I’d rather they create a third spec in that case then and just shove all the momentum business there and make it a hit and run spec and shore up havoc back to our beefy past self with less mobility. I know its extremely unrealistic but probably an ideal solution to separate them for people that actually want to play that way.
Right, because it makes total sense in one of the most movement dependent aspects of this game to tie your most important mobility ability into an ability that ideally you need high uptime and sacrificing our arguably largest advantage right now. Instead of throwing it into glaive toss or something, that logically would be something to cause mortal wounds, not a dash.