To be fair… monks currently on live have multiple bugs affecting their gameplay. Monks also had multiple bugs via azerite armor traits that had to be either nerfed or buffed to prevent degenerate play. They’re also the only spec where one of your defensives… is actually used as an offensive ability.
While I’m happy to give Bliz the chance to correct some of these bugs (bugs that I noticed within 10 minutes of playing on beta)… I wouldn’t be surprised if they made it to live.
Did you know that the night fae stomp ability (probably the coolest ability in the game) can only hit a target once? Even though it resets frequently? You can hit it again and again and again, and it’ll only register the hit on the mob the first time you use it. Iunno how that STILL hasn’t been fixed. Not to mention the fact that it also doesn’t work with our mastery as it doesn’t count as one of the abilities that’s “different.”
What thread, I don’t have alpha access but I’d take a look if you provide a link.
Blame Craptivison not Blizzard. Atleast they cared and you could talk to GM’s in-game before that hotfix.
/snickers
Look I get that this is a general discussion thread but, so far all I see are tears and salt about a bug that literally will get fixed. They aren’t in the beta stage. Everything, the entire expansion is subject to changes into 2021. Calm yourself floofiness, a fix is coming.
I guess their point is… right now… if you play a monk right now in BfA, you will encounter bugs. There are points in the rotation where fist of fury and rising sun kick are both clearly on cooldown, but for some reason… you can’t use your whirling dragon punch. Even though the only prerequisite to use it is… having FoF and RSK on cooldown. That bug has been there… for a looooong time.
Or… how about the bug where if you perfectly time your WDP or RSK to hit within the last 0.2 seconds of storm, earth, and fire… they randomly do like 3x the damage?
These are bugs that WW players encounter right now. In BfA. So while I’m not a fan of “sky is falling” attitudes about such things… I don’t think they’re crying when they’re pointing out the obvious bugs that are currently present right now in beta (they are in the beta stage now). Bugs that have been reported since the start.
I have a question regarding monks. (and bug for that matter)
I have an alt monk and I’ve noticed that, in WM, after using open palm strike on an NPC (have not PvPed), I can’t get out of combat instantly. This doesn’t happen with other spells.
Not sure if its just me. Is this happening to anyone else?
Hey remember when aff lock had a talent that was a dps decrease over taking no talent at all for almost an entire expansion? And people talked about it all beta, and a bunch of people like you were saying “LOOLLLLL it’s just beta bro, this’ll never go live this way”
I wonder if there’s a team lead developer assigned to every class and if there is, why haven’t we seen them interacting with the class forums? If there’s not one, why isn’t there one for each class?
I’m not the biggest fan of ISB. It kind of feels nice to always have a button to press, and it’s interesting muscle memory to hit the key every few seconds, but functionally you’re just maintaining a buff forever.
From my understanding on the beta, you’re basically now just mashing Purify on CD to buff up Celestial. There’s no real thought on it. At least BFA has that thought process of “when do I want to purify?” Dumbing it down further is not fun
I actually love Touch of Karma, I just hate how easy it is to remove our one defensive in pvp. Healer dispel, defensive gone. Purge, defensive gone. Bubble, defensive gone. You fat finger it and cast it on someone who’s about to die, defensive gone. Target runs away and everyone stops attacking you because of how obvious it is you used karma, defensive pointless. Literally my one gripe with the ability. It feels like a dunce cap sometimes.
Touch of Karma feels terrible to use in non-PvP applications. Using Touch of Karma and taking damage to add to DPS feels wrong. And in SL, people will be popping FB and ToK together to get in more damage - this needs to change. WWs shouldn’t be popping defensives as a means of offense.