My Sylvanas Theory

usually for raids is multiple, for questing is usually one.

I’m sure the same heroes found in raids have had similar stories - ones that include killing many murlocs through their adventures, correct?

more like being killed by murlocs if we are being honest, i still get flashbacks from vanilla
so
many
murlocs


Lol speak for yourself. I slay them suckers well. Still feel bad doing it. But they get slayed so I can get paid, feel me?

Edit, aren’t we supposed to be talking about Sylvanas


i will leave the murlocs to you then

So shall it be. But that still means we as a community slay murlocs and to a point where it too can be considered genocide.

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Man if WoD opened up the floodgates to time travel and alternate timelines, one where C’thun or Yogg won their respective battles or something would be interesting. Way more interesting than more orc stuff. Seeing Azeroth almost totally corrupted by old god influence, your favorite places twisted. We’ll call it Cataclysm 2!

I hope it isn’t last of night elvens I hope there still a change for them as a race

It IS genocide. Genocide - The systematic and deliberate destruction of a racial, political, or cultural group. It doesn’t matter if Blizzard said it or not, that’s EXACTLY what she did.

The fact that that has to be repeatedly pointed out in this thread is extremely disturbing and quite telling of a certain group of people.

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My thought is that Sylvanas would have a hard time justifying why she didn’t just say this in the first place instead of leading everyone on to believe she’s big bad villain to the point of internal Horde rebellion.

It’s also pretty inconsistent with the direction the War of the Thorns cutscene took us which clearly represented it as a last second impulse decision.

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It also goes against their stated goal for the expansion. “We want to bring back the war”. Then why planto backtrack later with “just kidding, hug and make up”?

I think they definitely planned a Garrosh 2.0, but then saw how BfA was received.

They’ve seen the “Alliance victory” they showed in Siege of Lordaeron be received as a massive loss. They’ve seen War Mode and other new features as an unmitigated failure. They’ve seen their precious Horde up in arms because half of them don’t care about anything but the Boob Queen. Azerite is a failure. War fronts are a failure.

Now they’re trying to salvage all of this. They’ll try to rewrite things to make genocide noble by retreading Kerrigan instead of Garrosh, and they think it will placate the upset fans.

It won’t.

I’m 90% sure that the redemption arc will pin her actions on an old God as a copout. At least if their writers had sense that’s how it’d go. But I know the redemption arc will happen (I’m in the “don’t redeem her” camp). She’s going to give us dark rangers in the next expansion. Though I don’t want more classes, it feels inevitable: a new class has come out every other Expansion since WotLK.

If they try to make the genocide “justified” in the sense that it was intentionally done and served some “greater purpose” I’m unsubbing, i’m only partly okay with pinning it on her under something else’s will. The world is screwed up enough as it is. I don’t need genocide justified in my video games.

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Why are you playing are game called World of Warcraft?

I have to ask, because the basic premise of this game is two factions locked into an unresolvable genocidal conflict in which mutual annihilation is only ever temporarily averted due to greater external threats.

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No, the basis of this game is factions with different goals and ambitions occasionally fighting with one another over resources learning to put aside their differences and work for the common good.

Except we only ever do that when there is a big enough threat that we’re all in peril. Otherwise the formula is to always fall back on the faction conflict, which can’t be resolved because it’s the premise of the game. The big-bads are the occasions, the faction conflict is the constant.

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Nonsense. The faction conflict isn’t even like 5% of the game. I can level from 1-120 with basically no mention of the Horde.

The Defias gang in Westfall was a bigger threat than the Horde? ‘Cause I will see more of them than I will marauding Horde.

The faction squabbles are relegated to something like six BGs, half of which don’t even attempt to tell a story.

Every time they’ve tried to make the faction conflict a central focus, it’s been received terribly.

And, again, the foundation for this game was WC3. It was even prototyped in the WC3 world editor. And the faction conflict was not the main theme of that game.

Well yes, the starting zones don’t really mention faction conflict, you got me there. But just because you CAN level from 1-120 NOW without running into the opposite faction doesn’t really prove your point. If you played every expansion fully at the time when it was current content, which those of us who have been playing a long time have, then you know that the faction conflict has always been a major factor as the backdrop or context in which actions occur.

I’m not saying anything about the quality of the writing surrounding the faction conflict. And I’ve actually said myself that the game is about something to the effect of “two factions with flawed views of the world trying to survive amidst chaos” or something like that, so I don’t entirely disagree with you. The difference is that in your version the factions are “learning to put aside their differences” which is objectively false, otherwise the constant fighting wouldn’t be going on. Your boy wolfy attacked Sylvy at Stormheim, Sylvy made the tree crispy. And now look at both sides at each others throats. Does that look like learning to put aside differences? I’m not trying to blame wolf boy by the way, I know what Sylvy did to his family. But I don’t see how any of this can possibly lead you to the conclusion that the sides are learning to work together. If anything the Alliance and Horde have only grown farther apart since WoW launched.

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I’ve been a Loremaster since Achievements were added. Faction conflict is a MINISCULE part of the game. Yes, it’s a factor. Not a major one. Apart from Arathi/Southshore, name one Horde v Alliance conflict in EK.

Right, we’re at each other’s throats. That’s why War Mode is so busy all the time.

But, sure. Use BfA’s bad writing to push your story. The devs themselves said that the only reason Teldrassil even happened was because they wanted to find something that would get people invested in the war, because even they know that most people just don’t give a damn.

Yeah, the NPCs are “at each other’s throats”. Because they’re mindless robots that Blizz can make do whatever they want. And even then, 90% of them don’t seem to want the war.

The faction war is old, worthless, played out garbage. We can’t do anything to each other, we can’t decide who wins, we can’t even fight to defend ourselves. It makes no sense to keep beating each other up when there are still plenty of actual threats out there.

Just because raw hatred for the Alliance is the only reason you play doesn’t mean that’s the basis of the game. And judging from how many people are leaving, I think it’s a fair bet to say that the devs miscalculated when they claimed that was the case.

That is an impressive amount of projection and assumption in a single post. I understand in my last post it sounded like I was being condescending about “those of us who have played a long time”, but I promise I wasn’t trying to pass judgment or big-time anyone, as I’ve been a pretty filthy casual since I started playing at the end of classic.

It’s possible that the faction conflict has been a bigger part of the game for me personally because I played on a PvP server from vanilla-WoD (I changed to a PvE server during Legion to play with friends), so you may have a point about my perception versus yours.

I already said I wasn’t going to comment on the writing of the faction conflict, as I am not a huge fan of it either, so I’m not using BfA’s “bad writing to push” my “story”; it’s not MY story, it’s Blizzard’s story, literally the one they’re telling. I don’t get to complain about it because I’m not contributing to it in any way.

People have left this expansion for several reasons completely unrelated to the faction conflict. Azerite armor system, time-gating of expansion content such as the faction war and allied races, disappointing island expeditions and warfronts, mythic affixes being overtuned, faction imbalance in warmode due to players switching to the Horde, exacerbation of problems with the RNG reward loop, lack of feeling of progress, sluggish pace of leveling for new characters
 to say that so many people are leaving because of focus on the faction conflict while ignoring gameplay concerns is pretty disingenuous.

“Just because raw hatred for the Alliance is the only reason you play doesn’t mean that’s the basis of the game.” Don’t know where this came from. Already made it pretty clear in my previous posts that I think there is shared blame on both sides, but assume and project all you want, I can’t change the way you think.

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Andorhal and Silverpine.

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