My Big List of Fury Feedback

This isn’t everything, but I want to hit the big points. Additionally, I also want to say that for the most part I really enjoy Fury gameplay. The spec is fun, tanky, and versatile. We just have some things holding us back, and a few archaic design elements that need to be reworked. Main issues:

  • Capstone Talents
  • Class Tree & Group Utility
  • AoE Target Caps
  • Execute

Capstone Talents

This is probably the biggest issue with the spec currently in my opinion. So many of our capstone talent choices in the spec tree are absolute doodoo.

Onslaught - this just needs to be completely redesigned/replaced imo. It’s a boring button, it doesn’t serve any real purpose to be it’s own button. Throw it all out and come up with something new. Onslaught has no reason to be saved.

Bladestorm - Bladestorm/Ravager are great. Unhinged is great. Storm of Steel has to be one of the most useless talents ever created. But Unhinged has so many great interactions I’m not sure there even needs to be a choice node. In a lot of ways I feel like Bladestorm/Ravager should be every bit as core to the spec as Recklessness is and we can explore further interactions with Unhinged.

Reck Abandon/Anger Management - I think this is a fine choice, but Reckless Abandon hasn’t really delivered. It’s either been poorly tuned or it’s been a passive effect. I strongly feel that Reck Abandon needs some kind of global damage amp in addition to whatever Blizzard wants to do with empowered spells. But there are too many good cooldowns for Fury, and I don’t want that to change, but Reck Abandon needs to have interaction with them to be a viable pick that is focused on empowering the Recklessness window - not just two abilities.

Depths of Insanity/Unbridled Ferocity - The only reason these are seeing any pick rates at all this season is because of how horrid the rest of the options are. There’s a big part of me that says these current talents need to be merged into one talent with Unbridled Ferocity and Depths of Insanity become something new. Offering a double down, or variety choice, on more frequent recklessness vs more powerful recklessness I think is a fine choice if the options are strong and compelling.

Odyn’s Fury - Oh Odyn’s Fury…how wrongly Blizzard has treated you. There’s nothing wrong with this ability, it just has to be tuned well. It’s capstones on the other hand are horrendous. Titanic Rage is almost ok just because it’s a great quality of life add to the spell, but that doesn’t change the fact it has always been weak. Dancing Blades is just turbo down bad, and boring to boot, needs to be redesigned.

Tree Layout - in a world where we actually want our capstone talents I think the gatekeeping stat nodes are too extreme at the moment. Whether the answer is to remove them in a larger redesign of the capstone section of the tree or simply reduce them to one point so you can actually pick up these talent points down here when they become cool/powerful in the future.

Class Tree & Group Utility

Just a few points here:

  1. We still have way too much throughput in our class tree
  2. For the love of all that is good buff Rallying Cry - at the very least outside of raids
  3. Pretty sure no one likes Champion’s Spear - I know I don’t
  4. Some of our utility choices are actually kind of, a little, maybe…interesting. But we can’t even try to pick them up due to the opportunity cost in our tree.
  5. I don’t need or want warrior to be like a Paladin or Druid, but we need to offer SOMETHING decent to our groups
  6. Give warriors Bloodlust/Heroism

Titan’s Torment - this talent is god awful, and boring. I’d like to see interactions explored with Bladestorm/Ravager again. If it needs to be an option to not take Bladestorm/Ravager well…that’s what Berserker’s Torment is for.

AoE Target Caps

Personally I don’t have a problem with Meat Cleaver, but it sure does seem to cause a pickle for the balancing team. A few main comments here:

  1. Rampage needs to be soft capped as our big, and only, spender ability. RB/BT/Execute remaining capped and to help tune single target damage I think could be fine.
  2. Our cooldowns MUST remain strong. Bladestorm/Thunderous Roar/Odyn’s Fury/Thunderblast. Absolutely non-negotiable that these remain strong.
  3. Lightly related I’d still like to see Improved Whirlwind made baseline to the spec and do something more interesting with the extra talent node that would create in that space. Those two talent points being 100% locked in on anything that is not single target Patchwerk is super limiting on the few choices we can make in our tree.

Execute

Execute desperately needs to be more powerful for all Fury specs, and I think it needs some additional love for Slayer as well.

  1. Execute needs to interact with the spec like many of the other abilities do. I don’t want it to just copy Raging Blow but adding it to Bloodcraze seems like a good idea.
  2. The Onslaught section of the spec tree seems like a good candidate to interact with Execute and let players lean into that if they so choose

Slayer

  1. Show No Mercy and Unrelenting Onslaught tied into all Sudden Death procs rather than based on consuming Marked for Execution. The Marks are still streaky and clunky. Targets die before consuming them, they are very inflexible. Sudden Death procs are quite flexible and the Slayer hero tree needs to be more about Execute, not just Marked for Execution.

Another major note here that is a big part of the execute problem, and kind of the entire spec, is the absolutely absurd amount of effects tied into Raging Blow. Just let Raging Blow be the filler it’s supposed to be. Giving players the option to spec into a heavy raging blow build is fine, but there aren’t any options to not do that currently.

  1. I’d like to see Slaughtering Strikes nerfed to let players focus on other abilities that aren’t Raging Blow and open up that talent point to be spent elsewhere.
9 Likes

It would be nice if Blizzard learned to communicate with the Warrior community. I love Fury and WOW, but I am just about done with this neglect. The gap is real in AOE, and they need to show they (devs) care.

9 Likes

The buffs with the weekly reset today actually aren’t that bad. Whirlwind contributes meaningfully to damage now, and you can take Barbaric Training instead of Sidearm as Slayer for another small boost (about half a percent aoe gain for the same amount of single target loss). The Thunder Blast buff for Thane is obviously quite good as well.

Odyn’s Fury is still essentially useless though. I’ve been able to make it, at best, be a 1.5-2% gain on AoE for a 4-6% single target loss. It’s a capstone talent! Sacrificing single target for a near meaningless AoE gain doesn’t seem like a good target point for something in that part of the talent tree.

Our capstones continue to be pitiful, and I wish OF could get a bump through buffing Titanic Rage. OF + Titanic Rage is very fluid, it feels great - but it’s not satisfying what it needs to be as a capstone talent pick in my opinion.

2 Likes

They communicate w/ us by relying on wowhead weekly charts to justify fury being tooOOOooooOoOOtalLLLlllllllLLyyy okay.

And you know what, raid performance as an upper middle-pack, durable slammer spec is totally okay.

Getting comically damage gapped and delegated to a “I can stun things + bonus charity fear” if you uber max out a utility build is just insulting. But the devs don’t care about M+, and we’re the mannequin 5-target cleave spec they want us to be, so that’s unlikely to ever change. #himorgan.

4 Likes

I don’t really care about the capstone talents.

I’m just going to take what does the most damage and they’re all kind buttons to just hit when available. E.g. The difference between ravager and odyn’s fury for me is nothing. You just hit the button the spell goes off and then you keep dps’ing.

Things that are important are:

  1. aoe cap – just give everyone square root scaling beyond 8 targets and balance the game

No one feels good/special when they get to dps vs their niche; you just feel bad when you’re not.

  1. Do something with execute and clearly communicate to the player through talents and tooltips how you want us to use this ability. Right now I honestly think fury/prot would be better off of they removed execute and buffed us to compensate. Right now of feels like it should be a button you press whenever you get a chance but really you shouldn’t.
3 Likes

I like Onslaught. A hard hitting move that requires no setup and Enrages you is a perfect opener. I also like that it gives a fat chunk of rage and 3 stacks of the Rampage buff. I get that is not optimal, but I like it. I also agree on your Odyn’s Fury, Execute and Stat Node sadness. I will also point out I have called for Warrior Bloodlust for about 127 years : )

3 Likes

This is super fair, and I can agree somewhat. I’m not sure it delivers on the hard hitting part and in general just feels way too similar to raging blow to me.

3 Likes

I like the idea of Onslaught interacting with bleeds somehow so you will want to hit it off CD during rotation. And I obviously like the idea of it hitting harder.

1 Like

Maybe Onslaught can replace Raging Blow to provide a different playstyle within Fury? Just brainstorming at this point. I am still missing Annihilator builds and hate Raging Blow (especially when it resets its CD). I really don’t want to be spamming Raging Blow.

4 Likes

I like onslaught as well but I kinda wish it did something else.

It would be cool if onslaught gave you a free rampage or reduced the rage cost for your next 2-4 rampages. Then it would be a button that feels like you’re going on an onslaught.

Yeah it definitely needs some that gives it a unique feel. It also probably shouldnt be a cap stone talents.

3 Likes

If Onslaught replaces anything it should be Bloodthirst in this manner.

9s CD, double BT’s damage (642.732%AP), 1.5x BT’s heal % and 1.5x ER’s bonus healing (4.5%hp + 30% with ER talented as going 2x on this would be a little obscene balance wise) while also benefitting from every other talent that benefits BT modification wise in both spec / hero talent trees.

This would then do the following to it.

Puts it at a higher priority to Raging Blow, while also facilitating the current playstyle of how you press BT pre execute and putting a natural focus on building up Slaughtering Strikes / Bloodcraze stacks.
Props up Mountain Thane’s ST throughput due to it’s synergy with Burst of Power to allow it to be a viable ST option to Slayer so players can choose what playstyle they prefer in a raid setting.

Honestly though, they’ll most likely just delete onslaught entirely given the current track record with how it’s been abandoned this xpac so far.

1 Like

I solved the execute problem by removing it from my hotbar…that skill is junk tier.

2 Likes

I want to revisit this for a moment, and tying into my comments of Bladestorm/Ravager being as central to the spec as Recklessness is.

  1. Put Bladestorm where Swift Strikes currently is. Continue straight down the middle with Unhinged as a follow-up node and then a final cool choice node to further modify how unhinged/bladestorm engage with the spec.

  2. Branching off that new central node of Bladestorm you have the current Odyn Fury and AM/RA stuff. AM/RA following up both Reck/Bladestorm makes sense given that it can modify both of them. Depths of Insanity/Unbridled becoming a choice node to hopefully make that point more impactful and interesting.

  3. So you’d have 3 total branches there, Bladestorm + unhinged going straight down the middle with Odyn Fury/Anger Management branching on each side.

  4. Then you keep the 2 point stat nodes on each side for point economy purposes.

  5. Onslaught can stay, with hopefully some redesign to make it more interesting.

  6. And finally something new on the other side to create something exciting.

This feels like a much more interesting and reasonable approach to the capstone segment of our tree. While it comes with the burden of having to design a few new talents - Fury is long past due to have some excitement injected into its talent tree.