“Good riddance” is what u should have thought when that happened lol. People like that are why I leave groups. If you had recognized that and been the one to leave if they didn’t leave or change their healing output, under OP’s system you would be punished for staying in a group of inept players.
The thing is, you can’t and shouldn’t punish ineptitude. It’s just something that happens in challenge mode content. People think they are up to the task because everyone says “WoW is the easiest game evar”, then when they face true difficulty in M+ it’s a reality check. Why should I stick around for someone like that who skipped ahead of the progress path? I respected it when I started out in M+, I know what I am doing because I did my M0 world tours, I did a very healthy amount of low keys, and I don’t jump ahead in key levels. As long as you’re very linear in your progression, it’s hard to go wrong or lose touch with your own abilities.
Why should I have stick around for people who don’t respect the process that I did respect enough to learn how to succeed in M+? Why should I be punished for leaving groups that clearly didn’t bother learning at an appropriate level of difficulty before attempting the level of difficulty they are too inept to handle at their current level of ability and experience?
It’s just a bad idea. You can’t punish people for being noobs, and you can’t punish people for leaving noobs.
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It all comes to this, or you punish both, or you punish none.
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Yeah truly, and when you look at it like that, it would be extremely uncomfortable to play this game if you were punished for being inept. Just let people learn. Accept that M+ dungeons are hard, it is an accomplishment to get through the higher keys. You should expect failure a lot of the time if you aren’t extremely careful with your choices of teammates.
edit: Like isn’t it kinda thrilling that a lot of groups fail to complete the dungeons? That it isn’t a given that the team will make it through the instance to collect the rewards of beating it? I think that’s cool. It’s how it should be.
It’s not just your time that’s being wasted. There are 4 other people in that dungeon and their time is just as valuable as yours.
The moment it becomes apparent that 1 or more of those people aren’t capable of pulling their weight, the run becomes a carry. Carrying random people isn’t fair to the rest of the group participating because that’s not what they signed up for and they shouldn’t be penalized or held hostage for that.
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All the leavers are l33t so they should probably be very happy with this idea. What better way to find all the other l33t players and have perfect runs all the time?
If youre doing your weekly 10 Key you can 3-man those. Not sure how it will be in 8.3 though.
Isn’t that what you are doing though? Being smug and self righteous that you have better ideas than the game developers? That your time or your key is more important than any of the other players you group up with?
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As opposed to the other four being able to grief one person until they leave, then they get to put a debuff on that person as well.
Maybe if raiderio also tracked the number of times a player left an unfinished m+ or even lowered their io score everytime they left a run.
That would single handedly cripple or kill the pug scene overnight. I don’t think you want that
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These guys just can’t seem to get the message ‘You can’t force people to carry your run!’ Even if people like the OP were given free reign to make rules, they’d just find that all the good players they’re trying to compel to finish their keys simply retreated into running only with people they know and trust.
It really doesn’t, because there is already a perfect solution in the status quo. You advertise your run as a completion run. You confirm with each person that joins that they are prepared to finish the key even if things go badly. Bam, no one leaves. But you knew that already. The problem is as soon as you do that, the quality of player apping to your key drops considerably. You want players of a caliber that are just after timing your key, but you want them to stick around even when it fails. You won’t get it.
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This. I don’t leave often but when I do it’s because we have gone well over timer and there are far too many senseless wipes/deaths. Like it’s evident when people don’t understand affixes and mechanics, and I am not torturing myself for double the time of a standard key run. Like I’ve been in a group that couldn’t get past the first boss in Tol Dagor…
That said - It takes a lot to make me quit but it does happen and I’m not sorry.
How do you stop people from just going /afk at the entrance until the group falls apart to prevent themselves from getting the debuff? Or maybe they troll the group and mass pull the dungeon until someone else leaves first.
The best protection I’ve seen to prevent bad M+ runs is communication. Group leaders need to specify in their group description what the goals are for their run “timing run” “Pushing key” “+3 key” “casual and fun” “just making time”. From what I’ve seen the vast majority of failed M+ runs happen because of failed communication, either the group leader failed to mention his goals and intentions for the group, or lied about their goals for the group.
Way to many people just hate to talk in this game, that they’d rather have automated punishment systems over actually talking, resulting in more successful runs.
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Negative, wont happen, Blizzard will never lock people in to be a prisoner to a group.
If im running the key and the group sucks, you could be held hostage or obligated to waste your time. Under your system.
If im going for time and the group fails to meet that thresh hold, I’m dipping.
Very stupid system.
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Mythic Plus is a system that punishes the players for the defaults of the players around them. Because of this faulty system we have raiderIO and require resume’s in order to trust each other enough for a 20-30 min run for fun and loot. It’s cause they built this odd punishment system that people no longer want to group for hard content and instead want to solo it.
Blizzard needs to figure out how NOT to build screwed up systems that punish everyone for the actions of one jerk. (AKA Jerk padding)
I see massive troll potential here, Scenario : Me and my friends bob mary and Joe decide to pick on the pug Steve and when Steve leaves at the end or in the middle of the keystone we will all claim that Steve left the group on purpose. And it was his fault!
I had a bad run once. Not sure what problem was exactly, but boss was taking too long and most mechanics were correct most of the time, but we just weren’t there. It was two or three that said they are worn out and no one rage quit. I can see how a bad group could punish the one elite players.
Sorry I am not going to to corpse drag myself through a horrid run so other people have a chance to receive some loot
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As right as you are, it’s depressing that the game is in a state such that one must artisanally handcraft every group, painstakingly picking each member at the exclusion of the larger playerbase in order to not have a bad time. I get that it’s competitive content but it still feels bad… surely something about the game’s design is flawed if players have been pushed to that.
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M+ was never designed to be done with pugs at all. The fact that we are able to do it at all, let alone as much as we have, is incredible.
There’s an easy way to be more inclusive- make it easier. Which you can do. If you’re not having a good time, you’re probably pushing too high.
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