Mythic+ Group finder is STUPID

Say it’s M+ tuning and also some specs just dont fit in meta anymore. if u played Aug in DF, you had an auto invite but still same issue for other dps. Maybe just a shocker to you due to first time non voker.

This right here. As a casual non-raiding pug tank, I badly need these completion 5 Gilded crests even on a bad run, nevermind the fact that it took several hours to either get invited into a +9-11 or building my own key to a +9-11. Then you get these imbeciles or M raiders who don’t need the crests just abandoning ship at the first sign that the key won’t be timed… So the poor gets poorer and rich stays richer, absolutely not for lack of trying on my end.

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This season is not meant for people who enjoyed previous seasons.

The top 10 percent of m plus ratings is at like 2200, compared to previous DF seasons where top 10 percent was 2500+.

You realize that they redid how scores work on top of key squish? Comparing numbers is disingenuous. You are also trying to compare numbers from the end of a 6-8 month season to now which is 3 weeks in. Do everyone a favor and stop trying to analyze numbers.

When you realize resto shamans are the meta strictly because they make the group have the health pool they should have had to begin with, you quickly realize that this season is tuned poorly. This season was made with various compounding issues that synergize into a frustrating mess as far as progression goes. M+ being pug friendly is good for the game, making m+ specifically for organized groups just makes it raiding-.

It also reeks of the same sort of out of touch that blizzard occasionally stinks of such as getting rid of annoying affixes and introducing even more annoying ones, or looking at voidbound and thinking that the issue with it somehow that the shield is 133% smaller then it needed to be.

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If I could get one message through to Ion, it would be this. I just want sanguine and quaking back at this point. No more reinventing the wheel. They heard “players hate affixes” and, instead of removing them, made ones that are just worse.

This is really irrelevant. The reason he’s not getting invited at 614 and probably around 2k score. Meanwhile the queue is filled with people who are 617 and 2200. They are invited people with better gear and better score. It’s always been this way for DPS, the only solution is to use your own key.

That i would disagree with you, i like playing M+. Overall i like what they did, i just think they didn’t hit the mark and need adjustments.

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They have good tools to deal with bursty damage and a 5% DR with earth shield on the tank. Apparently they are one of the easier healers to play right now too.

Have a better attitude AND you might make friends with good players, then it’s a drastically different more enjoyable game the rest of us are playing. Just saying. Good luck on keys… But really it’s not luck.

Tbh, at least early in the season, I prefer if someone has logs from raid that are 75 percentile or higher. It generally paints a more accurate picture of: A) Can they DPS and B) Can they move out of bad & do mechanics.

RIO and M+ score mean absolutely nothing when you can get points for untimed keys. Ilvl is sort of up in the air because it really has nothing to do with a persons skill level.

My god did blizzard mess up m+ lol. Impossible to find groups as dps in the +7 range right now.

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I wish you could easily see someones highest timed dungeons. Seeing someone with a decent necrotic wake or stonevault means they can interrupt spells and also do mechanics.

Some insight as to what’s going on. 614 item level, for a DPS, is sufficient to be timing 8s and 9s without much risk

But you’re not up against other “sufficient” players, you’re an option among players with more gear and/or experience, in the most available role in the game. Additionally, you being select benefit beyond damage to select keys. Outside of a few lock skips and health stones for specific dungeons, your class isn’t really bringing much utility to the keys unless you’re light on…warriors and hard stuns. And that’s definitely not the case this season

Additionally, 1.2B DPS for your item level is low compared to most specs. Chances are, that’s due to mobs not living long enough and you being on affliction which…is exactly why you don’t tend to gun for affliction warlocks in PUGs in that 7/8/9 range

But as others have pointed out, there isn’t anything stopping you from running your own keys, and timing even a few 7s is enough to break you past your plateau. If you’re a player capable of being in those 7s without being a carry, you shouldn’t need more than a run or two of your own key to get that done

Yeah, like there exists a certain gap where ilvl is enough to compensate, or there is a minimum ilvl to survive mechanics more safely

Like a 608 to a 614 player is effectively the same player in 90% of cases, in terms of gear, as the stam jump isn’t really enough between this range to matter. They all live in about the same key ranges, and they all get tapped on about the same key ranges. The damage from a mediocre 614 is going to be notably lower than a good 608, which means a stronger/consistent player is a safer pick regardless of ilvl here

So if those two players show up, and one player has 2 runs timing 8s and the other has 20 runs primarily timing 7s, that second candidate looks a lot better. Why? Because one can be carried through 8s with minimal skill and a fat wallet, but one who’s boosted doesn’t typically run a ton of content for their gear.

This means that lower looking player is looking more and more likely to be a stronger pick. But if things are otherwise equal, you ONLY have ilvl to differentiate between potential output, and raid metrics to evaluate performance

That said, I also wouldn’t place raid metrics anywhere near more dungeon runs. Most AOTC level players are struggling in keys this tier, and we even saw RWF players eating it and having slower gearing via M+ because they didn’t hang as well as those who PLAY M+ as content

It’s a bit of an art form, and when the goal is “best chance of success”, the more you being to the table, the better.

An engi surv hunter who’s light on ilvl but has tons of (timed) lower keys and a few mid keys is going to be a player who can Brez, likely to have Brez items on hand, not fail the Brez, have lust, have melee interrupts, and have strong CC, and a purge, and a soothe

Some classes just have more lean for filling roles, and others less. Affliction warlock, as OP says they are, is often one of the “bring me for damage, tech, or extra rolls on your loot” specs unless they’re in the hands of someone great

The spec can hang, but the bar for finding someone good on that spec is much MUCH higher than others, simply by proxy if how many people even play it.

I LOVE affliction locks and have seen then CRANK…but the average affliction locks is going to be a carry even at a higher ilvl in the 6/7 range due to mob health. Even if that player plays FLAWLESSLY, they’re still negative equity unless the rest of the group is slacking.

It’s hard to justify a pick for such a class over the needed utility first, interrupts second, and then with the remaining slot say “I want to take this spec where, if this player is god tier, they’re not a carry if the rest of the group is mid”

And thus, the bar for that spec needs to be higher to vet properly. Only that spec isn’t competing for 1 of 3 slots, but often 1 of 1 slots. And competition is fierce.

If I’m going to take a spec like that into a key, I NEED to see that the player can hang, or I need to sit in queue for ages and need to fill. And if that identical lock was destro? Chances I take them goes way up because front loaded damage is so strong this season, and especially if that player misplays

Great feedback, I always keep brez items on hand, now that they are open to everyone. That is one change I love.

This is funny. I play enhance shaman at 1800 ish raider io and haven’t sat in a que for longer then 10 mins yet. I que for 5-7s consistently. Imagine queing for endless dungeons though for over an hour and not just starting your own group. The answer is so obviously in front of you.

People always pretend like there’s a magic solution. I posted my Siege 8 key for 4 hours on Sunday, never had a single applicant from a tank or healer in that time. Some keys are just dead. Luckily I am a mage with a good IO so I just joined a mists +8 key and rerolled my key until it was Ara Kara, which I then found a group for instantly and +2ed it.

But if you can’t get invited to someone else’s group you are pretty stuck.

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What was your best timed siege?

Honestly now that I’m slowly creeping up to 9’s and doing my weekly 10 I can say the average people who que up is at least 610 and at least 1800 io and higher.

Though I usually go through what I feel I need more the competition gets much, much stiffer.

I’m 617ilvl and still get rejected a fair amount of bit too. It’s just rough and the toxicity can be off the charts. Had a failed 10 SOB the group could have easily finished because the DPS wouldn’t shut up about insulting each other, tank that complained we couldn’t do it when it was obvious we could and mistakes started to pile up due to the bickering.

It was both sad and hilarious