Before I started dabbling in multi-boxing for the first time 6-7 weeks ago, I never had any problem finding resources to gather. I barely move half an inch and I always see a yellow dot on my screen. Saying there are no nodes is a downright lie.
Farm the mats, or buy them cheap off the auction house, use it to make other things, sell for more, win.
Paladina I do not know if you are being intentionally misleading or you really believe what you said to be true. I’ll assume the latter.
If you take my suggestion to have two people go opposite directions on the most optimal farming route the important thing to note is two people can not clear a node for everyone else. In the current iteration you need something like 10 picks to deplete a node. Therefore the current system (even though it incentivizes multiboxing by allowing them to loot) is preferable. If it were the case that you could only loot a node once and then it disappears you have automatically shorted one player in my example.
Now the obvious counterpoint is but multiboxers clearing a node stops anyone else anyway. However if we think about this for a minute it’s fairly obvious why this isn’t a problem. The majority of people do not multibox. Therefore it is likely that at any point in time there are more farm routes not being multiboxxed then ones that are being multiboxxed. Therefore we sacrifice a few cross realm groups to suffer a shortage of nodes so that other groups have enough for the herbalists in the area. You may not agree with this point. It is a common problem that most would rather sacrifice what is good for the society for what is good for the individual. Obviously there are cases where the individual should be valued above the society but not when a company is balancing what you do in your fun time against thousands of others.
More importantly multiboxers gathering herbs helps all the people who actually want to use the herbs. Alchemists can buy cheaper when a multiboxer farms because they have the supply to undercut. And people who want to buy potions and flasks can buy cheaper from the alchemist since they didn’t go broke acquiring reagents. So we have effectively created a system where a small subset of the playerbase likes to farm herbs. Of that subset an even smaller subset likes to farm efficiently and thus pays 5x as much a month to have multiple accounts. These multiboxers then benefit everyone except their competition.
TL:DR. Current node system is better for the playerbase as a whole. Multiboxers are better for the economy. It’s worth sacrificing the happiness of a few herbalists to make the lives of me, and those like me, who herb rarely, easier. Also easy $$ for Blizz conspiracy yada yada
1 - The availability becomes quite plentiful because of multi-boxers and the prices on the AH are lower than without them.
2 - I’ve actually used them to my advantage to figure out the best routes. I’ll follow them, and because there’s a lag from when each of them moves, I can see where the first character flies to and pick the herb before it gets tapped out.
I think they have ignored multiboxing so hard that they are missing the cheating. I feared a pack of multi box druids and the second combat ended all 5 of them instantly and simultaneously moved to restack. That guy is clearly using a third party program to move those characters.
really?
I have five wow accounts but use ONE to farm with.
I have ZERO problem farming or getting any thing out there and have zero problem selling it.
Im seeing boxers all the time on my server lately.
I continually see these claims in here by a few of you…but never see the problems you claim exist.
banned for pvp…maybe.
But I wonder what the difference is.
If 10 characters kill me, I dont know if it makes any difference on my end how many players were controlling them. Im still dead either way
i really dont care about the pvp aspect of multiboxing but the economy aspects need to go you can loot a mob 8 times mine a node infinite times its just not possible to be competitive
competitive against who?
this is the part i dont get.
10 players doing something is 10 characters.
what difference does it make, other than bruising the ego, that its one player instead? Its still ten characters doing it.