This isn’t everything, but I want to hit the big points. Additionally, I also want to say that for the most part I really enjoy Fury gameplay. The spec is fun, tanky, and versatile. We just have some things holding us back, and a few archaic design elements that need to be reworked. Main issues:
- Capstone Talents
- Class Tree & Group Utility
- AoE Target Caps
- Execute
Capstone Talents
This is probably the biggest issue with the spec currently in my opinion. So many of our capstone talent choices in the spec tree are absolute doodoo.
Onslaught - this just needs to be completely redesigned/replaced imo. It’s a boring button, it doesn’t serve any real purpose to be it’s own button. Throw it all out and come up with something new. Onslaught has no reason to be saved.
Bladestorm - Bladestorm/Ravager are great. Unhinged is great. Storm of Steel has to be one of the most useless talents ever created. But Unhinged has so many great interactions I’m not sure there even needs to be a choice node. In a lot of ways I feel like Bladestorm/Ravager should be every bit as core to the spec as Recklessness is and we can explore further interactions with Unhinged.
Reck Abandon/Anger Management - I think this is a fine choice, but Reckless Abandon hasn’t really delivered. It’s either been poorly tuned or it’s been a passive effect. I strongly feel that Reck Abandon needs some kind of global damage amp in addition to whatever Blizzard wants to do with empowered spells. But there are too many good cooldowns for Fury, and I don’t want that to change, but Reck Abandon needs to have interaction with them to be a viable pick that is focused on empowering the Recklessness window - not just two abilities.
Depths of Insanity/Unbridled Ferocity - The only reason these are seeing any pick rates at all this season is because of how horrid the rest of the options are. There’s a big part of me that says these current talents need to be merged into one talent with Unbridled Ferocity and Depths of Insanity become something new. Offering a double down, or variety choice, on more frequent recklessness vs more powerful recklessness I think is a fine choice if the options are strong and compelling.
Odyn’s Fury - Oh Odyn’s Fury…how wrongly Blizzard has treated you. There’s nothing wrong with this ability, it just has to be tuned well. It’s capstones on the other hand are horrendous. Titanic Rage is almost ok just because it’s a great quality of life add to the spell, but that doesn’t change the fact it has always been weak. Dancing Blades is just turbo down bad, and boring to boot, needs to be redesigned.
Tree Layout - in a world where we actually want our capstone talents I think the gatekeeping stat nodes are too extreme at the moment. Whether the answer is to remove them in a larger redesign of the capstone section of the tree or simply reduce them to one point so you can actually pick up these talent points down here when they become cool/powerful in the future.
Class Tree & Group Utility
Just a few points here:
- We still have way too much throughput in our class tree
- For the love of all that is good buff Rallying Cry - at the very least outside of raids
- Pretty sure no one likes Champion’s Spear - I know I don’t
- Some of our utility choices are actually kind of, a little, maybe…interesting. But we can’t even try to pick them up due to the opportunity cost in our tree.
- I don’t need or want warrior to be like a Paladin or Druid, but we need to offer SOMETHING decent to our groups
- Give warriors Bloodlust/Heroism
Titan’s Torment - this talent is god awful, and boring. I’d like to see interactions explored with Bladestorm/Ravager again. If it needs to be an option to not take Bladestorm/Ravager well…that’s what Berserker’s Torment is for.
AoE Target Caps
Personally I don’t have a problem with Meat Cleaver, but it sure does seem to cause a pickle for the balancing team. A few main comments here:
- Rampage needs to be soft capped as our big, and only, spender ability. RB/BT/Execute remaining capped and to help tune single target damage I think could be fine.
- Our cooldowns MUST remain strong. Bladestorm/Thunderous Roar/Odyn’s Fury/Thunderblast. Absolutely non-negotiable that these remain strong.
- Lightly related I’d still like to see Improved Whirlwind made baseline to the spec and do something more interesting with the extra talent node that would create in that space. Those two talent points being 100% locked in on anything that is not single target Patchwerk is super limiting on the few choices we can make in our tree.
Execute
Execute desperately needs to be more powerful for all Fury specs, and I think it needs some additional love for Slayer as well.
- Execute needs to interact with the spec like many of the other abilities do. I don’t want it to just copy Raging Blow but adding it to Bloodcraze seems like a good idea.
- The Onslaught section of the spec tree seems like a good candidate to interact with Execute and let players lean into that if they so choose
Slayer
- Show No Mercy and Unrelenting Onslaught tied into all Sudden Death procs rather than based on consuming Marked for Execution. The Marks are still streaky and clunky. Targets die before consuming them, they are very inflexible. Sudden Death procs are quite flexible and the Slayer hero tree needs to be more about Execute, not just Marked for Execution.
Another major note here that is a big part of the execute problem, and kind of the entire spec, is the absolutely absurd amount of effects tied into Raging Blow. Just let Raging Blow be the filler it’s supposed to be. Giving players the option to spec into a heavy raging blow build is fine, but there aren’t any options to not do that currently.
- I’d like to see Slaughtering Strikes nerfed to let players focus on other abilities that aren’t Raging Blow and open up that talent point to be spent elsewhere.