Agreed not a bug. Original cata functioned liked this.
No it didnât
Being in a permanent eclipse state was not how boomies worked before, and yes it was a bug.
That would be a nice solution.
So it was a bug that eclipse would not reset on boss pull? It reset in OG Cataclysm?
No, it was a bug that mastery swapping boomkins could remain permanently in Eclipse state after starting a boss at EclipseâŚthatâs not how itâs supposed to work, at all
That literally means itâs a bug though
So by simply building a mastery set and starting the fight in solar, they could keep casting Wrath and not lose their eclipse?
No, the dude youâre replying too clearly doesnât know what Sunkins were doing.
Youâd put on a full mastery set, snapshot into your eclipse, and then change into your normal gear and then just never cast wrath and get out of that heavy mastery snap shotted eclipse.
Was it degenerate gameplay? For sure. But I go through the majority of most dungeons without leaving solar eclipse because shroom damage on packs is so good.
Also, was it game breaking? As in, were Boomkins suddenly this crazy powerhouse class? NoâŚ
It was bad design, but it slightly helped Boomkins and its bullocks Blizzard shadow nerfed it without any communication or compensation.
Yes, being in a permanent eclipse state was not intended gameplay lol
Warriors playing you the worldâs smallest violin as people cheered on the warrior nerfs for fiery dmg in Wrath
Agreed not a bug, funny people who donât know what they are talking about tend to be the loudest.
It was nowhere near as bad as unholy gargoyle in naxx or like bear weaving. People pretending that it was just donât know what they are talking about, especially people who also hate gdkps and love getting free carried loot.
And⌠the only dps they are above is feral which is skewed because feral tank parses count as dps⌠so yeah⌠boomkin is dead last, not for only casters but all dps.
Uhm no, you wouldnât be in permanent eclipse. I have a mastery set and did try to swap for dots on opener week 1, all it allows you to do is let your initial dots from eclipse snap shot that mastery. Since it isnât like warlock/shadow priest where you can snapshot the dot for the whole fight it is actually rather useless outside of clearing trash.
In the long scheme of things this is absolutely a nerf. Annoying and does affects dps dramatically. You still get natures grace on pull. Most would think âSo big woop you miss out on 20-30% bonus damage on your first 4-5 casts of the encounter.â but its actually more since now it throws off your starfall timer, trinket timers not being in eclipse state on pull, pre-pot, etc. Itâs kind of a big deal.
So by simply building a mastery set and starting the fight in solar, they could keep casting Wrath and not lose their eclipse?
No, they are implying you start solar, never swap off your mastery set, and all you do is stay solar and cast shrooms, starfire, and refresh dots so you never get out of solar.
(your mastery doesnât âsnapshotâ to eclipse, it enables mastery bonus damage checks that snapshots onto your casted SPELLS, Not the eclipse state itself. That is why when you are already in an eclipse state, Theralionâs Mirror trinket proc still increases your damage. So swapping to normal gear after you get an eclipse state would do nothing because every spell you cast in that eclipse state individually checks mastery bonus currently in effect. grab a mastery trinket or mastery elixir/food. get into solar and let sunfire tick on a dummy. then without leaving solar reapply the sunfire after the trinket expires or after removing the mastery elixir/food and notice the damage drop.)
Mastery sets have crap haste and staying in solar makes your haste even WORSE because you arnât resetting natures grace for your extra dot tick break points or cast speed on wrath/starfire. Natureâs grace alone on your dots is at least a 10% damage increase from the extra dot tick alone which is equivalent to 5 mastery points (which is about the extra you get from mastery stacking anyway) not even counting the extra haste towards wrath/starfire.
The damage is less than actually stating haste correctly to get your 36(35.7313%) or 50%(49.9813%) haste break point for dots(which would increase dot damage by 20% or 26-27% depending on the two breakpoints, good luck getting 45-55% bonus damage in mastery stat to match it just for dot damage alone when normal setup already has roughly 25% damage in mastery).
Case and point is to look at the logs of all the top boomkin parses, none of them are mastery stacked and staying in solar. You can clearly see on the timelines they are cycling between wrath and starfire and get both eclipse state buffs on the buff tracker.
This was a completely unnecissary âfixâ to a âbugâ that would be the equivalent to playing a frost mage in pve. Itâs trolling.
But yes, lets nerf correct boomkin dps and make them the worst dps class of the phase to eradicate an underperforming and trolling way of playing the spec that did even less damage than playing boomy correctly.
Just because itâs not intended doesnât make it a bug. That is how it worked in Cata originally.
Mastery snapshotting was a technique in the original Cata. The optimization was simply getting significantly better. If thats enough to get a hotfix, then the nerf to general play of an underperforming class can be followed by a hotfix thats a buff. Or a scheduled change. Or just some communication on intent.
why is the damage on moonkins so horrible?
how much damage do you think spamming moonfire should do? sit down
the only dps they are above is feral which is skewed because feral tank parses count as dps
You understand a tank with vengeance often outperforms your avg dps???
+1 to this.
I think moonkins should do damage that is roughly in line with other casters. What do you think?
You understand a tank with vengeance often outperforms your avg dps???
Bear is not out preforming cat on boss fights. Bear however is dropping their average warcraftlog dps because bear OT is registering as feral DPS on warcraftlogs. Because most top parsing bears are doing as they should and weaving between bear and cat when there is nothing to offtank at that time of the fight and getting in rips, shreds, and bites causing them to be registered as dps instead of tanks despite damage for the fight being 30% lower than the actual pure DPS cat which drags the feral dps average lower.
To my knowledge warcraftlogs is already working on correcting this issue to separate guardian and feral dps based of different auras/abilities that are unique to those specs rather than generic abilities both use to give us more accurate parsing data. IE vengence buff uptime would be the obvious solution. But currently it is being dictated by pulverize which not every offtank is using in their spec which is why a lot are registering as feral dps.
Hes aware, hes just a troll.
We should redirect to the matter at hand, which is that an underperforming balance spec was nerfed in its general play as a (hopefully) unintended side effect of eliminating an overpowered niche application of existing mechanics. This was uncommunicated and was implemented in a way that incentivizes not dpsing on trash and is unintuitive for the general player.