And that is a perfectly valid opinion to have. In fact, saying “it’s not for me” is the cleanest feedback developers and game designers could get. There is tons of value in this.
And while people may be inclined to spitball solutions to solve the “its not for me” problem, the meaning and value in that is still the subjective opinion that its not for them. And at the end of the day, if enough people speak out that its not for them, then that is the developers problem to solve.