Modern hunter's vs Classic

11/03/2018 07:58 PMPosted by Sydrak
3. Ammo - hope you're prepared to be down a bag slot that can only store ammo that is stupid expensive to build/get.


But you also get 10% attack speed with that lost bag slot.

11/03/2018 07:58 PMPosted by Sydrak
5. Your pet will die and no you can't revive him in combat and you will run out of ammo, forcing you to use 1 of 3 melee abilties 1 of which only procs when you dodge or crit.


I never ran out of Ammo on raid nights. It's called planning ahead. Also 1 of those 3 melee abilities does no damage.

11/03/2018 07:58 PMPosted by Sydrak
11. Mana - by mother of god Mana. I was so glad for focus cuz aspect of the viper in WOTLK was !@#$ and Mana sting is garbage. Add on that the only instant cast spell is arcane shot /multi shot (i'm pretty sure arcane is actually cast in 1.12) you're going to go oom and be forced to do white damage.


I swear I don't know why I am the only person who remembers that in 1.12 hunters could Feign Death, drop out of combat and drink back to full mana. Combine that with mana pots, and going OOM is basically irrelevant especially compared to other mana classes, who once they go OOM have to spend 2-3 minutes wanding, where as the hunter can be back at full mana in 20 seconds or less.

11/03/2018 07:58 PMPosted by Sydrak
12. WHITE DAMAGE - yep there will be a team where you have to only auto attack for a long period of time due to this fun thing called THREAT.


Wrong... If you wait for 3 sunders on a target like you should be doing and have a threat meter you will be fine. Once your threat meter goes off use FD to drop your threat, and by the time you catch back up to the tank in threat (and you will) FD will be off CD and use it again. This really only applies to bosses and maybe a few raid mobs.

11/03/2018 07:58 PMPosted by Sydrak
13. Auto-lock - spamming abilties isn't a thing, but hunters did it anyways which auto attacked the next target they can see which shot at them, which is why huntards are a thing, that and pets would attack w/e the hell they pleased and take the shortest path back to the hunter, pulling w/e is in the way.


What?

11/03/2018 07:58 PMPosted by Sydrak
15. Black lion in barrens - enough said.


lol no. In 1.12 the two best pets are King Bangledesh, the white elite tiger in Stranglethorn as he had the strongest attack of any pet and Brokentooth the rare mountain lion in the Badlands as he had the fastest attack of any pet.

11/03/2018 07:58 PMPosted by Sydrak
16. Flare - this is how you beat rogues, otherwise GL and hope.


Hunters are the anti-rogue class. Drop a freeze trap, set your pet to aggressive and /dance. No flare required.

11/03/2018 07:58 PMPosted by Sydrak
17. You have many useless abilties and survival isn't a thing (you'll put maybe 10 talent points in it MAYBE)


Can you specify which abilities are "useless"?