But why???
Because the classes have insane synergy with each other, and itâs probably not gonna change
I miss my old sub rogue hemo/cold blood was a lot of fun.
Every CC DR type under the sun makes the comp viable regardless of anything else. Even if you removed gpie and cut mage and rogue damage in half it would still be a good comp.
Itâs weird when ppl say they have insane synergy with eachother
Those classes just have every PvP mechanic available to them
Burst/Spammable C/MS/Invis or Stealth/Stuns
Having synergy = no DRs on cc, multiple sources of damage and types of damage and utility variety
Itâs the same theyâve always said about WW and DKs
Is it really utility variety if they have all available utility?
Synergy there has always been around grip into FoF/Sweep and now Chill Streak.
Like its a signature move, the comp isnât really CC based but just oppressive pressue i feel.
Rogue and Mage just have an almost obnoxious amount of mechanics that are vital in PvP, plenty of stuff DRs between Rogue Mage and Priest/Pally they just have an inordinate amount of CC.
Like you can make a rogue or a mage the cornerstone of plenty of comps same with Lock. Theyâre just the most pure archetypes in this game, Warrior too but gone are the days that a Warrior just needs rage to roll everyone since every resource bar is pretty much a rage bar now
Might be arguing semantics but idk IMO rogue mage has never been bad in PvP not because of uber synergy per se, theyâve just always had complete PvP kits
Iâd forgotten you needed to behind people for mutilate
not that weird actually, those two specs lock really well into each other and cover each otherâs weaknesses/amplify their strengths
some specs have historically had very good synergy like rmx, lock/shaman/druid, ret/hunter etc
rogue/lock is good too but the lock (despite high burst and cc) doesnt complement the rogue as exceptionally well as a mage
How?
RLS was a thing for a long time, and not to sound argumentative or passive aggressive or w/e but but enlighten me. Saying âtheyâre good togetherâ doesnt amount to much.
Mage and Rogue, stand alone, will never be bad in PvP because of mobility/Stuns/Spam CC/Invis and stealth/MS etc etc. You pair that much PvP centric utility together itâs obviously going to be good.
Kidney is going to be godsend for any caster, that caster also have spammable CC? Even better
Dancing with the stars
RmX
RLS
Even without spam CC can pair a rogue with any ranged with only ele being shied away from
Lock/Rogue/Mage have always been benchmarks for PvP comps
Regardless, for Mage and Rogue specifically; with all that mobility/cc/self sustain/elusiveness etc they canât be bad
Theyâre only bad or, dare I say, balanced when they die easily
It doesnât have to be MS vs outright damage.
Why not both? Just roll a rogue.
yeah I get what youâre saying, you pair two classes with kits designed for pvp and you have a good comp and youâre not wrong, but even within that you can find better and âworseâ variations (since youre saying its not synergy that makes rogue mage so good)
youâve basically described the idea of synergy, rogue is just the kind of class that naturally synergizes well with casters (and some melee)
arms has a kit that lends itself well for pvp as well and you can pair arms with most casters too, yet rogue is a step above that historically speaking in melee/caster comps imo
as for rlx vs rmx, Iâd say that poly is a slightly better spammable cc for their setup based win condition than fear (because duration, pathing, and no blind dr)
that doesnt make rogue/lock comps bad by any stretch of the imagination though, as you described
but yes, some classes just have toolkits designed for pvp and pairing two of them will almost never result in a bad comp, but rogue/mage imo is like a match made in heaven
didnt take it that way at all, nothing wrong with a good discussion now and then
To me it started losing value when they starting giving it to everyone. Im guessing by next exp every class will have it.
Would like to see sharpen go away and only Wars having MS again.
Iâd rather they scrap mortal strike healing debuff as well as sharpen blade. Give execute the lock chaos bolt damage. Sure itâs rng for execute procs but it would make warrior more fun to play.
Dont think anything in game needs lock bolt damage⊠that said it would be nice if execute âŠwell actually executed. The damage on that ability seems pretty lame.
Cant remember the last time i was playing this game and execute was available and i knew i was getting a kill from it⊠maybe BC?
This was the best discussion Iâve seen on these forums in a long time. A fair exchange of opinions and facts.
Plus 1 to both ya.
I think Enh/Arms has the best synergy
Players used to say that against a warrior you are playing at 80% of your hp the entire fight. Not anymore. When im on my 470ilvl Arms warr with a 470 wep it ussually takes 3-4 executes to finish someone IF they dont get help
I know this is true as i have had the same experience. Its pathetic in my opinion. I would be just as content if they renamed the ability because it does anything but execute.