Mythic+ Is Losing Players Fast — Delves Are Eating Its Lunch

Delvers bounty and keys would still be a problem in terms of being a potential poisoned carrot for progression players. Mostly due to easy early season Gilded crests. Few weeks in when many more people are over geared for +7’s and more people can pug into them this goes away.

For me I’d remove gilded crests, but can see that their main purpose is probably keeping solo players grinding out gear all patch.

Nah keep gilded in delves

Maybe with a delayed start on gilded uhtil week 3 with a tack on quest that provides additional gilded equivalent to what was lost on week 1 and 2, at this point prog players will have completely moved on to m+

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And I think this is exactly the core of the issue that people keep missing. M+ is a GROUP activity. To enjoy M+, you should be doing it with a group of friends. Pugging is always going to be erratic. That’s what happens when you open the field to everybody.

I personally think the complaints are overblown and there are likely to be far more good experiences than bad but it only takes 1 bad experience out to 20 for that person to then come online and complain that the whole thing is horrible.

As quickly as the friends’ list empties from people cancelling, insisting that M+ is only to be played with a group of consistent friends to be viable means that the rest of us should also cancel because the single most efficient and effective gearing method is unavailable. This philosophy doesn’t encourage player retention.

Aside from this weakness in the system’s design, its not so much a skill issue, as finding four other players who have the sheer number of reps to be effective in a constantly changing slate of dungeons. Even if you learned one in the past, they insist on changing them in current seasons to make them “fresh” when they are anything but.

The treadmill is real…

There really isn’t anything else to say. M+ is a group activity. Designed as a group activity. Rewards group activity.

If the only way you can get a group is to do it with random strangers, then you are going to have suboptimal experience compared to people doing it with a consistent group of friends.

This is an MMO, not Baldur’s Gate. You play it because you want to interact with other people. I don’t think its fair to call it a bad game design if that’s how it works.

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No; this thread is premised on an inaccurate and misleading use of data by someone with little knowledge of m+ in the first place

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really now ?

show me how and where.

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Others have explained it. The data you posted only shows the strength of m+ season over season.

I imagine that’s through for all engagement though. A new major patch typically offers about a month’s worth of actually engaging content and that’s being generous since most of it is courtesy of the vertical progression forcing everyone to re-farm new gear just to keep the same level of power. I don’t understand how Blizzard expect to keep people engaged when the typical season lifecycle these days is close to half a year. The burnout is real and unless you’re an altoholic you have no reason to log in after the first few weeks.

I agree, players always tend to gravitate to the path of least resistance and there is no reason to artificially limit the player’s preferred progression path.

I’ve come across a few of those types, along with the M+ and/or Raiders who deride anyone not doing “high-end content”, it usually evens out.

I mean, extremists …amiright?!

More ilvls and a few more tiers would be great for delves. But I really think Blizzard should keep in mind the audience that does delves and the kinds of things we enjoy, and how that’s not M+ and raiding.

Personally I like collecting things in this game (transmog, mounts, etc) and I like the story of the game. Delves do a really great job at offering a wide variety of collectibles so I think Blizzard got that one right, I’d like to see more story and lore in delves though. Kinda like what delves originally started out as: scenarios.

Anyone remember these?

The concept was cool and they were great ways to see some of the story but them being like a 3 player dungeon was kinda meh. I feel like it’d be a good addition to delves, especially because there are “story variants” to delves.

Doesn’t it always fall off? I enjoy low lvl m+, never really go higher than 2500. There’s still plenty of groups to be had. I only pug I don’t really do guild runs. Seems like there’s always a group that needs heals or tanks… I don’t play dps classes and specs though so my view is different from a pure dps person.

I mean sure, but the point is(and full disclosure its ALOT better than it was in like BFA) that one of these far far far far outnumbers the other.

Unless you’re talking about specific callouts where someone more casual will make a thread about changing raid/m+ with zero experience with them and someone calls them out for not having the relevant knowledge(ive done this); for every toxic post or reply about a more “casual” player there is at least 20 of the opposite. In fact most of the even slightly heated responses from “high end” players are a response to vitriol thats already been hurled their way first.

But yes, extremists suck.

The thing i thank delves most for is that i feel its brought the toxicity way down from the “casual” crowd

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This season has free ilvl 730 loot coming in October if you P2W for a single mythic raid carry to unlock mythic cartel chip welfare as long as you play LFR each week thereafter.

The ilvl 730 cartel chip loot and its corresponding weekly quest were found on the 11.2.5 PTR.

:dracthyr_comfy_sip:

I must have had very good luck with my m+ runs. After legiom I barely ever did m+ but in tww s1 i decided to try for the 2000 mount as a tank and it was good some people were mean to me but they are always mean to tanks

S2 the same, not too bad. I was also going into these dungeons with 4set and most slots in champ/hero from pure pvp and delve.

S3 I am no longer playing my paladin (templar prot feels too behind lightsmith) but on my enh shaman its been good. Very few bricked keys, and im trying to get to 3k.

My only issue is it takes ages to get invites even when I have higher rating thsn the key Im trying to join, most of the times people put me on hold to invite an ele sham , if the key doesnt have a dk or ret they ignore me until they get those. Whatever.

Why? Because everyone is still 20-30 ilvls from the endgame ilvl cap.

A lot of players will stop at +10 because they believe it’s adequately challenging enough for their ilvl to comfortably complete for their Myth vault slots.

+12 and up is when you start getting into one-shot territory on some mechanics and bolts with our current ilvl cap. A problem that’s obviously easier to deal with after ilvl increases. DPS checks also obviously become easier with increased ilvl.

This is pretty basic comprehension and deduction and has nothing to do with delves.

Yea bc M+ sucks donkey parts. If you want a GOGOGOGOG DONT STOP TILL THE BOSS FIGHT go play Diablo or something.

The ironic thing is that M+ is the slowest form of dungeon content in WoW…

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LOL you know, ive never thought of it that but yea…

I think we have a bad dungeon pool this season. Personally, I like tazavesh but a lot of people don’t and I can’t blame them. Half the player base can’t figure out ara kara. Dawnbreaker is… Dawnbreaker.

Not saying any of these dungeons are harder than others, they just aren’t very fun. The only keystones I actually like doing this season are priory and floodgate. Eco dome is alright too I guess. But I feel like overall the dungeon pool is weak.

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