Was 580 enough for you in S1 M0s?
Heroics dropped 584 gear in S1, and I would say that was enough to get you through +3s. Mythic dungeons are definitely starting off from a higher threshold this season.
Also, if you can’t go from heroic to M0 there’s a problem because there’s no other dungeon content you can do to bridge that gap.
Its the same issue as last season. Until you learn the mechanics, its going to feel overwhelming.
Once you know the mechanics and the what-to-kicks, you’ll see people going in to 2s and 3s with their 620 alts
They do feel off
Like did mythics as fresh 80 season 1
Now everything feels like a slog
We’ve used this week as a learning week for keys. We’re not expecting to time them. Voice is filled with suggestions on what to do and lighthearted banter while we have fun learning new mechanics. Earlier in the week, our success rate on time was pretty low. Now, is steadily growing as more of us learn what to do. Just requires patience.
I’ve healed a number of them, and the incoming damage is largely manageable. It’s nothing like a high Necrotic Wake, where the second pull hits the entire party for constant damage. With the new season, damage is mostly centered on the tank, everyone else takes some burst hits, but those are a lot easier to heal through. I’ve been able to actually push DPS buttons while I’ve been healing.
The biggest issue I see is how spongy the enemies are. I think tuning that down slightly will bring a lot more success to groups.
I’m trying to understand the recent M+ changes… Blizzard stated explicitly that the purpose of reducing M+ scaling was to make the early levels of M+ easier and more accessible. But they buffed baseline M0s so much that new +2s and+3s are insane compared to the old ones. The reduced scaling doesn’t make new keys easier (relative to the respective patch) until you get to a +10. Seems counter productive to me.
Yes, its typical over promise, under deliver from Blizzard all over gain. They should not have touched baseline scaling at all. If anything it needed a nerf, not 2x buff…
Just look at delves this season. They are tuned much better now compared to S1. Why can’t you do same for M+ Blizzard?
Actually it’s I’pa spawns adds - so many, more and more each time. Makes it hard to get boss damage in with the adds > boss. 630+ in a m0 shouldn’t be having DPS issues in a m0
Blizz could have saw me and lots of people who was KSM from all previous Seasons/Expansions not even passing timer for +2. Hard to PuG as you really need to do your very best to carry other players. Many ungeared players trying to get in becoz of the past idea of “who fails on a +2?”. Many Elitists even asked lower M+ like +2 to be deleted in the past as you cant learn mechanics from it becoz of the Faceroll. Now, it is no longer a faceroll.
Becoz of very high failure rate, doing +2 is a waste of time on gearing progression compared to other easier source of gear like Delves. Only 2 people out of 5 gets a gear after long minutes on +2 or +3 failed timer.
Look at Bountiful Delves +8, you get equal Vault loot and you always get level 639 Champion gear every run and its 100x easier for the same time effort.
BTW, I don’t mind Blizz making M+ harder. In fact, I like it harder. I would always overgear lower M+ with Delves gear just like Season 1 and destroy lowbie M+.
Look at my current M+ score… I am at 405 M Rating for 3x failed timer on +2s. But I think these 3 runs would pass timer if there were no timer penalties from deaths/wipes.
This might be the best change I’ve seen. I think you can probably push this to +5s. That way the first half of the keys you’re really getting to know them and not being punished for deaths as the keys ramp up, as by a 5 you’ll start to know what can kill you and what can’t. So if you want to push the final 5 keys you’ll have to deal with deaths adding time. I don’t think you learn enough in a 2 and 3 to get a feel for 8 dungeons. A +5 is that place where people might stay for a bit as you might smash you’re first +2 and then all of a sudden super punished for +4 and up when you really have barely played the dungeons yet.
I can’t believe I forgot about this. When they first announced the new scaling changes I was looking at the data and remember seeing that from M0 to like, M8? I forget the exact number, but around there, the scaling would be harder than S1, but after that point it would be easier than S1.
I think I completely ignored it because this was the end of the season and most people were well past that point and I didn’t really pay attention to the fact that we would once again be climbing the early key levels…so yes, it’s unequivocally true that these early m+ key levels are tuned higher than S1.
LoL. I guess they saw on their little data collecting console they take from everyones pc that too many people were dying to these overly punishing mythics.
Only tuned higher because they upped the base of m0 to match the increased loot drops
Right, but while the base tuning is higher, the no affixes makes it easier, so I don’t know maybe it’s pretty similar in difficulty? :shrugs:
The biggest problem with Mythic Plus currently is that they aren’t fixing Epic BGs.
Epic BG need attention.
Mythic+
Only did the new M0 with iL640+ and it felt like a 6 from last season. Not everyone will be overgeared from S1.
Damage way too high to have “appropriately geared” tank and heals.
Dont praise them. Deaths were never an issue in low keys until like this season when they decided to amp up the shenanigans
Agree they have zero clue. This season will have people unsubbing just like last season with only sweatlords remaining.
M+ (or WoW in general) just isn’t appealing when I have Monster Hunter lol.
Nobody can agree on the difficulty either, even in starting keys.
People love pulling up the ladder behind them, then are surprised when there’s nobody else playing.
Players aren’t gonna endure and last to the harder stuff if there’s not a consistent ramp up for noobs.
Or if entry requirements are constantly moving up beyond what they can do.
They’re gonna leave.
The mobs are too much of a damage sponge even in heroic dungeons with s1 heroic raid gear. Heroic motherlode bosses took a couple minutes to kill with ilvl 630 dps and s1 tier 4pc. I haven’t had a chance to do M0 or M2 (probably later tonight). If heroic dungeon bosses are mana sponges that take too long to kill then M0 is going to be worse. Incoming dmg in heroic dungeons felt ok at ilvl 630, but what about lower ilvl alts w/ no tier bonus?
Removing the death penalty in lower keys is a step in the right direction, but more significant nerfs still need to happen.