I love Mythic Raiding. I feel like I could do it in my sleep. Would never quit WoW if Raiding was the only high-level requirement as I would always want to do it. But since Mythic + was introduced in Legion, I’ve disliked it from the start. Mainly because I love being locked in for 3-9 hours a week at raids, but not for my entire WoW session because +7-+12 Mythics are a 5 person raid no matter what anyone says. Interrupt callouts, cooldown management, positioning, etc are the difference between a kill or a wipe. Please don’t get me wrong, I 100% understand why a small portion of WoW players really love pushing keys at insane levels, but to me Mythic raids and Mythic + are left brain/right brain differences.
What is the purpose of this post. For those that love WoW but hate what Mythic + has turned into (major anxiety situations and toxic groups), I believe there are ways to allow other players to enjoy some of the rewards from Mythic + high keys, without taking away from the achievement of those who push high keys like pro’s. This would allow more players to feel like they have a place to belong and not feel so far behind all the time.
Option 1 - Bring back the “badge” system to allow not as skilled players get some progression rewards. After completing a +4 or higher Mythic + you receive two badges(currency). If you fail a +4 key or higher, you only receive one badge. After collecting 10 badges, you can go to a vendor and purchase a “chest” that provides you with 1 piece of random hero track gear. Random is the way to go here, allowing someone to pick a specific piece of Mythic + loot is too strong.
If you collect 30 badges, you can instead choose to purchase a “vault” upgrade token that will take your highest current Mythic + vault slot and upgrade it to the next level of gear. Champion<Hero<Mythic. This option is meant to be a grind option. Have to do 15-30 dungeons on low keys to get what those who are very skilled are doing on +10.
Option 2 - Instead of badges, have all chest at the end of Mythic +4 and above have a % chance to drop a Delver’s Bounty map. If you time a +4 or higher, there is a 7% chance a map will be in there, if you don’t time it, there is a 4% chance (scaling with Mythic+ difficulty). Let there be a 2% chance on only successful timed keys to be rewarded a “mythic” level bounty map to drop, that will reward a player with a chest at the end of a delve with a myth level piece of gear (random). This ties the two systems together.
Option 3 - This is PURE delve progression that I believe makes Delves a serious mode but never close to Mythic + level.
Once a day a player has the option to combine 4 restored coffer keys into 1 heroic coffer key. This key turns a bountiful delve into a heroic bountiful delve. The chest at the end will have a random piece of hero gear and 1-3% chance for the that piece of gear to be myth track. This delves is amped up in difficulty over a standard delve, but still doable by solo characters.
On any option, figure out some type of fair way to provide Gilded crest into the situations.
Blizzard pick one of these three…or use it to create something, but please do something. Mythic + has its place and many like it…some love it…but more dislike it and delves in its current state is just already obsolete for most of the season.
Thanks for reading if you made it this far.