no not really, player drop off in MoP actually worse than Cata Classic its like 2013 all over again
Log data from last week via Ironforge Pro, NA data:
34975 - MOP
32406 - TBC
6956 - Era
1174 - SoD
Its really classic as a whole that has declined.
MoP still has the lead but is falling. It will continue to fall until SoO where it will bounce and start to fall again. Other fresher classic projects are available, Midnight is coming. ToT has been a disaster in development. Merger was done in a terrible way. The launch was tone deaf to what the community wanted. Class changes were met well by benefactors, hated by ones that lost, and in general are disastrous as they unroll the changes moving forward. Challenge mode changes were tone deaf again. In general the devs either want to kill MOP or are incompetent. It holding the lead still shows that community is all thatâs holding it together.
TBC being the all in thing and the raids being fall over status seems pretty low. Of course not all are 70 and raiding, alts are even fewer up and running compared to a MOP aged population. This will go up but I couldnât claim its some super power. It probably peeks here pretty soon and rides the bounce and fall metrics MOP has between phases pretty soon here.
Era - This is its audience. Not big but solid. It will crawl up and drop as the wind blows to a degree but its foundation in population is pretty solid and dedicated.
SoD - Its mostly just a few never let it dies probably mixed with a few tourists that drift in and out. Its mostly dead.
I donât see any raid demographics for TBC yet on IF.pro. Most recent I see is from 2/3. Maybe itâll update today.
Genuine question, as I havenât raided since WotLK and have never âloggedâ a raid.
When you say:
Does this mean the number of individual player characters that recorded a âraid logâ on the Ironforge website during that week? Or does that mean players simply âlogging inâ?
Iâm not an expert but the assumption is individual players logging something.
We can skip all the ânot all the dataâ , âthis is doesnt tell the whole storyâ part here where the cat chases its tail. Of course we dont know everything. But its what we got.
For sure.
To me, a lot of the âgames deadâ people arenât even logging in to MoP Classic, because if they did theyâd see the game world is quite full of activity. Sure, there are some quiet spots, mostly low levels below 58/dungeons before everyone funnels to new continents, and PvP does seem to much quieter these days.
I think a fair assumption is that those numbers of people âlogging somethingâ on Ironforge definitely donât tell the whole truth about how many more people are actually logging into the game every week. And my guess is the actual number of player characters and accounts using Classic servers is much, much larger than these numbers.
Which is more evidence for what Iâve said elsewhere.
Just for the sake of argument, and understanding there could be significant overlap between these Classic versions/player characters/accounts, if each of those numbers you posted are individual accounts and not just players, at $12/month for a subscription thatâs ~$906,000 per month in revenue. Among the other interesting unknowns are actual expenses related to the Classic project, which with low developer support I assume are just the hardware and network side stuff.
Anyway, I think thereâs plenty of profit being made from operating Classic versions of the game, even the one they sunset (SoD). The decision to keep SoD open should be telling when considering where Classic progression may be going. As long as itâs profitable, thereâs no reason to think the Classic and progression train doesnât keep chugginâ down the tracks through all the expansions.
Itâs neither. Itâs individual characters. If you raid on 5 chars, you count as 5.
Ok, so this data is individual characters recording a âraid logâ, and not player log-ins or any other interaction. Got it, thank you.
Overlap is real. Its why I didnât go into a grand total for classic. I mean I can confirm about 10 personally and unquestionably between at least 2-3 different classic projects. I donât even consider myself a social butterfly or anything.
Oh and the âthis is deadâ folks not even being involved is real too. Some of it is just trolling, fair, I play games too. Some are hopelessly addicted and when they transfer to another project as their main âdrugâ to feed the addiction its in thier best interest to push that agenda. A few are just paid or number driven in some fashion. Ultimately most of them just arenât informed and thatâs fine too.
I dunno, I just waited over 20 minutes for a healer queue for an MoP leveling dungeon. Seems pretty dead.
Mop is my favorite expansion, but obviously not the most popular - Cata and MoP declined because of poor execution on developer side
So for ironforge.pro site it takes data from arenaâs and the raid teams that do logâs for warcraft logs site.
Yeah the server says âfullâ logged in, total of 4 people at shrine. Very sad
that could be the layer you are on. i have yet to see a very low amount of ppl in shrine.
If they show signs of dumping us on to retail, I will totally jump off of the train. Nooo thank you.
Not sure if it was out 3 days ago when you posted this but right now the U.S. numbers looks like this:
114575: TBC
33082: MOP.
If anything, I expect it to grow more. Iâm surprised that itâs significantly more than Vanilla, I thought it would only maybe be twice, not five times the number. Itâs nice to see vanilla fatigue finally kick in, though blizzard will probably give them a new server 2 years from now regardless.
Sounds like their intended layering system doing its job poorly again. It really ruined the vibe when things stop being packed in cities.
Cata actually had a stronger cult following
MoP is just dead in the water. People quickly figured out âno, I do not want to actually play thismâ
MoP is dead because they took every step possible to damage the playerbase. It has nothing to do with Cata having a stronger cult following.
Imagine if theyâd handled the server population issues at all properly instead of forcing everyone to transfer to a ânewâ server. Or if theyâd done any bug fixing in the last 3 months of just this raid tier.
Mop is dead because of gdkps
It has been propped up for so long by these players and their alts to pay for game time
Will end up the same as era ![]()