improve the experience.

how does one learn if not through failure? you fail, you learn from your mistakes and try again.

allow people to get into higher keys? no, it allows them to keep running their own keys without fear of depletion before 12s.

no one will treat them poorly when they make their own group and explain that it is a learning group.

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Not reading that. Sorry it happened to you, or congrats. Idc.

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