What is the factual difference (assuming no time limits on turns) between 5 chess players versus 1 player moving across the boards to play against all 5 of his opponents and 5 players facing across the boards versus another 5? Think of each chess team as a ‘character’.
In both cases, you have 10 ‘characters’. 5 White characters and 5 Black characters, each composed of multiple pieces.
Though, to extend the analogy, the 1 player facing 5 would be forced to make the same move on each board. Not something that 5 individual players would need concern themselves with.
I mean I see no other reason as to why you would want to MB other than you wanting more of something like an herb or node. Or you don’t want to die in world pvp.
My button presses of jumping should make one and only one of my characters jump. Not all 12 of those characters on my account jump.
I’d suspect that most people wouldn’t have any problem with multiboxing if they were forced to actually have one keypress relay a single command to a single account.
But the reality is that the only way multiboxxing works is for them to use 3rd party software to do something you wouldn’t be able to do otherwise. In any other context that’s cheating.
I think the part that you’re not understanding is that one key press per action does, in fact, equal one action in the game per character which is exactly the reason why Blizzard allows it.
No, one thing happens per key press per character. If 10 things happened per key press then I’d be banned for botting for the last 13 or whatever years.
Idk, have a GM check the ones that stay 24/7 farming nodes nonstopping or the pvp ones camping people with 10 characters in quest hubs?
I understand enforcing rules is hard, doesn’t mean it can’t be done.
I don’t have any issue with Tokens , I just used them as an example of how blizzard basically is using them as a cash generator, fair enough its their game, but to use Multiboxing to do it is an unfair advantage to most people…I don’t have an extra $60 a month I can throw at WOW just to farm tokens or sell gold even
I’m assuming ESO already does that and it doesn’t seem to make a dent. Also, just because pvp/farming is happening doesn’t really mean anything. How do you judge the time dedicated to something.
I know of players that max characters based only on herb/mining. Are they automatically boxxing and/or botting (still two different things)? You can’t just start banning people willy nilly.
Financial situations is beyond the scope of anyone’s problems in an online game. Nobody should complain that everyone is playing BFA while they haven’t bought the xpac because they can’t afford it
Yeah, apparently that’s the part that the defenders here like to ignore: a software to literally play the game for you needed for this to happen, this is precisely what cheating is. In their little minds cheating is only wallhacks, aimbots or cavebots (the ones that play while you’re afk).
Then Blizzard should expect to see a huge drop in legitimate players and the demise of a great game platform …why else do we see so many people leaving Retail and clogging Classic servers , I can tell you it isn’t because its easier or because of the nostalgia …its because we are free to play the side games of the AH and use professions as they intended them to do. WOTLK was the last expac that actually was any good before things fell apart with massive botting and cheats took over, and then the sale of Blizzard to Activision really put a nail in the coffin
In all seriousness, I’d care a lot less about multiboxing if Blizzard hadn’t introduced a perfect storm that they’re currently exploiting. I’m on a former PvP server, where multiboxing to farm was asking to get ganked by someone, it was only the whales that could afford a large enough group of deathknights to prevent that. Throw in personal loot multiplying loot, and it’s become a much more serious problem in BFA than it has been in any previous expansion.
Multiboxers that did it to bully people in world PvP were annoying, but their impact on the game as a whole was minimal. The economy being destroyed by rampant multibox abuse is what I want fixed. Whether it’s outright banning multiboxing, removing the incentive to multibox (personal loot and multi-pick nodes removed), or turning PvP back on so players can self-police.
I do that frequently, with friends, family or guildies who pick in a group with me and give me all the herbs, and give a blacksmith/engineer all the ores.
In return the blacksmith and I, (on my alchemist,) supply everyone in the group with our craftables. When doing this with my family I also auction much of what we collect/create and our family guild bank holds the cash, which any of us are free to withdraw.
I still fail to see what difference it makes to any other player if one person “owns” all five characters or if family, friends or guildies are gathering in a group.
This is a role playing game. It’s about the characters, and none of them are actually players. Anyone can have as many characters as they want, it’s not as if the rules are being bent for anyone. And if Mikoshi is to believed, being poor is not a barrier, as rather than pay-2-win it’s an easy way to make huge profits.
Of course he just could be full of it. His speculations certainly don’t line up with my experience, but he’s on the anti-boxing side, and anti-boxers only listen to “their own side”, so please believe him.