You act as if they have unlimited power over hitting things that are out of their LOS lol. They have a minute cooldown and only if they’re Kyrian, outside this rapid fire has to be in LOS to start the cast. It isn’t the only ability in the game to still be able to do damage while out of LOS.
Oh goodness! I don’t know how I gave that impression. I mentioned it once in that last post and it’s an important fact when it comes to discussing the strengths of an MM hunter. As you said yourself, it’s a 1 minute CD. They can essentially use it with every burst cycle. Therefore, it’s safe to assume you will be unable to avoid LOS against a hunter while they are bursting. If that, to you, means they have “unlimited power over hitting things that are out of their LOS” then perhaps you should reconsider supporting them?
There’s plenty of ways to interrupt hunter damage, I already listed how.
Yes! You did a great job listing things! A CC that is instant cast would be useful in the example you gave. However, as previously stated, a hunter that knows how to play, will do their best to make sure their burst isn’t countered. It’s not as simple as you make it sound. You think a random mage or warlock is just going to run up to a hunter (or blink / soulshape), while they are using rapid fire, and start casting poly/fear and hope they get the CC off before they take the full brunt of rapid fire (which can be over 30-40k worth of damage, btw). That’s roughly 1 GCD (1.5seconds) to use that movement ability, and then the 1.5s cast to CC them to stop the damage coming out of 2 second or so channeled ability. A warlock could mortal coil. That would work well since it’s instant, but they need to be in range to do that. So once again, that’s roughly a 1.5s global and any time it takes to travel to get in range enough to do that. Worth it? Probably not. A defensive would be a better option.
There are ways to counter hunter burst damage. I have never said differently. There are ways to counter all burst damage. That’s not really my point. My point is, there are fewer ways to counter a hunter’s burst (no interrupt/kiting AND no LOS) compared to every other class/spec. That’s 2 fewer ways to counter their damage. You can make as many lists as you want (you are so good at them!!), but that doesn’t change this simple fact. The fact that I have been trying to get across this entire time. The same thing I stated in my other post that you keep failing to address. “They have no unique way to be stopped.” You have only listed how to CC someone (not unique to hunters) while they are using burst.
Personally, if I were playing my MM hunter and I wanted to kill someone, I would everything I could to make sure it wasn’t easily countered. If I failed, and it was countered, oh well. It’s not like double tap is the only way a hunter can burst someone down. Regardless, that’s not really my point.
Just learn to read.
Cute
But you’re right not popping leaps, blinks, dashes, gap closers in general to stop some big damage also seems like a great idea.
It’s a great idea if you think you can stop a meaningful amount of damage. How long does it actually take to get to a hunter who is playing at 45+ yards, though? Something to consider.
Plus on the bright side you get to complain in the forums about it!
If stating facts about classes that are not balanced properly is complaining, then so be it. Sorry that’s so upsetting to you. I want the game to be balanced and fun to play in PvP. I have little else I can do to try and enact change. If it triggers you so much, perhaps stay away from the forums? Or do you enjoy complaining about people complaining?
Pop a defensive when they use double tap.
Agreed!