Mythic + leavers

I think people been talking about this for like years lol

I had more people leave a key I was in last week that I had in the rest of shadow lands combined I think. Why? Because I was running with a friend of a friend tank who had no business being on a key above a 5 and he was trying to get 15s in his vault.
Honestly it was a painful experience as a healer and if I wasn’t in discord with him I would have left too. He was getting globalled. Repeatedly.
Also did a couple with a healer who has no business above a 5 either doing the same thing.

No one should be punished for leaving that situation.

Any system that people have mentioned in threads like this over the years has been so full of holes that Imo they are likely to cause more harm than good.

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To be clear, bliz is against a system that wastes less time for people involved in the keystone system

Bliz is apparently completely ok with the loss of time

Blame bliz and their system design, not the players who barely get any rewards from this system and are constantly questioning whether time spent in m+ is even worth it

how about every time you leave (be it alt-F4, or just afk or quit) you drop in rating score, by
lets say 100 points.

If you drop connection, you have 
I dunno, like 15 mins to log back in and continue group to maintain your score?

Then IO tracks your score based on amounts of leaves, etc. Posts that to people looking for group members.

How about every time someone makes a group that isn’t good enough to clear it their score drops by the same amount?
Not the party leader when the dungeon starts but whoever chose the group members

Edit. To clarify I think this is a bad idea just like penalising the people who leave. Neither should exist.

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kind of defeats the purpose of trying to push a score though doesn’t it?

Then why did you suggest dropping other people’s score who are trying to push it?

Hmm, I’ll just go afk for 14min and 30 seconds then move my character forward just a bit until someone else quits.

Success.

The reason why none of these helpful suggestions on the forums are implemented is because they are all EASILY exploitable and cause more harm than the original far from perfect system.

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Play with friends. Problem solved.

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99.99% of issues in dungeons are sorted by communicating with your group before the key goes in and playing at the appropriate level.

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Ive left all my keys
.eventually.

Some timed some the grp quit. Why be penalized if the grp quit

I just added a clarification to my post. I think penalising anyone who leaves is a bad idea because every system I have seen has done more harm than good. I only said that as reverse of the post above it.

If you are going to penalise people for leaving a key that is a bad time then they should also penalise the person who put it together.

Or ideally penalise no one

So what’s your solution to when the would be leaver stops playing and instead continually pulls everything to intentionally wipe over and over, or plants and goes afk?

They then force someone else to leave and take the blacklist or be held hostage.

I support your fight, but that’s not the solution.

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The best solution for this would be to do away with key depletion.

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As usual, the superior MMO, FFXIV, has the better solution that works for the good of the group.

In their version of a LFG run, everything is timed and automatically at the end of the timer, the group disbands no matter how close or not the group is to finishing. You can also vote to disband the group after X amount of time has passed. Leaving before that penalizes you.

No reason mythic+ can’t operate on the same principal. Leaving a key has a progressive punishment of sorts depending on how soon/early you left unless 4/5 people all vote to disband the run. After so much time after the time is over (to where even you won’t even get partial points), the run disbands.

Keeping track of abandoned keys is every bit a valid data point as the generic score is. Someone with high double or even triple digit abandons likely is someone you don’t want to take a risk on unless you are looking for a push run and want to increase the odds of finding people willing to vote to disband (though I’d also argue voting to disband shouldn’t give anyone an increase to abandonment).

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I dont play FF so maybe im not understanding or maybe you are explaining badly but this sounds terrible.
As usual if you talk to your group members though you avoid almost all problems in keys.

Nothing you can do. PUG content is just that way. Find friends to run with or don’t pug. No one is entitled to stay for your time well spent.

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I did not explain badly.

As I said, every LFG/queue run has a built in timer. I think it is 60 or 90 minutes for a dungeon and like 2 hours for what would be an LFR raid here. At the end of that timer, the group disbands plain and simple. Considering the content should, at most, take no more than half of that time (and more realistically 1/3rd), there is plenty of room for wiping/mistakes.

Groups still can kick people like here (though their GMs care far more if you’re kicking for unfair reasons) and groups have an additional option to call for an early disband that respect majority or maybe 2/3rd majority rule.

Leaving early before any of those conditions has consequences that prevent you from doing any queue content for long-ish periods of time even for multiple offences. Groups formed without the queue/LFG system don’t have any of this to my knowledge.

The only people who have issues are precisely those who abandon groups willy nilly
having a DC or the occasional early abandoned run isn’t going to wreck your ability to come back later and do stuff. It’s literally superior to WoW pugging in every way.

Not me, I will stick it out if it counts towards the vault at end of the week.

Yea thats going to be a no from me. you are not entitled to anyone’s time and you cannot force people to stay in a group with you if they are not having a bad time.

Incorrect. I dont even remember when the last time I left a group was I just have enough foresight to know its a bad idea.
Only people that have issues with people leaving their groups regularly are people who are trying to get free carries. No one stays in keys that are going well and common denominator and all that jazz

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