Monk Wishlist for Dragonflight

Monk is bar none my favorite class in WoW. These are the changes I would love to see.

Mistweaver

Soothing Mist: Revert to Legion Functionality

Effuse: Return from legion

Vivify: Revert to Legion Functionality

Uplift: 2 Charges, heals all targets with renewing mist for small amount and trigger gusts of mist on each target healed.

Enveloping Mist: Causes gusts of mist to trigger twice. (Like essence font)

Sheilun’s Gift: Bring back, clouds of mist form each time you trigger gusts of mist. Tune healing accordingly.

Invoke Chi-Ji: Off the global cooldown

Stance of the Wise Serpent: Improve raw healing spells.

Stance of the Spirited Crane: Trigger eminence in some form for fistweaving.

Windwalker

Serenity: Now replaces Storm, Earth and Fire as primary baseline cooldown.

Storm, Earth and Fire: Perhaps revert to WoD functionality.

Strike of the Windlord: Bring back from legion, feels great with serenity.

New Spell: Seven Sided Strike (from diablo 3 monk, it would be perfect with serenity)

New Spell: Exploding Palm - This could act kind of like soul reaper on DKs, on a short cooldown, dealing damage over time. If target dies or is under 35% health, explode dealing damage to all nearby enemies. Perhaps upgrade talent could allow it to spread to nearby enemies like living bomb. Could synergize with touch of death for some cool combo aoe burst.

Tigereye Brew: I would be interested to see this brought back as an alternative to Serenity. Perhaps charges could regenerate out of combat?

Mastery: Hit Combo - Revert to Legion Functionality

Brewmaster

Chi: Bring back Chi as a secondary resource. Remove brew cooldown interaction.

Ironskin Brew: Stagger additional/all damage for a short duration. Costs 2 Chi. Shares a cooldown with purifying brew. 3 charges. (Specifically without the brew cdr so it’s an interesting choice)

Keg Toss: Bring back from WoD/MoP

Choose One: Chi wave or Chi Burst

Chi wave: Consumes all Chi, creating a Chi Wave for each Chi consumed. (This would look fantastic)

Chi Burst: 1 Chi, regular effect, 2 Chi, increased Range, 3 Chi, Heal for each enemy hit, 4 Chi, Purify Stagger Damage for each enemy hit, 5 Chi, Chi Burst Returns to monk after travelling full distance. (Something to this effect)

Blackout Kick: Now blackout strike, costs 1 chi, triggers shuffle, increasing dodge by 10% for 6 seconds.

Keg Smash: Generates 2 chi. 2 charges.

Breath of Fire: Costs 2 chi.

Spinning Crane Kick: Costs energy, generates 1 chi. Perhaps increase parry chance while active.

New Passive: Dodging or parrying an attack has a chance to make your next chi consuming spell cost no chi and cast at maximum effect.

Blackout Combo: Blackout strike empowers your next chi consuming spell.
Purifying brew heals for some of the damage purified over time.
Ironskin brew pauses all stagger damage for it’s duration.
Breath of Fire heals for each target hit.
Chi wave bounces 2 additional times.
Chi Burst explodes upon hitting an enemy, instantly triggering it’s effects twice in an area. (Chi Explosion)

Exploding Keg: Change to simply reduce enemy damage dealt like demoralizing shout.

That’s my wishlist. A bit of a mix between Legion and WoD primarily, with some of the current iteration and a couple of new things mixed in.

3 Likes

I honestly dont know what they could be doing I just want to see a tree cause at this point it could have anything

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I’m actually feeling optimistic based on the other talent trees released and the state of monk in shadowlands. While it certainly won’t be perfect, I think it will be an overall improvement. I think there is a high chance Strike of the Windlord returns for windwalker and I think there will definitely be some fistweaving options in the tree. I’m primarily concerned about soothing mist for mistweaver and brewmaster. Brewmaster plays fine, but I miss having interesting choices. Being able to pause and increase stagger damage led to big purifying brews which felt really nice to pull off. You felt more in control of your mitigation than any other tank. Now stagger just happens from using your offensive moves like all the other tanks, which is really boring.

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I’d like to see weapons of order return for windwalker at least. I also think with the loss of invokers delight, adding something to xuen that makes it feel impactful when you use it (haste, reduced chi cost, energy regen, reduced cds, something like that). Im down for removing storm earth and fire and providing something else for applying mark of the crane. Idk how i feel about serenity though. Also, whirling dragon punch being much lower in the tree would be good.

Just no. No. Please no this would be horrible.

Again no, Chi Wave never cost chi this would be bad unless they made it super powerful spell

We had this already it was called Chi Explosion but purify stagger damage for each enemy hit would not work with stagger. Origional Chi explosion for 4 chi purified all stager damage. That was good

I prefer Blackout kick and again not costing chi this is bad. And Currently the dodge increase is better it stacks by our mastery so this would be a huge huge nerf. So against this

No Fire has never had a chi cost. We will be so chi starved with all this BrM would be abysimal

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My wish is that we aren’t last like normal so they have time to iterate since the first classes are getting weeks of iteration already. They need to lock classes over time and focus on the latter one added instead of just adding to the pile.

They did this SL alpha too, druids got half a dozen tweaks and reworks on convoke, but the later class covenant powers saw little change, some even went in badly bugged.

3 Likes

Honestly think this is due to lack of testers. Id imagine if more dedicated monk testers would of had better feedback. Forums are locked so we cant give feedback either if we arent on beta so hard to give feedback we could of easily voiced issues otherwise

I agree, I think weapons of order, specifically paired with the covenant legendary effect is an extremely good cooldown for Windwalker, and Mistweaver as well. I definitely think there should be an alternative to Serenity, such as perhaps a revamped tigereye brew, restoring charges out of combat and generating charges based on energy/chi used.

In response to Amamonk,

The values of these changes are of course subject to change. I’m basing most of the values like 10% off of old iterations.

Currently blackout kick gives 1 stack of our mastery, giving more dodge, but only until we dodge a single attack. Whereas a flat 10% dodge chance buff for a duration would allow for considerably more attacks dodged. So not exactly a nerf.

Breath of Fire did have a chi cost in WoD. Would just have to ensure it’s worth using, as it wasn’t back then…

Yes, for Chi Burst, this is very much intended to be a mixture of Chi Burst and Chi Explosion. I’m not particularly opposed to one or the other being the base spell.

For Chi Wave, the intention is the damage and healing would be stronger to suit the chi cost.

Pls no. You could accomplish the same/better results by slapping an extra 10-15% output on Serenity after giving it 2 charges.

I mean this was my biggest surprise/disappointment for SL. I honestly though Blizz would have brought over Fury of Xuen instead of DoCJ in terms of our Azerite Armor powers.

At this point WDP should be baselined, and somewhere along in our tree we could get SotWL back and that’d replace WDP. They both do the same thing except SotWL hits much harder. Also let BoK give CDR to both.

As for my two biggest pet peeves with current WW. Delete DoCJ, or at the very least delete the 200% damage boost to SCK from DoCJ, and revert MotC to Legion where it was 50% a stack with no target caps. RNG nor CDs like Xuen should have ever dictated our performance that heavily when it comes to what our spec specializes in.

Pet Peeve #2 is the Reverse Harm PvP talent. Just baseline it. Helps us in PvP and PvE.

I would personally love to see chi explosion come back

I also really want ww burst not tied to xuen at all and would love a talent path that’s viable without putting that on my bars

I want a reork on Jade Statue to make it a little baby dragon following you instead but doing the same thing. Cause seriously just clicking on it to relocate is kinda annoying and useless. Make it a baby dragon following you for 1h and its the same thing. I mean lily Stormstrout does it I want to do it too

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Ive always thought they could just make it follow you as a pet like the water elementals for mages

I’d see it more like Arcane Familiar with no hp bar nothing but cast the spell when we do instead of the auto-attack familiar has

2 Likes

Honestly, after having mained WW for nearly 10 years at this point, I don’t have a lot of high hopes. We’ll be great at the start of Dragonflight, then get nerfed into the ground, and spend the rest of the xpac getting tiny buffs. We’re one of the three classes that still haven’t had our talent trees released - the Devs haven’t even posted a preview. Chances are, we’ll be the last class added, and have the least testing/iteration.

So, I’ve learned to temper my hopes and dreams when it comes to monks in WoW. Basically, I’ll be happy if we finally get Water Roll back, even if it’s a talent and not a glyph.

You forgot about the 10 different bugs with our main damage abilities that last entire expansions before being fixed

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Agreed, a mostly controlled but slightly RNG mechanic is much more WW - Also, in my other post I dropped a few days ago I also wanted to change Xuen to be more like a metamorphosis that changed our core abilities.

Great idea and easy to implement.

I would remove DoCJ too but pump SCK to be viable at 3 targets over RSK / BoK. the MotC at 50% might be too potent after a buff, even with the removal of DoCJ.

I’ve always liked this function and even more so when we could cast it on others as well as our self. It adds a choice between TP and EH/RH depending on HP that I have always found interesting and engaging.

I would also like to see a refreshed / more interactive Windwalk buff that potentially had an activate in addition to a passive.

That would require some monk changes on alpha for players to test. Can’t give feedback if there’s nothing to give feedback on.

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Yeah but typically testers dont necessarily play the spec so they probably dont have as deep of an insight as someone that might have played the spec.

And i wish they would unlock the forums those of us that cant get on can post and give feedback to whats been posted

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So what I do is

Create a thread and link it to the alpha thread when I want to provide the feedback.

Done that with the community council as well.

It’s a workaround for sure

No, please, no. I stopped playing prot paladin because they made holy power a thing.

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