Wait, you actually took my reply seriously? Lmfao, read it again my guy, I’m literally describing M+, specifically the things delvers complain about (timer, affixes).
Also, I am happy getting gilded, but it’s way easier capping in M+ over delves. I only run delves on any of my characters that need heroic tier (so basically fresh alts only) because they are disgustingly easy and just shower you in gear.
No, you didn’t. You just called me names again, which is rude, but in addition to being an intelligent person, I’m also old and exhausted and have said everything I have to say about delves and people who don’t like delve loot for the day.
But do go on. Always lovely to be on the receiving end of your attention.
Edited to add: but I’m fully aware of your determination to believe otherwise, so keep going until you run out of steam. I certainly did, and it’s very cathartic.
Enjoy. My character is at your disposal for shredding.
If you were consistent at the beginning of S2 you were on the same start as someone who ran keys or raided which helps with myth crafted gear. Then there’s also the buff to runed in Delves which allows you to get those at a much lucrative rate compared to last season.
So a delver who’s been responsible with their upgrading will be seeing 61 gilded a week due to trade ups after having everything at 8/8 champ, 4/6 hero, or a combination of both.
At its core, it all comes down to ego. Some people have incredibly fragile egos tied to their in-game accomplishments—pixels, essentially. We’re talking about a game that was bought and paid for, made for us to enjoy, and explicitly designed to be beaten.
But for them, their entire sense of self-worth is wrapped up in this virtual space. Any challenge to that—any suggestion that others could enjoy the same content or reach the same milestones—feels like a direct threat. It shakes the illusion they’ve built about how “skilled” or “elite” they are, and so they react with hostility, desperate to protect the fragile image they’ve constructed in their heads.
It’s also tied to how they see themselves—as special, as the “chosen one.” In their minds, they’re a rare breed, set apart from the so-called plebeians. Online, in the game, they get to feel important. Maybe it’s the only place where they’re not just another face in the crowd—where they’re not a nobody surrounded by other nobodies.
That illusion of being exceptional is all they have, and so they cling to it with everything they’ve got. Any challenge to it—any suggestion that others might share in their achievements or enjoy the same content—threatens to shatter that fragile in game identity. So they lash out, fiercely protecting the only realm where they feel like somebody.
Once upon a time, during an Expansion called Legion, Raiders were terrified that the new Mythic Plus dungeon system would give Mythic Raid-level gear to players underserving of it.
M+ players scoffed and said they would never be like the raiders.