Hello people. I will leave just one opinion here. The topic will be big so relax and enjoy.
I’m an old burning crusade player (ignore this alt) but i never had played classic.
I’m amazed.
After playing the classic for a few days, I realized one thing :
-The current WoW (retail) has REALLY lost the RPG element (duh).
This became very clear after i died to two scorpds.
It was even clearer after I got an item with spirit attribute - and that made a huge difference.
So, i was talking to some friends and I came to a simple conclusion.
WoW Retail has one serious problem - the leveling and the END GAME.
Why?
I will make a little comparison here. I played a game called ragnarok online for about 4 years - 2003-2007.
Why was his END GAME good?
Because everything the player did served a purpose.
During the week, it was common to see players farming items that would improve their performance, they would often try to drop better cards, better equipment, trying to refine equipment to higher and higher levels.
All for two reasons:
WoE and Raids.
WoE was a war where one clan and two allied clans defended a castle, so other clans tried to invade and take that castle.
Simple. But defending a castle and succeeding in it brings the player important things like:
-Some castles had exclusive dungeons;
-Others had unique quests;
-Others had exclusive items;
What I mean is, the player did his best to make his character stronger and stronger to the point of being very competitive for just one weekend event.
What does this have to do with current WoW?
EVERYTHING you do has no meaning. You can do a mythic raid on the next expansion if you are farming xmogs.
There is no reason to improve your skills, improve your talents, or make some different equipment set, or make some different rotation…you will only do it if you are doing M+, and you will ger bored soon.
As I said, at ragnarok everything was reserved at the weekend, where the player had an important event to go to that would guarantee a few more things.
Apart from that, improving character would guarantee an improvement in his performance in a raid. And that would happen only with his effort.
For the current game to improve, it would be necessary to look at the classic wow and think about bringing improvements in leveling AND at the end of the game.
Think about that :
After you play 2 years of WoW classic and see that there is no expansion coming…you know exactly how you will feel !
At the end of the game, we need bigger goals to continue the item grinds or the search for improvements.
-First, blizzard needs to bring the classic status, defensive status and attributes to the game.
-Then they need to bring back the talents, one talent per level, but the tallents need to be improved.
-Increase the meaning and difficulty of leveling … but always watching as it was in the classic.
-And finally she needs to think about the end game.
This was very clear in the legion. People want to improve the characters just to make that tower, which would bring that xmog they wanted so much.
Blizzard needs to do something in the end game that makes it really worthwhile for the player to keep improving the character.
They could learn from ragnarok and put a war on a castle (or some area) that would bring the winner some unique things. Or put rewards for the continued evolution of the player. That is the secret of the fun.
The tower mage was fun. But there’s a lot that blizzard needs to think about for the end game … and if she doesn’t do it soon, it’s like I said up there - After 2 years of classic without any updates no one will play it anymore.
The classic-players didn’t felt it because after two years burning crusade come out.
So…
There are plenty of ideas running here in the forum.
-Some have already talked about bringing the old garrison back and give over 100 points to the player’s choice in the world to put it on - imagine a garrisson in outland, or in the barrens…or in northrend. With a quest to migrate it after some farm.
-Others have already talked about a guild garrison.
-I am giving here the idea of an equal WoE in ragnarok - and I am looking at the big problem of END GAME.
Now, reputation gring is really BORING. Flying in a small area is meaningless if you think of it as a reward.
Well, the aspects of the classic are important but blizzard needs to bring back what the classic had, it was very clear now, which are the elements of RPG, and the classic didn’t even have that many. As well Blizzard needs to think about the end game.
Just look at BFA -
Bad leveling - waaaaay different from wow classic - bad writing - bad player dificult - no meaning to keep playing, bad end game - mithyc plus don’t will last forever as a fun thing and one day the players will be done with the old xmog farm…
Blizzard - LEVELING DIFICULT AND END GAME ARE IMPORTANT THINGS !!!