There was a time on World of Warcraft that I’d raid happily a few nights a week doing the hardest content. We wiped, we laughed, we eventually achieved our goals in getting the best current crop of gear available at the time. It was a challenge, but it was a hard enough challenge and it felt satisfying.
Unfortunately these days on World of Warcraft it’s impossible for me to get that same feeling of character progression. But why is that?
It’s too difficulty to achieve any sort of BiS in every slot and I believe this is a massive mistake. But why is it too difficulty?
1) Mythic raiding
Mythic raiding drops the highest ilvl gear in the game but the difficulty of the raid is far too high for most players, even players who are above average at the game won’t even attempt to do the raid. They may over gear some of the first bosses later but killing the last few bosses? No chance. This doesn’t help when the later bosses now have a slight bonus to their ilvl.
So far less then 20 guilds have killed Zovaal on mythic raiding? You want one of his items for your character? Well I’m afraid it’s more of a dream then reality for most of us.
2) Weekly chest
I’d hazard a guess and say most of us get upgrades now from the weekly chest? Personally I’ve been doing my 10-15 M+ keys the last few expansions to get the highest ilvl gear. But there is a problem and the problem is the lottery chest. I have roughly counted there is 80 items my spec can get from M+ weekly chest, the chances I will get that specific trinket or weapon is extremely low with only 3 available chances each week. I know I’m not the only one who may go entire patches missing out on a specific drop because of the system in place.
This doesn’t help matters when a new patch is released and you have to go over the same lottery process again.
Another problem having a mythic raiding ilvl for non-mythic raiders is you find players are just waiting for the weekly chest to get upgrades. I personally preferred the feeling of going to a raid, overcoming a challenging boss and the loot it drops is the upgrade.
Before I offer my thoughts on how to fix this problem let me just state, I’m not a top tier player. But I’d say I’m above average. I can complete mage tower in less then 15 attempts, I do 15+ mythic keys quite comfortably and games that are known to be notoriously challenging I can complete in an average time. (Dark Souls, etc)
So what would I do? I believe loot should be more accessible in terms of the highest ilvl to the player. Heroic raiding is a enough of a challenge, especially this tier.
I strongly believe Heroic raiding should drop the highest ilvl.
Like in the past, the challenge is hard but it’s doable for a larger pool of the player base. They will feel rewarded that they can get the highest loot in the game and it’s not a distant dream like it is now, plus they won’t have to wait for a weekly chest. Not only do I think this would motivate players to actually raid more, I believe players would be more likely to gear up their alts as well. It would still take you months to get all the gear like it did in the past.
Potentially then you could unhook the weekly chest away from raiding, but I’m still up in the air about this.
The weekly chest for M+ needs extra ways to tie down the loot, there is just far too many items you can possibly get. It isn’t fun doing your tasks all week to have the slightest of chances of getting the loot you want.
There should be a way to either slot your weekly chest to a certain gear slot, dungeon or perhaps even boss.
This way it’s not an impossible task to get the gear you want. You need a weapon? Then slot the chest to a weapon slot, a boss that drops a weapon or to that dungeon that drops one.
Make the game rewarding for more of the players again.
On a side note, if they want to continue Mythic Raiding then I’m fine with it. But I personally feel it should just drop cosmetic items.
These are my personal thoughts on the current state of World of Warcraft endgame.
Thanks for reading!
Peace