You’re free to re-read anything you don’t understand. But of course it’s easier to troll if you’re being disingenuous.
You disagree with me and I don’t want to explain anything so I’m going to call you a troll
Classic argument
Admittedly, I’m a little concerned about how this 25% damage nerf is going to feel for casual/solo players doing open-world content and Delves. While the nerf might have been called for in Raids, or whatever, I suspect it’s really going to suck for casual/solo players.
They want us dead.
I hate this talent and since s1 I have been asking for it to just be removed (or for DoCJ to be good enough to not have to play it, we’ll see tomorrow if it can)
I spent most of the past several weeks just playing with friends in low keys. Now I am wishing I had made the effort to push to high before the nerfs. Congrats to everyone who did because like season 1 we might just get instantly declined from every push group now.
We got nerfed basically almost every week of ptr. And every week of s2. Face it, they just want disc priest to be the only healer in pug keys over 11. That’s what they want.
I’d put a lot of the handling of m+ (in general, not just monk) in TWW so far in the category of “stuff nobody asked for.”
I explained it in detail, you just refuse to read it. You can lead a horse to water and all that…
You didn’t explain anything or go into detail at all. You made some random statement that if healers aren’t differentiated on dps or hps, then they’re differentiated on utility. Which they are differentiated on dps, and hps as a metric falls short of really meaning anything.
YOU stated DPS isn’t a utility, that wasn’t something I stated. You’re angry that I can’t explain the contradictions in YOUR posts to you!??
Calling you a troll was the charitable interpretation.
The nerf to damage was obviously coming, anyone who thought otherwise just had their head in the sand.
What’s not okay is Jadefire Teaching being buffed to 215% rather than Ancient Teaching being buffed to compensate for the damage nerf.
Jadefire Teaching was already mandatory in most content that mattered, now it’s going to be even more mandatory since taking Rushing wind Kick will mean a 25% nerf to your Ancient Teaching healing.
They could have just nerfed damage by 25% and move some of the power from Jadefire Teaching to Ancient Teaching but nooooo. Gotta double down on mandatory talents on supposed “choice nodes”
Sure, if all specs were doing 1M DPS, a flat nerf was fine. But it was only a Harmony/JE combo. BoK, RSK, SCK, TP are all pretty sad damage.
Nerf Harmony, nerf JE, but this dumpsters conduit builds and makes Harmony/JE absolutely required now.
They didn’t fix the problem, they’re just creating more problems.
[quote=“Derpinette-daggerspine, post:28, topic:2080781”]Gotta double down on mandatory talents on supposed “choice nodes”
[/quote]
Completely agree.
Don’t get me wrong, Blizzard is bad at numbers. Expecting anything else but flat reduction because they can’t figure out that 80% of damage comes from 2 abilities is basically Blizzard’s playbook.
The fact that you have completely ridiculous values like 2500% on Jade Empowerment. Wild swings in that same patch notes on abilities like 500% on ele shaman’s primordial wave, or even on abilities that already hit fairly well like 50% on Black Arrow, just shows that they have people in charge of class design and balance that never finished high school to understand basic mathematics on why you shouldn’t do compounded multiplication.
Patch notes used to be 5% here, 10% there at most, not this complete nonsense of triple or even sometimes quadruple digit percentage changes.
That’s the problem with the game and Ion’s philosphy of an E-sports title. If your not the .00001% top performing player then you just get screwed because of the .00001% top players doing all the broken stuff. Everyone else gets punished for it.
I’m not the big numbers guy but i get nerfed too. So now my numbers get even smaller then they already are ensuring no one will want me to join their raid or mythic plus group. Thus I can’t play the game because all the game is only raids and mythic plus.
I want to play monk but blizzard keeps kicking casual players in the nuts with changes like this. Its pushing me to classic servers where there aren’t tons of “balance” changes and I don’t have to fear another “balance” is going to ruin my fun.
This is why people quit the game for good eventually.
?
You stated it was utility, I said it wasn’t. Then you went off on a tangent that healers are only differentiated on utility and not dps or hps, which still makes no sense to me.
Again you’re contradicting yourself. First I said it was, then I didn’t??? Go troll elsewhere, you’re just embarrassing yourself at this point.
dps isn’t utility was my stance your tangent went off from. I said dps wasn’t utility so you said fine then just delete mw if healers aren’t going to be differentiated on hps and they aren’t differentiated on dps. So I said I don’t know you drew that conclusion from my stance.
I was just thinking about this while running a key today. This will hurt conduit players in m+. Why can’t they just remove or nerf the damage amp from harmony? Why is it even there? Just make it heal amp only or reduce the damage amp to be way way less than the amount of heal amp it gets.
Tbh tho I got 1.66m dps on a few pulls with JE w/o MoH but this is contingent on too many factors and if the fight goes for long it just falls off anyway cause you can’t do that constantly all the time. Requires for it to crit consistently. Requires you to have 2 JE charges and TFT about to come off cd for a 3rd (maybe throw in a conduit idk) and then that’s it. And then you can’t do that again for like another 1:30 so the dps won’t stay there at all.
This annoys me but I wish they would just remove JE from the game tbh and have been posting asking them to do so since season 1. I want fist weaving to feel epic not stand still and hard cast this spell that makes up a ton of my healing and damage with weak fist weaving damage and healing. Let me karate chop someones head off and the party gets healed so big they’re crying in joy.
Honestly, I personally & vehemently dislike the whole “DPS to Heal” trope.
I want to heal to HEAL.
That’s quite LITERALLY why I play healer in the first place …
My favourite ability on my Mistweaver monk before it was removed, was Essence Font → But as just mentioned: It was removed.
But then why play MW since it’s core to the spec? Why not play holy priest, rdruid, or rshammy? There are multiple healing specs that don’t having ‘dps to heal’ built into the kit, MW and disc are the outliers here…
Except it was pretty much just reworked into conduit.
Not really Because it hasn’t always been “core” to the spec …
It is now, but that’s only due to being made that way later after its former iteration.
For instance, if they remade fury warrior into a magic wand range spec and suggested its because as warriors they’re masters of EVERY weapon – Then you claimed on the forums you disliked the change & others argued to you that it’s “core to the spec” something tells me you wouldn’t exactly be too welcoming about it

MW and disc are the outliers here…
Holy Paladin also slowly sipping Kool-aid in the background coming & going out of that criteria as they please. lol

While the nerf might have been called for in Raids, or whatever, I suspect it’s really going to suck for casual/solo players.
you will kill mobs 1-2 seconds slower, you’ll be fine. tank brann should be doing all your damage in delves anyways

So now my numbers get even smaller then they already are ensuring no one will want me to join their raid or mythic plus group.
nobody is going to stop inviting mistweavers lmao idk why people act like the sky is falling whenever their class gets touched in patch notes

Not really
Because it hasn’t always been “core” to the spec …
It is now, but that’s only due to being made that way later after its former iteration.
luckily for you mop classic is coming out, you can stand 40yds away and channel soothing mist for 10 minutes every raid fight to your heart’s content

It’s funny watching disc barely be touched while it’s the meta mythic+ healer by a landslide, in the same way VDH was barely touched despite it also being the landslide meta.
Both of these specs saw sizable reductions this reset-- nearly 10% HPS to disc is massive.