Don’t jump to conclusions, but this is just some thoughts on the general feeling of discontent I’m picking up and maybe why there is so much discussion over m+. I may write in absolutes, obviously there are exceptions…
Notes:
Gear matters in appearance, perception, progression, achievement and socially in an MMO.
This is an MMO, score matters it’s tied to rewards and achievements, titles etc. and it specifically matters compared to your fellow players hence percentile based rewards as an example.
Ilvl is right there listed next to score in group finder and is inextricably linked to your score and relative potential and performance as well peoples perception of you.
Delves rewarding hero track loot is out of alignment in comparison to the rest of the content in the game. Time is less, effort is less, skill is less, logistics is less.
Fine in a vacuum but it creates a psychological benchmark, like it or not.
This devalues “average” range m+ gear prolifically in terms of effort and skill vs. reward.
Next we have heroic raiding, where the primary barrier to entry is a fixed schedule.
Except for the final boss, a clear of heroic raid is sub 1 hour making it slightly less efficient than delves and more efficient than once again, 7-9 m+ keys.
This again devalues heroic track loot from m+.
Next we have mythic raid, where the non flex raid size and once again fixed schedule is the primary barrier to entry. ( I really can’t overstate how bad the fixed raid size is for guild development and progression)
I hang out with my previous guild mates (CE) and discussed this with them before I posted and they 100% agree that the first four bosses and especially raid trash farming is less effort, time, skill and risk than 10 keys.
This creates a scenario where if you want access to mythic track loot (which is relevant in all pve content) it’s walled off behind your commitment to a fixed schedule and 20 man roster and not your skill level. Before people jump in and say you can pug these bosses and trash, it’s absolutely possible but they fill up pretty quickly with mythic raider alts.
You could be pushing dungeons, and the gear you need/want to time that next key level, someone who is doing 1-4x mythic raid bosses could be acquiring mythic track loot at a 2x the pace to you. This makes a difference when the season has an end date.
So while delves are easier in every way and therefore everyone has access to them it’s muddied the waters, this combined with the change to mythic plus score has resulted in ques of hundreds of DPS all within a hundred score and 4 ilvl of each other.
In addition the mythic+ squish has made gear matter more due to the scaling.
The rebuttal to this is, “get good you don’t need gear… I did it at 605 nub”, “blizz is saying improve, most challenging content = most challenging rewards.”
Except this is literally not the case for equivalent rewards. In every instance of pve content those that are better beat it now and those that can’t currently, gear up to overcome the challenge. This is the literal foundational gameplay loop.
Delves are in fact less challenge/time and more rewards.
Heroic raid is less challenge/time and more rewards.
The first four bosses of mythic raid or trash is less challenge and more reward both gear and crests.
In fact if we look at mythic raid again, despite it being killed at 622-624 ilvl it’s challenge has been greatly reduced to allow more people to access it’s rewards. I don’t want to hear “that’s because the pros blah blah blah” there is a weekly quest that nerfs the entire raid until the end of the season to near guarantee completion in addition to the HUGE direct nerfs, the only crests that actually matter and free trash loot.
Don’t come at me, this really isn’t my personal experience…
I’ve cleared heroic raid, I used PvP to slingshot my ilvl early, I’m maxed out heroic gear, pugged completion 10s for mythic vault slots, timed Stone Vault on 10 this last week and will get all my portals this week. I’m not in a rush for portals and was able to progress my character up to the 626 wall this week. Making my only remaining source of progress, pug mythic raid or 10s which I’m ok with with, considering my “limited fixed” play time.
This is what I’ve come up with for why friends who were enjoying the middle of the road game previously aren’t this season, also a bunch of the dungeons suck.
Typed on my phone.