Mobs after First Boss and The Final Boss are bugged

Just tried to clear ‘Maraudon - Earth Song Falls’ with a random group (on an alt) and mobs after the first boss ‘Landslide’, mobs started glitching acting like they had no pathing or something, a couple we were able to kill, but the rest were impossible, same with the Final boss ‘Princess Theradras’. Right know the boss is just “teleporting” about.

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I had this same issues both yesterday and today on this character, my Worgen Warrior. After the second boss, all trash mobs are “rooted” and I was unable to use Charge and Heroic Leap due to “no path available”. Both abilities worked fine prior to the second half of the dungeon. We ran past the mobs since they were difficult to hit as is. The final boss, Princess Theradras, was extremely difficult the first time and the second time the group just plain gave up. Please, for love of Elune, fix this!

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I am now experiencing the EXACT same issue in Blackrock Depths. Starts off fine, but then very quickly is bugged

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Confirmed same issue with Dire Maul.

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Im having the same issue aswell. My group found a way around it though just have everbody stack on eachother close to the enemies and they wont evade

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running into this as well. Multiple mobs evade , bosses glitch and some NPCs don’t move, preventing from finishing dung

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Same issue here, mobs evade miss, pets behaving in similar way and my warrior could not charge to them saying there is no pathway.

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I had the same issues. Group fell apart after being unable to kill Theradras. I was tanking and couldn’t charge any mobs beyond the first boss for the same reason others have mentioned - no path available. To add to this, I didn’t have these issues in Blackfathom Deeps. The only other dungeon I’ve done on this character has been the extremely broken Earth Song Falls run.

Having the group stand directly on top of the mobs helps, but for bosses like Theradras it was still impossible to kill her. If she fears the tank, she switches targets. So if anyone in the group isn’t getting the memo to stand on top of her, she’ll try to attack them and end up resetting. And even when the group all stood on top of her to avoid that, with the healer getting hit with her knock back, they couldn’t heal through the damage, so the group just ended up falling apart anyway.

To note, a week ago, I ran almost exclusively classic dungeons to level a mage from 1 to 50, and didn’t run into these issues, so this is a very recent problem.

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