MW nerfed again!

Side note: “Horse to Water” is a great song by Sister Sparrow and the Dirty Birds.

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Ya but that was like 10y ago, not changes made live like 10 minutes ago…

By now if fistweaving isn’t your thing, could you not reroll to another class? I mean I played disc back in cata, and I don’t now. I preferred the shield heavy disc in cata over the disc now, but I don’t think they should change it.

Yeah… unless it was a change made 10y ago and everyone played dual wield fury ‘wand spec’.

Well they can’t figure out what they want to do with holy pally, but that doesn’t mean MW has to suffer for it.

MW did not need a flat 25% dmg nerf. Harmony/JE did. Conduit, TP, BoK, RSK, SCK, were all perfectly fine, if not a little on the low side.

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All this doom and gloom, Mw is fine it still kicks names and takes posteriors.

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Yeah I was surprised with the nerf strategy. It’s pretty obvious looking at the logs that jade empowerment is the issue. The other abilities are doing negligible dps… But bliz be bliz…

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No, it wasn’t lol.
It was like 3 years ago.
In Shadowlands you could still be an effective ranged healer.

Regardless of that however: It was still once a ranged healing heal-to-heal spec, not a melee heal spec →

Ironically, for about 10 years :upside_down_face:

From its ORIGINAL initial iteration & playstyle.

That was its CORE playstyle. That core was changed. Such is fact & indisputable. Similarly to how Survival Hunters was changed from ranged to melee.

The most important thing Mistweaver brings to the table:

  1. It’s fun to play.
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Ran a few 10s through 13s to test things out. Now, 23 ilvls higher than I was in S1 I’m doing 100k DPS less than I did in S1…

/sigh

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Without JE, we’re back to casting a lot more envm and vivifies. I don’t think I’d go after JE. It’s an absolutely wonderful talent. Plus, the damage is what mistweaver brought to the table and now that that’s nerfed pretty hard there isn’t much reason to bring one over another option in small group content. I didn’t think the class was an issue before honestly – if anything it was exactly where a class without a good raid buff or more useful group utility should be.

This comeback is honestly pretty annoying to me. Because ‘fistweaving’ is essentially windwalker with a few casts thrown in, and I don’t care for windwalker playstyle. At all. I’ve played both styles of MW, fist and cast, as well as a hybrid of both, since MoP. But caster style MW has an entirely different feel to it than rdruid, sham or priest. That’s why I don’t go main one of those. I find the soothing mist/enveloping/vivify playstyle beautiful and fun, and in lower keys almost relaxing.
I’m not saying to take away fistweaver - if people find that healing style fun, let them keep it. But at this point, the veiled or outright antagonizing from both sides at each other is so disgusting that I wish Blizz would split MW into two specs, so they can leave each other alone. Make caster style mistweaving into a mid range (similar to evoker) or ranged heal, let us keep the CJL buff (or even better, give us Corrosive Dosage or something similar back) and we can both have our fun playing the game that we all love.

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Oh I don’t think JE is a problem as a talent. It’s fun and gives a nice flavour choice in talents. My issue is they have blanket nerfed mw dps because JE is doing too much damage instead of just balancing JE. Now people who weren’t spec’d JE absolutely have to spec it because their dps is so atrocious without it. It’s like they looked at the logs where mw is pumping a million dps and didn’t click on the breakdown to see it’s 90% JE…

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It’s just abysmal. Fights take longer which further undermine some of the flaws with being a mist weaver. Sweaty positioning for longer, lack luster utility, and the changes to fist weaving were not enough, because the HPS feels significantly less effective and overall less satisfying. Fist weaving feels increasingly more and more like "i have nothing else to do :woman_shrugging: " instead of awesome.

What was blizzards solution for us for all of s1? Bad utility for the dungeons? Damage buffs. No bres/lust/pi/party stat buff/etc? Damage buff. Every single time. Damage buff.

And I said before s2, I said these words: If all mw is good at is burst damage/healing and they take that away we’ll have nothing.

Then they nerfed mana tea???

And since I can still hit 1m dps on some pulls it’s probably just not enough for them, it’s not enough, they’ll keep nerfing it. Forget that most pulls 450-600k playing highly optimally with a lot of bis gear and expensive enchants and consumables. And when i play my alts and take a MW to my key? They’re lucky to crawl out of 200k. Who are these changes for? Do they only care about catering to the top 0.1% of raiders? I would have at least liked to see mw at mdi but we’ll be seeing the same **** s2. DH, disc priest/rdruid, druid, [insert mandatory lust class,] and whatever.

They let it be fun for like 3 weeks idk about that. We’re getting bled out every week and given nothing to compensate. I really thoroughly enjoyed doing world content as mw last season but if things keep going this way to reduce our damage to meme numbers Idk if I’ll be able to. That would absolutely sink the fun value both in and out of keys.

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We also dont bring lust, brez, vers buff, externals, or dmg amp like every other healer does. MW ONLY has dmg, healing, and stops (Which if you are relying on healer dps and stops… well there’s other issues that need to be addressed largely centered on your dps, the other 3/5 of the group)

Still waiting for that explanation, because it literally makes no sense why the only healer without group utility gets punished the most lol. If we truly wanna balance the game, Hpal, disc and rdrood should do the lowest hps in the game soley due to the excessive nature of their kits.

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If you havent noticed yet, every changed aimed at raid and m+ soley cater to the top one percent. How else can you explain the stamina change in df that only nerfed heals, or the key squish which again, only punished healers (bad players in harder content = more to heal) and then the stop changes in M+ in TWW which again, lead to bad players now taking even more damage, which in turn means more HPS required to do stuff (because again, more casts going off means more dmg going out to your group)?

Its clear as day what roles the devs prefer, and its definitely not healers. People seem to forget that healers have quests too, and DPS don’t like being forced to tank to clear content, why should healers be treated differently?

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Idk, I’m still doing over 1 million dmg in a lot of big pulls and around 670-800k dps overall in the keys I’ve done this week. TBH I wasn’t getting invited last week to keys before the nerf and after it’s still the same lol. Mistweaver is very enjoyable and fun to play and in the 12s and 13s I’ve done so far has been great.

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nerf mistweaver more you say?
:face_with_monocle:

Am I the only one feeling mw is so weak after the nerfs ? I played with some mws this weak. Their dmg was so so, their healing wasn’t not good neither. I feel safer with rsham and rdruid than a mw.

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1M over a few seconds of harmony/JE burst doesn’t mean anything. Tanks can burst to 5+ and dps breaking 20+ on big pulls. 1M is still 1/5th of a tank and 1/20th of a dps.

I’m running 12s as well and I’m running 350k-450k. Thing is, I’m running conduit…

MW didn’t need nerfing. Harmony/JE did.

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Sorry but you are choosing to run conduit, if you are having fun with it then that’s all that matters but you are choosing to play something that’s weaker offensively and stronger defensively. You can’t complain that mw is doing less dmg when you aren’t even playing the hero talent that gives it decent dmg. 350k-450k dmg is fine for what you gain in hps value. I’m sure your hps breakdown is much higher then mine.

I prefer conduit myself , i do around 300 to 500 k dps overall with it depending on dungeon. I could double that dps if i chose to run rushing wind kick instead of jadefire teachings but jadefire is just soo good to pass it for extra dps. My mindset is, im a healer after all it is not my job to top dps charts :smiley:

You would probably end up doing less dmg just because of how much more healing you’d have to do because you are losing jade fire teachings. Jade fire teachings is like 40% of your healing in keys. And I agree we are healers, but the best way to keep people healthy is to kill whatever’s hurting them right :joy:

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