Mythic+ is plummeting

If Blizzard only intends mythic+ for the top 5% elites, and up until now 35-40% of the max level population has engaging with it, that means there are 30-35% of the playerbase that aren’t getting the message that they should stop doing mythic+ because, as I have seen said many times on the forum, it’s not for them. What else there is for them in the game will not satisfy them. Delves are great for the people who want to do them, but for people who wanted to do mythic+ and did so in the past, they won’t be an adequate substitute.

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Nah, that’s to be expected.

End of dungeon rewards were propping it up soo hard early on (as that was the only reliable way to get hero gear), and now people no longer need those so the endless chain farming of items has been replaced with doing vault keys and maybe some crest farming.

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This season is not over yet. Delves killed lower keys, and a lot of us are waiting for the inevitable nerfs before engaging; Blizzard dropped the ball this season with respect to the tuning, rework of the DF reward system and the awful dungeon pool. I wonder what the engagement percentage will be at the end, but I think this reflects more on Blizzard’s failures to make a decent M+ season than on the players.

The reality is that mass-pulling in a M+ is only possible when the group is overgeared for the level of key they are running. Everyone else is using strategy to path responsibly, adjust their talents before the run to deal with dungeon-specific or affix-specific mechanics, time specific pulls with CDs and swap CDs with teammates’s so critical packs can be stunned/interrupted. Everyone still has to do boss mechanics and deal with affixes too, all while maximizing DPS/HPS. Having a sense of tactics and strategy for a dungeon makes timing the key possible. If there were no time for tactics and strategy because it’s not that complicated, everyone would be doing M+. Yet that is not the case.

No one is excluded from creating their own M+ group. I got KSM in DF Season 2 this way with my Warrior, who of course couldn’t heal Afflicted or pop Lust or do more raw damage than Ret that season.

No, it’s keys timed. As in completed.

They were tough but fair at the start of TWW, but Blizzard’s already sliding into easy-mode with them. Easier content for better rewards. The usual song & dance with M+.

They’ll cave even more. You’ll see.

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The rewards stop at +10.

Bring all +10s to about the same level, then stop tuning. All nerfing stitchflesh’s HP by 20% does is decrease the key level on that boss by 2.

Anything beyond that is pure bragging rights, so it does not need tuning.

Delves killed what was left of the playerbase that would have been doing low keys. It was the changes to the learning curve that were the biggest blow.

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There probably should be rewards for above 10s though to be real. Especially since 12s have an affix technically now :rofl: there is a massive sea between KSH and title.

Not really, since it removes the only affix this season has.

Just like there’s a massive sea between CE and Hall of Fame, yet you don’t see raiders asking for something else to fill that (just enough gear/crest drops that we aren’t forced into M+ as hard).

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The dungeon line up is so bad…no amount of nerfs or dropping gilded to 8’s will change that.

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kinda fearful for delves. i hope they don’t screw
it bc they failed to make m+ any good lol

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They should keep the bountiful chest as is on 8s, but add additional crests for 9-11. It makes sense for more intense play/skill checks to add —some— incentive.

If not the gear itself, the speed in attaining upgrades slightly faster.

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… and thats the problem isnt it?

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But raiders have CE.

M+ has what? 4/8m?

KSH is more equivalent to AOTC.

Then we get hall of fame at title.

NOTHING in between.

But going by what gets rewarded, KSH is blizzard’s equivalent to CE, since the seasonal hero achievement is CE or KSH. KSM is AOTC, for the tier token achieve.

Yea, that’s Blizzard making KSH too easy.

KSM too.

Increase key levels by like 3, and it’s probably fair.

Or just give dungeons actual mechanics that can be hard without all this numbers scaling.

Moving the M+ difficulty away from doing normal mode with 3x HP and Damage in to actually gaining mechanics as you level up, but lower numbers scaling will reduce how quickly M+ turns into a 1shot fest.

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And yet recently, we got rid of bolstering/sanguine/etc, in favor of just moar numbers.

Maybe the better solution would be for them to be ever-present. (Solves dead key weeks.)

Perma sanguine, bolstering, bursting, and that fourth one.

And look at how many people are saying this season is just dead.

Just gotta wait for them to add affixes back in season 2.

I think they meant M10+