My thoughts on M+ and how it affects / has affected the game

What “broader RPG elements?” Can you elaborate more on this? I’m unsure what you’re speaking of.

WoW Made Easy and other communities exost for better pug experience. It doesn’t have to be just friends or guilds. I’d suggest checking out WME as it’s a good way to find a more positive experience for what you’re trying to achieve in different levels of keys and whatnot.

So a trilogy of expansions that are story driven are suddenly not? I’m not following you here. I think I need more information.

What was stripped away? You’re being awfully vague in these RPG comments.

And yet I’ve seen no evidence of this. I see content for every facet of gameplay. Is there something specific you feel is missing?

Not really. Like I said, it was Normal dungeons > Heroic dungeons > Raids

Now it’s Normal dungeons/follower dungeons/WQs > Heroic dungeons/open world events > Mythic dungeons/delves > M+/4 different levels of raids

Balance in the highest level of content is always going to be a thing, because the lowest level doesn’t see that type of nuance to require that balance.

And I’m still lost on what RPG elements are being left behind. Can you elaborate more on that?