Moving forward, please make the classes less complex

No, make them twice as complex.

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There’s a lot of needless bloat in the combat log from talents. Our core dmg abilities would feel more meaningful without crap like Expurgation and Truth’s Wake. It’s why the servers lag so bad with big raids.

There already are simple classes and more complex classes. I like the idea that both are available to those who want either type of playstyle. They probably don’t need to make classes any more complex though.

Nah. Make every class Feral and Enhancement. For funsies.

Nah, these people will never stop whining until every spec is as braindead as BM.

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There are easy classes you can go play if you want easy, you don’t need everything to be easy.

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Nah, dumbing down these specs/classes is a bad idea… maybe you should try classic if you want super simple gameplay.

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No, I hope they make them more complex.

Since actual college degrees are arguably of diminishing worth, let’s make some specs that require one. A wow college if you will. Or atleast 2 years of equal work experience

The issue is that those spells do effect your rotation and what you build in terms of stats. Truth’s Wake with a talent encourages you to build crit with a talent (Burn to Ash) and Expurgation may be change Blade of justice’s priority in your rotation as compared to without it. It also plays into the crit part too due to same talent.

These abilities may be doing a lot of stuff in the background that you don’t think about or notice in your regular rotation and may be rewarding you for playing class well by making it feel better. Mana Cascade for Sunfurry mage is an example where the better you play the larger of a haste buff you get.

Dont get me wrong they should also be looking and seeing if there are spells that aren’t really doing anything and if they really aren’t contributing to anything they should remove them but there are many thing a specific spell may be doing that we as regular players just wont think about.

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Complexity is part of the game?
Do you realize that some of the classes’ openers are like wth?
Then there are billion things to track?

There should be a middle ground. And we all fell in love with ā€œtheā€ wow in 2004, it was less complex but it was genuinely fun.

There is a middle ground, it’s different specs having different levels of complexity.

There’s not going to be 1 right level of complexity that satisfies everyone, so offering a broad range is the only option.

Gotta keep dumbing down for the lowest common denominators.

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I hope not. That’s part of what separates the best players from the bottom of the players who don’t want to put in the time or effort to learn and get better. Without that it gets harder to build great guilds of players to do content.

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…do people really believe that stating something so vague, and with no concrete suggestions for improvement or implementation, is going to be read/passed along to the devs and they’re just going to Suddenly See the Light and say, ā€œyes, that random poster was right, we do need to scale back complexity! Nevermind how we do that without pruning tons of abilities and the backlash we’ll get for ruining everyone’s favorite specs, let’s get to work!!!ā€

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Button bloat is different from spec to spec.

My Brewmaster has too many buttons.
My Guardian Druid doesn’t have enough.

Sorry but, your car insurance license has expired. Would you like to renew it?

Wouldn’t mind losing about 10 buttons for this spec. Not so much that it turns into Hunter/Pally faceplant the keyboard dps, but a little less complex than how it is now.

Can you be a little more specific? If you think the game is complex now, you wouldn’t have survived classic.

Yes, replace all the cool things that make classes fun to play and replace them with a big DPS button. Homogenize the classes and just call them ā€œDPSā€ and ā€œRanged DPSā€