A lot of players with 50 characters 50+ is because Blizzard adds rewards behind time sinks with % so low that the only way to have a chance is to increase the attempts on those sloot machines aka bosses
Yet youâre refusing to give them your money for extra accountsâŚ
They havenât done that yet while people can have 400 characters. And why do you think Blizzard cares about droprates on old content? Because no one is getting the same class, same spec, same ilevel to go into the same current raid or dungeon to get a piece of gear on 49 alts. Youâre not making any sense.
And can an argument be said that the reason why things are like that is because of the amount of characters people have?
This is an arms race of players wanting more chances per day/week and blizzard wanting to regulate gameplay to keep quarterly numbers up.
Wow⌠just wow.
Then may I point you as Thalliaâs response? people can already have 400 characters.
People who want to run the system like that will always run it like that.
They already made multiboxing extremely difficult to do legally.
You can only play this many things at once. your droprates are not in jeopardy at all.
And sure youâll try and turn this around on âyea, see, you said so, you can only play this many things, why need more?â
Well I play some characters only with friends I can play with once a month.
others are RP toons, others are challenges that can only level from mobs⌠list goes on. All of them get played at least a few hours a month.
Where in my statement of blizz ruining droprates did I specify old content?
I said droprates as a general statement, which would logically entail ruining future content reward design.
I already give them my money for extra accounts. but Iâd give them MORE if I could have it all in 1 account.
Organising which toon is where is a complete bother.
$15 a month to have to log out and log back in to swap characters isnât conducive. If people want to throw extra money at extra slots on the same account to not have to relog all the time, itâs customer convenience.
The issue is getting Blizz to understand that people are more willing to spend money on character slots for one account than pay monthly. On paper, paying monthly makes them more money. But in practice, people arenât willing to do it, so they arenât getting that money. But they could get it from character slots.
Itâs a finance and marketing decision that theyâd have to look into to see if itâs worth it.
They introduced love rocket and headless mount when the game wasnât desigened for alts vanilla, tbc and you could spam the dungeon with a single character instead of focusing in an alt army meta
Which I covered and you ignored.
I notice a very obvious avoidance from those who want this in addressing the fact this would 100% be used for gold farmingâŚ
We have paragon boxes and people here regularly post annoyances of mount drop chances for mounts in later expansions. With many mounts not just having weird drop rates but also odd content access windows ontop.
So my point stands. The ability to make 400 characters now has most certainly impacted reward design.
And youâre ignoring the obvious fact that people can have 400 characters now and it hasnât affected the game.
No you didnât you said old and then somehow tried to force the idea that I was paranoid blizzard was going to hotfix old content to have worse droprates.
Quit being disingenuous.
State how it hasnât.
Cause reward design has been remarkably shifted away from the deterministic design we used to have in earlier iterations of WoW.
Well you must provide an example of easy gold farm with x number of characters without a big burn out.
I do callings with 12 when iâve 17 60s because its too much and some days i skip callings, also i do mission table with 12 but you must provide anima to each character, anything requires a big time investment for that gold
Absolutely did.
And you also ignored where Iâve said over and over again, if the number of licenses is limited and the number of characters per account is increased, it evens out to the same number of characters total.
Care to toss out more illogical arguments and ad hominem?
And yet weâve been able to have 400 characters over a decade and you have zero proof that anything was changed because of character slots. Not to mention, Legion rewards werenât anything like they are now, nor were Warlords ones and weâve been able to have 400 characters longer than that.
Would the money they make equal out to the same? What about people that play on a family account and that amount of licenses are needed? Something like that may solve one problem but create others.
Now I can see Blizzard letting people add a slot for $10 to $15. That is right one slot for $10 to $15, which is about right with their normal pricing. That would be cheap enough for someone to buy a slot pretty often but too steep for farmers to want to pay.
That statement is not even a strawman itâs a bundle of straw. Props to you for creating an absurdism to prove your point. Beyond desmephisto, there is almost without a doubt no sizeable amount of players, even with that many characters, having the exact same class and spec. You will inherently have variations in class/spec.
Also adding in the same ilvl statement just rings home the silliness.
And that is why I disregarded your statement cause it was unreasonable/impossible situation.
And I repeat. Having that many characters available for your blizz account, regardless of how they are divided has played an impact on reward design. You are getting held up on me being confused at 1 WoW account (not blizz) having 400 characters vs 8 having 50. I am not confused.
Simply having that many at all, along with shifts in peopleâs lifestyles/length of time playing this game, has most certainly led to blizzard changing deterministic rewards into what we have now in order to keep sub time up. Versus designs they had early on.