MW -- Not Meant for PvE?

Revival with the conduit that grants it a hot/reduction with RSK kind of nice. But it feels like something that should be part of the base kit and not a conduit.

Laughable that people are actually suggesting community perception is “wrong.” You think if holy paladins were thought to be garbage to start the tier that would still be the case? No. Because the actual results don’t match that perception and despite what some of you are suggesting MOST people will believe results over Jake from State Farm’s opinion. The community perception of MW has not changed because the results match the perception. This is not rocket science.

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I mean any good raidleader/recruiter/heal officer understands the parse number for healers are completely irrevent and what you really need to do is go into their log, watch the healer cores cd timings, see what that healer you care about does during someone elses cd, know the fight to determine should they be dpsing here or healing here, then you also need to check their casts, their triage healing, how they handle mechanics, down time and why, etc etc. The majority of this cna be seen in logs.
For reference a great healer on mythic sludgy boy will basically not heal for the first 30 second of sludge fist and purely dps as outside of the one knock back there really isn’t much damage that needs to be healed. You can have 1 healer heal the first knock back while the others are blasting the boss

The world of determining who is a good or bad healer can mostly be seen in logs the issue is it takes time and knowledge not just about their spec but the fight and their other healers.

its laughable that you think it laughable that we think community perception is wrong.
the community perception of mw is that its literally trash, garbage, unplayable, dogwater, every negative word under the sun which is completely wrong. There is also a community perception that you MUST play meta classes or your bad which unless you’re in a top 5 guild you don’t need to. MW is 100% viable and not a hinderance to a raid or a m+ group until you start going very high.

See, you’re exaggerating the community perception, just like it’s been said that community perception is exaggerated as well. Ironic.

Sure, some people think MW is literal trash, but that’s not the whole community. Just like some people think that you must play the meta, but it’s not everyone (otherwise, we wouldn’t see the representation for all classes we see). Now, community does generally think MW is in a bad spot indeed, and that’s not only based on some streamer or on very high end content.

Community perception is grounded, there are reasons to think MW just isn’t where it should be.

Don’t hyperbole what other people says just to support your opinion.

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Exaggerating the community perception does not prove your point. Your argument comes down to the belief that the entire playerbase is stupid and that only you and a handful of others are capable of understanding how great MWers actually are. The community avoids inviting them to groups because somebody said they were garbage, and not because the evidence simply shows if you want the best chance of timing your key or defeating the boss in front of you, you should take a different healer.

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You’re in for a world of hurt when you finally wake up and realize group think is normally very very bad.

players objectively looking at the evidence that is posted all over the place that MW is simply not as good as the other healers is not an example of group think

Does it really matter whether they are bad, or if the community just thinks they are bad?

Either way, needs to be changed.

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It does matter, because if the community is wrong but cries out and a spec gets buffs, then they become the benchmark for competing specs to complain and cry for buffs, and the cycle continues with fresh misguided players.

Spicy Hpally nerfs in the latest PTR build. Looks like if anything we will get a change to some mana costs and maybe a slight boost to DPS?

Doesn’t look like a rework, just tuning from the interview with Morgan Day. Holy priest buff is nice, 18% mana return? Jeez.

Every time I think about it, I wish more and more they would put some mana recovery into touch of death. Its such a fitting spec-specific benefit, in line with the other specs’. Maybe even increased mana if we get the full damage from finding a mob with less hp than our maximum, which is tough but possible to do even in raid?

Either way very intersting times. We’ll see!

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honestly, it would be really dope if it had like a “returns 15% missing mana” added onto it, then you could benefit even more on long fights with adds

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Sounds like an awesome idea, getting mana back from ToD. We currently have more mana issues in M+ than in raid, and it’s exactly where that would work better.

Hey everyone. I have avoided talking about MW mana issues for some time now because I havent quite been able to make up my mind about how I feel about it.

Honestly though, I think that the majority of the mana problems that mistweavers experience are mostly due to an experience issue. When I first started playing MW this expac, yea there were mana problems. I kept playing though, and more importantly, I kept trying to get better. I spent effort learning dungeons and learning my class and getting experience knowing when to use what cooldowns when and how much mana to commit for each encounter.

Truthfully, I think that Blizzard has avoided changing MW monk primarily because this is the RELEASE patch, and while we have experienced power scaling from questing gear to the current patch’s max ilvl of 226, this is nothing compared to the inevitable power scaling that occurs throughout the (hopefully) 3 tiers of content with added power systems each patch.

This next patch is going to release new legendaries and more conduit rows on top of an insane increase to ilvl. Although mistweaver does not have the “utility” cooldowns that people frequently complain about, I think mistweaver pumps hard in this current patch (which is considered the crappy/suboptimal gear patch), and that with the next tier of gear we are going to see mistweaver really stand out as an awesome healer.

I can only hope that Blizzard will add some really cool and fun legendary powers and conduit effects for monk, because I think that is what it really needs, more than just a decrease to mana costs or whatever. I dont think it needs major reworks for this expansion either, perhaps for next expansion, but right now I honestly think MW is in a decent place and really just needs some useful legendary and conduit effects to complement its already powerful throughput kit. If any changes would be made to mistweaver, I strongly suggest that the HoT effects of Renewing Mist and Essence Font are increased by 10-20% instead of decreasing mana costs.

MW has mana issues right now, I find it hard to believe you can’t see that. In both raid and keys, not as severe in raid, but on mythic sire for example I don’t get innervate so I have to use chi ji even though RJW gets so much better value on that fight. But that’s at least getting a decent dmg increase for the loss in healing so I don’t mind this too much. However in keys mana is definitely a problem. It’s not a matter of learning the dungeons, I have the routes my group uses memorized at this point, dmg in high keys is severe, our strongest spell ENVM costs a lot of mana, EF also, and these are two spells you need to use. Vivify is our spammable heal and that too is costly. Would like to see mana changes to ENVM And vivify, I don’t think EF though. Either that or make mana tea baseline so we can take another mana talent.

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More healing for more mana is how MW has always been. If you’re oom it’s because you’re using EnvM and then not following with more healing on that same target. You use the (talented) 40% healing bonus it provides to recoup the lost efficiency. If you’re not healing that target directly for the next 7 seconds (even just channeling soothing on them), you’re gonna feel the mana slip away.

All I want is EM, Yulon and vivify mana reduced.

I dont really feel EM is even worth using most of the time because a monk has pretty good throughput and with Essence font applied its even better.

Unless its a situation like sludge when he enrages and the tank is getting chunked. Or yulon is up but you better be using mana tea for that.

Yes Serethia mana is a little tight this tier, but what I am trying to say is that there is a strong likelihood that mana problems are going to generally disappear in later tiers due to the relationship between spell scaling and health pool scaling, but more importantly, there are better ways to tune MW mana than with across the board mana reduction.

MW will benefit much much more in the long term from a 10-20% buff to Renewing Mist and Essence Font HoT rather than across the board mana cost decrease. If they reduce the mana cost of any spell, I would say they need to reduce EvM.

If you look at the logs by spec for APM, mistweaver is at the top. If you try to tune MW by decreasing mana costs, then we run into a situation where we have to spam even MORE heals to get the same effect, even if each costs less. Since we already are so spammy and always filling globals, it’s in our interest to be able to get better passive healing that we don’t have to actively use. This will make it so we don’t have to cast our heavy mana spells as often, resulting is less mana usage too without decreasing mana costs.

I think the main reason why MW even has a problem is because they typically cannot rely on their HoTs innate healing to sustain the group, usually the HoTs are more for a secondary effect. This forces MW to have to commit mana on EvM or Vivify casts that would be unnecessary if the HoTs just healed for enough to keep the group alive in lower damage situations.

As for stat scaling, the rate of growth of intellect is tuned to be slightly higher than the rate of growth of our health pools. The result is that even though our health goes up, our intellect goes up faster so each cast will heal for a larger % of our total health as the expansion goes on. Even if things hit harder in later patches, the growth of our healing is faster, yet our mana costs stay the same. The net result is that our mana efficiency is going to go up over time anyways.

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