I’m not sure if this is a well known issue, however I wanted to report it just in case. I’ve noticed in one of the new dungeons, specifically The Dawnbreaker, Mistweaver Monk’s Faeline and Jadefire Stomp do not work properly on the airships. When I throw it down it will either immediately stop like two feet from my character or go down in a totally different spot. When I’m on the ground in the dungeon though it works fine so this is specifically an issue with the airships I think. If I throw it down right in front of the boss I can usually make it work, however I don’t have much room to work with and that’s assuming it goes down in the proper spot. Hoping this gets fixed before Mythics drop as that is one of the most important abilities in my rotation for healing in my talent tree and if I can’t stand on it, most of my healing goes out the window.
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I am also having the same issue on my monk. Sometimes my jadefire ends up 20 feet behind me. I think the movement of the airship and how the floors are designed is effecting it. Ive seen several people, including myself, try to land on the ships and just go straight through.
Bump
Still an issue lol
adding to reports - Jadefire stomp just does whatever the heck it wants on the ship. Near or far, who knows. And when it’s near, it gets caught on all the boarding and protrusions on the ship’s deck. I did a stomp and it got caught entirely in a 5’x5’ section, all curled up in itself. It healed no one, and I was unable to reach the boss from where it got caught, so I couldn’t just reset it quickly. It’s super frustrating.