Because it’s not an effective way to reach the people who buy them?
I feel that. And I get its basically an oxymoron. But I try to dedicate a part of my time per day or week if cant be daily to play games and de stress. I consider it a fundamental part of my professional life and extremely cheap and good way to destress.
i dont even think meaningful choices are that important. 5-6 months later everyone is bored anyways heh
3 months in my case. Whereas in legion I wished I could buy a year long sub
- because their philosophy is that those who can afford them are not sitting in front of a tv
Even though the forums can give me a headache at times (and j continue to participate for some reason), I do consider using whatever means (for a lot of us, video games such as WoW) to wind down and get rid of stress as self care in the form of improving mental health.
Like I said, nothing personal, we’re all here, we’re all in the same boat.
Yea nothing personal taken. Thanks for understanding
we didn’t have the same amount of abilities.
things were different, yet still the same in regards to how people were “forced” to play.
there was more to consider than just the enchants.
there were also vendor items and quest items (and profession items) which weren’t available from the other faction.
eg: rogues were “forced” to go with Scryer, ret paladins/enhancement shamans were “forced” to go Aldor… or they were deemed useless for raiding.
15 dodge / 10 defense vs 10 dodge / 15 defense was a trivial difference even with the lower stat numbers back then.
You can know how to cook and still use a recipe.
Of course. Choice should be the agency of the player. To go into a world full of options and adventures and not have their hands held the entire way.
While a world needs story MMORPGs are best suited to keep that story as a backdrop. A story can influence and even create a world but it is the player engaging with other players in that world that defines the player stories. That’s what the MMO of the MMORPG glue is.
Covenants are just a poor example of this idea. You’re forced to play one that makes your player engagement with others tolerable otherwise everything will be intolerable. Attaching signature and class abilities to covenants should have been scrapped in beta.
In microcosm however it’s an example how Blizzard takes an idea and applies their own brand of OCD to it to ruin it. You take anything from the game be it class design, quest design, encounter design and you find this same problem running through all of it. The devs have no faith in their playerbase to find their own avenues for fun in the content. Everything has to be created by the dev and it is a detriment to the game.
Exactly, EXACTLY. Blizzard has for some reason thought that telling everyone it IS a meaningful choice, makes it one, but they don’t understand there are different reasons something is a meaningful choice. What makes a meaningful choice is different for different players - some people like the story, some people like characters, some like design and some just like gameplay.
What the covenent system has done is its made everyone pick just which one of these things they like the most and to have to stick with that one thing. For some people that’s fine as they only like gameplay or story already so they’ll just choose their BiS covenent - but for a lot of players we were having to choose between story/design and gameplay and a lot of the time those things didn’t line up and it was/is incredibly frustrating.
Please Blizz, its time to pull the ripcord.
This forum full of manchild flags everything
So bad downvotes are no longer a thing