This is a fundamental truth about WoW: People who hold extremely negative opinions about certain forms of content usually do so because they are terrible at that content.
OP, and many of the people who are extremely anti-mythic + are usually pretty awful at it.
I’d say class design has way more to do with rushing easy content than anything else.
Tanks are almost entirely self sufficient, dps are way more aoe oriented and healers don’t have to babysit the tank anywhere near as much as back when dungeons weren’t rushed.
M+ in 2-15s (where most players are, and 15s is only a subset) have trash requirements, painful mechanics and affixes preventing you from just aoe spamming entire rooms down unless you’re the top 1%. Most runs I and many others would experience are just your standard 1 pull at a time and maybe double pull if we have cds and want some spice.
What do you see in queued content like levelling dungeons/heroics? No trash requirements, meaningless mechanics, no affixes. People aoe whole rooms down or just walk on by because there’s no punishment for doing so.
So tell me, how does content that most players take slow and steady, with trash that has to be respected (when you’re pushing keys at your level) and punishments for skipping/multipulling have an effect on content that has none of that?
This is why I don’t understand people complaining about timers. As long as you’re not asleep you can time a 15 by pulling one pull at a time and doing dps that was possible in season 1/2 gear. You can even die 10-20 times and it’ll probably just turn it from a 2* to a 1*.
Heck, you can reach the final boss at 95% trash and go back and kill more later, I’ve never seen anyone complain.
As an experiment I got my +2 key on my 268 mage and listed it myself to see how far I could level it without encountering toxicity. It’s a 16 now, all of the groups were smooth sailing. Funny, that.
Ion literally stayed it’s not for everyone…then here my two cents if that’s the case take it out and make it. A stand alone game…then…for real!!!..it’s not rocket science…he just slapped 89,%of the player base faces!!!
Proving what point? Calling a piece of content a ton of people enjoy the source of problems this game has always had is obviously going to attract negative responses. People enjoy the content.
Anecdotal and without absolutely a shred of evidence to it, therefore irrelevant.
Your original post that kicked off was nothing but one giant logical fallacy. The fact that you don’t think gamers experience fomo, especially in online games is a real head scratcher.
You were trying to equate people having fomo with people being terrified or having the kind of fear people suffer when faced with extenuating circumstances.
It was interesting trying to see you twist the narrative with your ad hominem attacks.
People have fomo for all kinds of things mate. Fomo in gaming is like one of the main things gaming companies exploit to get you to buy lootboxes and limited time cosmetics.
Having fomo in a videogame is normal human behavior.
It is funny watching you make excuses through this entire thread trying to make cover for your silly ad hominem attacks. You need to educate yourself on basic human behaviors mate.
It is not your negativity that proves my point, it is your rude and toxic response that does.
“I happen to disagree, because (list reasons without vitriol or sarcasm).” Would have been a much better response, and likely taken much more seriously.