It depends on your expectations. If you are looking for players on a similar skill level to play with, then a MM system probably have about the same result as the current system. It is also automated so you don’t have to monitor the list and manually invite people.
If you looking for players better than you to play with consistently, then the system is not for you. But then again, we know that many key owners are not determined to look for carries so there will always to be people using the system.
Tanks don’t get into practically everything.
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At 17+ keys people start to collect utilities. If you are not dh, monk, or pally, and the group needs a kyrian, you will have to wait. And if the group needs a necro or venthyr and you are not dk, you will have to find some other keys to queue again, and you don’t have that many 17+ keys on the lfg to begin with. And some groups also want a dk or druid for brez.
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Ideal keys are not always readily available. Suppose it is a tyrannical week and tanks find 17+ annoying. And then 14 and 15 keys are filled or don’t need a tank. Or, only SD and ToP are available. It might just be alliance though
Can you imagine trying to do a plaguefall with a group that didn’t have the right cc abilities to pin down the oozes on the first boss? Not every spec has the right abilities. If that’s what you’re given with a random group, you start the dungeon knowing the odds are stacked against you.
Can you imagine tackling the storming affix with all melee-based specs? If that’s what you’re given with a random group, you start the dungeon knowing the odds are stacked against you.
Your score will be dependent on 4 other randomly selected people without any consideration for the group’s appropriateness for the dungeon mechanics and affixes. That level of RNG stacks the system against you and your score. That would be very frustrating.
Many people just want to complete a dungeon and many more want to time it and none of us want to straight up fail the dungeon entirely, which is way more likely under the proposed random queue.
As a key owner where I had the choice between a random system that I had no control over and was likely to result in an absolute waste of time (no completion) and a system I had lots of control over, I’m going to choose the system I can control and gives me the greatest possibility of success.
As a key joiner, I would still prefer the system where I’m not selected over the one that guarantees my selection because at least when I do get picked, I know the group has a reasonable chance of succeeding.
No thanks.
OP’s matchmaking system could work, at least up to a certain key level. +6 before the additional affix at +7, maybe +9 before the seasonal at +10 (though it sounds like next season’s will be more PUG-friendly). There absolutely should be a M0 queue, first off.
With regards to the tank issue, I can’t speak for healers but I absolutely would queue as tank if it’s actually a “matchmaking” vs random. If I list my own key, yes I get full control of who I bring, but that’s a fair bit of work & stress to get right, and even then it doesn’t always work out. I tend to list my own as Fury because it’s harder to “get picked” as non-meta DPS, but offer myself as tank for groups who need one. The problem is you don’t know who is already in the group and how well it’s been put together.
So I tank a SD 6 yesterday but there’s a Feral in the group who’s literally putting out 1k DPS. It’s a 6 so there’s next to no issues carrying the kid; taking longer than it should with 2+ mins on boss 1, Feral not breaking chains on trash and dying to avoidable AOE, but we never came close to a wipe and would absolutely time. Healer quits unannounced after Feral died to puddle again. Didn’t want to spend 15 more mins to carry someone, I guess, but that’s 15 mins of everyone else’s time gone in a group I didn’t get to vet either. I bring this up because surely in a matchmaking system that Feral would never get matched to a 6 key. I could queue, and knowing I’m a fully-capable 5-9 tank I would get put into a 5-9 with others who are fully-capable at 5-9. We’ve had Arena matchmaking since TBC (the first go ‘round) so surely to god it could work like that for something like OP’s proposing.
So op now some want a meta matchmaking system where groups are more or less just fell the slot that’s great so there wouldn’t be a choice than ? A bit like lfr or group finder? Just blindly automatch? sounds good inho but people will grip about it.
Then you don’t need rio
They will be when people are queueing for them. Just like people expect to win every other queued content.
The main issue isn’t convenience, most people don’t care if they add a queue for that. The issue is that it’ll end up ruining the entire experience like it did with LFD and LFR, because m+ will have to be made a guaranteed win to please the queue crowd.
Can you imagine the wait times if people try to do a specific key as a dps, probably hours.
The amount of quitters would also be insane if you dont get a desired dungeon or key level
If everyone did that LFG groups would fill faster, but people regularly ignore similar geared/IO players and sit waiting for better.
Using +17 for an example is pretty disingenuous. Most people aren’t ever doing that high.
why would the same number of tanks use the queue system? tanks can already get into any group they’re even remotely qualified for. what advantage would they gain from being put with randoms?
No it isn’t