Yes… 1% parry x 5 is very engaging. I was blown away.
You jest, but at level 30+, when there are god-tier warriors running around in full SM gear and very slow two handers, a decision to sacrifice points for extra dodge or parry is a big and important commitment for Wpvp. Combo with other things that increase dodge/parry (evasion, ghostly strike) and that one extra dodge or parry on such a slow weapon can make all the difference especially when they can crit for 1/3rd of your HP.
You’re missing the point entirely. You’re focusing on just one thing, the rotation. It’s the flavor abilities that make things dry. Soul Shards added flavor. All the different things like being able to summon a doom guard to kill people. Another example is hunters having to buy arrows and having a talent tree for their pet and having to feed the pet to keep them happy.
Sure you press a few more buttons in BFA raids but it’s still overall a gutted, homogenized slot machine game.
Classic is the place where you have many more spells, but you won’t be using 95% of them, because they’re a different rank from what you want to be using, or just too underpowered / not needed / dot(or hot) overlap.
People bash on retail for boring rotations, yet they themselves are usually the ones limiting themselves to the bad rotations and not min maxing their potential (unless you’re a demon hunter, then you might as well leave your rotation to 2 drinking birds)
The more I keep reading how terrific classic is, two things keep coming to mind. 1) The joy of classic is the rediscovery of the journey over the destination (this is good); and 2) I wonder how much longer before the gogogo mentality takes over, just like in retail (this is inevitable).
Downranking is extremely important later on for mana management on healers and some caster dps. It’s very possible to have 2-3 different ranks of some of your healing abilities that will use frequently depending on your mana and the situation…
There are also many skills you never use when everything is going well. The sign of a good player isn’t how they are doing when things are going well. It’s how they respond when things go pear shaped and all those super situational abilities can come into play.
The OP is saying the removal all these small situational things and some of these inconvenient things makes everyone feel like a reskin of 2-3 different specs.
Going off of the warlock example. soulshards used to add a lot to the class fantasy when there wern’t just another builder/spender mechanic. Remember when you were a lock and your raid leader asked you “why is your DPS so low right now?” and a valid answere was “Getting some shards on the way to the boss I’m running low”?
Which is why I think Retail needs to have BOTH systems.
A new Talent tree for leveling and the Select-a-perk system as is.
The new Talent tree would be filled out 100% by max level.
That would give players something to do each level.
the talent perks works best with end game but having a few unlock at each 15 lvl mile stone could then be seen as more exciting while leveling because then you get another talent point to put in the tree and you get a row of perks to choose.
With RPGs, a lot of the fun is in character building. Spending like an hour setting up your dude and his talents and spec and gear and getting it “just so” so you can wreck some stuff. Managing your limited resources while you exercise your power while you have them.
The fun of an action/MoBa is more about the hand/eye coordination, reaction time, priority management, etc. Managing resources in such a game doesn’t fit and it’s less fun. Like playing a shooter where there’s one magazine per level and you’re supposed to stealth past all the zombies. It just feels like artificial difficulty.
Obviously, these are two extreme ends of the spectrum. Classic is closer to the RPG end, Retail is closer to the action game end. Some people like RPGs. Some people like action games. There’s no need to fight about it or make hyperbolic claims.
What do you like better about classic? Maybe we can get that added back to retail to make it more engaging. What do you like about retail? Maybe if we go “Classic +” route, we can add some of that stuff to make it more challenging. It doesn’t have to immediately and irrevocably demolish one product or the other to pick up a good feature.
Life tap, and that abomination of a talent you are referring to was not introduced until a later expansion. And removed fairly quickly because it was awful.
Classic classes fun to play? Are you kidding? Classes were wat their worst with Classic. I literally auto attack to level 60, that is 180 hours of solid gameplay doing nothing but right clicking. You are absolutely delusional. And don’t get me started at max level. Have fun getting pigeonholed into one spec because half the specs in the game are utterly useless without any flavor whatsoever. The gameplay is utterly slow and unsophisticated. I can’t wait for this damn hype to come down. Let me guess, you’ve played some class to level 10 in Classic and think you know what you are talking about. I too, felt the novelty of Classic for a few hours. Then reality set it, and upon logging into my main in retail I realized that my rotation consists of 5 more buttons than anything classic offers. That is 500% the rotational depth that Classic offers. These people man…