Your answer to everything is find people that are good and won’t leave. The thing is you have to actually go through a bunch of bads to get to the good people. In all reality decent players don’t want to play with people who have low rating unless it’s just to stomp a low level key or they’re on an alt because it’s a waste of time.
Aside from that, there are actually a lot of things that go into building a group and finding people that can do good enough damage/tanking/healing without being the meta classes and have the right covenants is kind of a pain. So finding the exact people you need routinely is pretty hard. Especially when we’re in a time like right now where it feels like there are less and less people playing every week.
Honestly chasing the meta has really only bred toxicity and no fun. It feels bad to know that the class you enjoy just isn’t going to compete. Pretty much everyone knows what classes/roles you don’t bring to mythic+, Destro Lock, Ret Pally, or Frost DK for example. You would think devs would actually look at logs after awhile and say, oh maybe this class needs a boost or nerf so that they’re all on an even play field. But apparently not.
You know what, you aren’t wrong but that’s not necessarily something players control.
I advocate for punishment but am mainly on the train of doing a Font system like in Diablo 3 now. If you think my performance isn’t good enough for you and leave the fantastic, F you and thanks for wasting the groups time and someone’s key stone. However, if we remove the idea of keystones and move to a Font system then a lot of the bad blood.
If you want to leave 5 minutes in great see you later, if I can just restart the key with someone else after you leave though that would be great for all involved.
Then you’re not reading the topics. People aren’t upset about people leaving keys because they are there for fun with friends. They’re upset about it because they want to actually time keys and not get screwed over by bads or people trolling. Also doesn’t matter if you know people, sometimes DC’s happen and then what?
Humans, by nature, choose their own friends. You have already set the criteria by which people should choose “friends”, which is only about advancement in a videogame in order to win. While there is a tiny percentage of people for whom that is natural, for most people it is not.
You are obviously a control freak if you want to determine what sort of “friendships” people you don’t know may have, and what sort of people they may associate with. That’s work, something people get paid to do.
Exactly. You have already decided that there are no casuals who have any sort of friends if they don’t take pleasure from beating their own disabled grandmother in games. Since you’ve decided that the overwhelming majority of humans have no friends because they aren’t willing to sacrifice real life friendships to win at all costs in videogames, you are the one who doesn’t understand what friendship is.
You are the one who started a thread with a very long post lecturing casuals on how they are making friends wrong and need to do it exactly as you are ordering them to. Clearly that says that it bothers you a lot that everyone won’t change their personality to be like yours.
Not sure why anybody would want to be like you. It sounds like your “social life” involves lecturing random people you don’t know on the internet to tell them they don’t have friends if they aren’t willing to play videogames by running a sports team.
They likely wouldn’t have this issue if they ran with people they knew.
Friends usually have things in common. Find some friends with things in common. It’s like you are making up excuses to not be social for some weird reason.
You have issues. I’m not controlling any friendships around here. It’s obvious as to why you don’t have much experience with other humans on a personal level.
Yes. People already have friends with which they have things in common. They want to play with them, not ditch them to satisfy the bizarre needs of strangers on the internet who make demands that they do this.
You have issues. Starting a thread to tell people that they’re doing friendship wrong if they want to hang out with their existing friends rather than treat friendship like a temp agency as you do is a clear illustration that you are the type of person whose life revolves entirely around winning in a videogame at all costs. And you think that people who aren’t willing to craft their lives around this as you have are doing life wrong.
You said several different things, “play with people you know”, “play with people you enjoy playing with”, or “play with friends”. You can’t even make up your mind. That doesn’t solve the problems people bring up. Your answers basically echo what ion generally says which boils down to the bad systems being a feature rather than a problem.
Ive recently seen all these mentioned classes literally killing it in mythic plus.
Every class is more than capable of even completing high keys.
In fact, a Survival Hunter did the most damage I’ve seen this expansion in a Sanguine Depths key I ran recently.
The thing people really forget to think about is when your looking at “DPS ranking lists” and other nonsense, this is talking about classes being executed at a theoretical 100% efficiency.
And even then when one class is “above” another, it’s generally by less than a dozen or so DPS.
Also, you have to account for player ability.
Point being, classes aren’t the reason why players aren’t successful.
The major issue that I’ve seen is players joining a social online game but not wanting to socialize.
And this is coming from some one whom pugs 100% of my keys(my guild is RL friends that mainly just quest and do alts).
Socialize, join communities, add friends you meet.
Says the guy with no experience… Your highest key is a +16 and you just got KSM, wow you’re just the expert now aren’t you? No, there are meta classes that are clearly far far better than the ones i mentioned. A Frost DK, brings 0 utility to the group, doesn’t offer buffs, has very mediocre aoe, and only does decent damage from cooldowns. A ret pally is even more CD dependant, but at least brings prot aura. Destro lock is straight up trash.
I don’t know why you brought up survival hunters cause they are middle of the road on the DPS rankings. And yea every class can do OK damage, but not all of them do GOOD damage, and even less actually bring useful abilities to the table. You know why in MDI they bring DH tank and a WW monk on almost every team? Because one gives a bonus to magic damage and the other physical damage, no other classes do that. After that you’re going to almost universally see a mage and rogue or a rogue and marks hunter. Why? Because rogues do silly damage and provide a cloak. Mages and hunters both do significant AOE and have hero/lust.
When/if you actually start trying to time difficult keys, you’ll find that composition of your group is extremely important and with a bad comp you have almost no chance. OP is absolutely wrong cause you’re just not going to find the people you’re looking for at this point in a game with a player base that is a sliver of what it used to be.