Is it going to stay or will it be removed at some point?
In my experience it’s not good to throw starters at the 2k-2.2k mmr for a start at the end of the season, as it moves the MMR hell from 1400 to 2-2.2k range, making it harder to climb and just in general to have a more balanced game, especially in shuffle.
You can safely bet your life it isn’t going to change anytime soon because:
it gives players a sense of progression, which for many, is an important aspect of an mmorpg (e.g., keep playing and regardless as to whether you actually improve, your rating will slowly go up over the course of a season and allow you to obtain most rewards);
it promotes people staying subscribed for longer (you could argue that some people unsub until late season to push their goals when it’s easier, but I think more just stay subbed);
there isn’t really anything grossly wrong with the current mmr system (e.g., it works fine). It could definitely use some improvements or a revamp though (e.g., maybe loss protection for first loss like fortnite, or less punishing losses like rivals, etc.).
I think the best things we could hope for though would be a seasonal battlepass pvp reward track that actually makes people want to play throughout the season regardless of the rating they are at/able to get, and solo/duo queue functionality that feeds into the 2s/3s ladders (e.g., yes you will hit a wall when you get high enough and start facing premades, but this system overall works well in other pvp games, and it will do wonders for participation in all brackets).
It blows we aren’t getting either of these (e.g., since 75+% of the effort that went into Midnight was directed toward making a beta male sims clone to extract more gold/money from players).
A lot of people forget the important part of gaining rating is beating people at that rating, sure you can get 2.4k going .500, but you still need to win half the games…
If MMR was just 0 every season with no inflation, people would just be complaining about “multiglads in their lobbies" at 1.5k instead of 2k, but their cr would probably be similar either way. Does it make sense to make it harder for good players to climb just so players who wouldn’t climb either way feel better in their placement games? (Actually maybe, it’s a tougher question than I thought when I initially typed it)
This massive inflation just gaslights everyone into thinking they’re playing at a respectable mmr. Got disc priests at 2700 saving both charges of pain supp for next game and I suddenly realize I’m actually still trash in a trash lobby despite what the numbers say.
Ya there’s arguments both ways, obviously you shouldn’t be in 2700 lobbies because you did well in your 2 before that at 700cr, but it would also kind of suck having to grind it out 30pts for 4-2/5-1 lobbies and have the same net effect of skill disparity in lobbies, just moreso on the lower end of the ladder. Maybe it’s just a classic case of not being able to find a middle ground