Mistweaver changes

I’m curious what your guys think is wrong with mistweaver, what you might like to see, and what you absolutely don’t want to lose.

  • chi harmony needs to apply for the full duration of renewing mists
  • (or) rising sun kick needs to apply chi harmony, on top of existing renewing mists in some way. It sucks that a manual application of renewing mists means for half it’s duration, RsK loses value
  • the cast time for enveloping mists is too long relative to it’s length. Mending proliferation helps and I love this talent, but even so, it’s unable to apply/copy the healing bonus onto a target that already has an EnvM HoT.
  • being unable to control expelling vitality for heals or DMG is unfortunate
  • the bonus heal from chiji EnvM applications or the aspect of harmony hot are overkill. As long as you use EnvM or heal the party, you don’t really need to think about these. Not sure where the power would transfer to but
  • chiji with jade bond is amazing but the one min alternative is still better. I feel like jade bond should be the default, with the choice talent changing the CD time or the shields it adds.
  • the talent choices for cocoon are horrible (in m+) you’ll always take 80% stronger (mana tae stacks as the alternative, be serious) and reducing the cooldown by 45 seconds (small three target heal as the alternative isn’t the worst but compared to the cd reduction makes it worthless). The choices should include stuff like: size of shield / length of cooldown / charges of spell / lingering damage reduction

The things I don’t want to lose of the class changes:

  • I love the management of chi harmony and EnvM, and sort of jadefire teaching/teachings of the monetary. It’s so satisfying knowing that if I ramp correctly, I can heal through anything.
  • thunder focused tea, offering 4 bonuses depending on what I cast offers valuable choices that are useful in different situations and I appreciate that.

Base 1 second GCD. Haste lets you go lower.

Send FLS to the development gulag where it belongs, and make its animation an RSK glyph.

What is the gcd currently and what’s the ratio of haste to lower gcd?
What’s wrong with stomp? It allows tigers palm to hit twice and contributes to our melee healing?

I hate how chi harmony and enveloping mist make our standard heals do basically nothing because we have talents for a 40% and 50% healing bonus.

I’d love to kill chi harmony and just buff our healing.

But I’d say overall I’ve enjoyed MW in TWW.

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Base gcd for all energy classes is 1s; everyone else is 1.5s. 1s gcds cannot be hasted.
Hasted time = base time / (1 + % haste). Haste cannot bring the gcd below .75s, which occurs at 100% haste.

That change to mw haste would be insane!!

  • Chi harmony needs to die. Period. The healing buff is fine for EvM but Chi Harmony makes the rest of what RM has to offer useless, it’s far too powerful, and is so brainless. It can even be a net negative when you manually cast RM due to the way Rapid Diffusion applies new RMs… Buff RM to actually make it usable, buff EvM for a longer than 6/7s duration (lol, like seriously 6/7s ???), and delete chi-harmony.
  • EvM cast time is fine, you can insta-cast it with TFT or Chi-Ji, and with Strength of the Black Ox procs it’s less than 1s.
  • Jade Bond is more than powerful enough. I’m running 15s/16s and it’s what I go with. Both the 1min and 2min versions feel powerful in their own right and I can see swapping between the two based on the dungeon needs. It really is in a good spot (one of the few things) IMO.
  • Cocoon will always be lackluster without a %dmg reduction, I just wish the healing bonus would last beyond the duration of the shield (which usually disappears in a single auto on a tank).

What MW needs:

  • I shouldn’t have to track 2 different procs off different spells just to heal. They should be 1. This wouldn’t touch HPS but would clean up the UI/WA and allow new players an easier learning curve. You’re on stomp you heal, off you don’t (with the 8s grace window) no need for TFT refreshes of Jadefire teachings.
  • Stomp should not have a cooldown, period. The whole ‘need to proc stomp while on stomp’ in environments where tanks run all over the place leads to needless angst. Adjust the healing/damage/mana cost so it’s not something you would spam, and remove the cooldown.
  • TFT is overloaded, and the buffs to the spells is underpowered. Remove JE from TFT, just make a proc off kicking/punching or a cooldown (or what-ever) and let TFT actually be there as a small boost to spells. Also only TFT+EvM is remotely useful. TFT+RSK is a joke (it really should be +100% dmg or something along those lines), and TFT+RM is (in a standard Chi-Harmony build) a net negative.
  • if TFT wasn’t so lame, then talents like Focused Thunder and Tea of Serenity/Plenty wouldn’t be so useless.
  • Secret Infusion is lame.

What I’d like to see:

  • Harmony/Conduit changed so that one hero tree is fistweaving focused, and the other is ‘stand’nspam’ focused. The devs can’t seem to balance this ‘everything can do everything’ and nerfs to one keep messing up the other. Just split it and be done with it.
  • MW dps is sad now. Sure harmony can keep up, but conduit is suffering. At more than 30 ilvls higher than S1, I’m doing near identical dps to what I was in S1. In fact all healer dps across the board (except for disc, they get to be amazing at everything) has fallen behind compared to tanks/dps.
2 Likes

The current GCD is 1.5. Idk what the ratio is

FLS is unnecessary bloat. That Blizz tied so much stuff to it just feels like they did so to keep it around. Double TP, stam, SBT, and the healing buff? It’s just old MoP Tiger Palm with extra steps. Simply put, it’s just maintenance with baggage.

I like the playstyle it contributes too, but you are right, I really only care about the double tiger palm and teachings that it brings

I’d like a smart targeting function for renewing mist. It’s sometimes annoying to decide in a GCD where to put the next renewing mist at.

Also Buff MW DPS back up to where it was at. I hate hate HATE all of the healer DPS nerfs that have come through the course of TWW. There’s no good reason why healers shouldn’t be able to keep up with Tank DPS; if there’s going to be people crying about “wahhh healer has to DPS when nothing to heal” just let them cry about it.

Healers in general should be re-tuned to play more like a support class in general, imo. Basically, what I really think should happen, is that healers should fulfill the role that Aug was meant to be. It would be so much more engaging if they at least did that since DPS output from healers is basically nil now

I’ll weigh in as well.

I’ve already mentioned it, but I’ll do so again:
I doubt this would ever happen without substantial nerfs to the class.
That’s not to say I wouldn’t enjoy it just for the sake of enjoyment/dopamine from going fast.

I’d like this too, but I’m not sure they’d be able to balance the class properly with the modifiers gone. It feels like an intentional restriction because of how the class mechanics work.

Beyond insane, yes.

I partially agree. I would like for it to be more of an active component for Fistweavers.

A stance I would take would actually be to heavily increase the damage and healing, but also increase the mana cost as well, while removing the cooldown. Also, extend the buffs to last around 30 seconds. I actually believe this would be an interesting change.
And keep the Gust of Mist trigger for Mastery to continue having decent value outside Chi’Ji and Crane Style (RSK)

Though, for PvP, they’d have to modify the PvP Talent to keep it where it is currently, since the slow is very valuable, and the uptime is already a non-issue.

Personally, I like it where it is right now. A large part of its value is because of the fact it’s On-Demand, unlike SCK randomly triggering when you don’t need it, and fading when you do.
You can also use Heart of the Jade Serpent and Celestial Conduit (Unity Within) to speed up TFT, which gives it more uptime.
Though, I do see your concern about it being tied to TFT. If they were to decouple it from TFT, and make it gain a charge every 30s on its own, accelerated by HotJS and Unity Within, that would be pretty decent.

Would be nice. Keep the 3s CD as well though.

Personally, I really like it. I liked it more when Chi’Ji had its cooldown-reduction mechanic. +15% Haste during those windows actually made a huge difference.

An option for this would be pretty chill.

The renewing mists (chi harmony) and enveloping mists is the most engaging part of the class. I love that I can heal the group through literally anything if I prepare correctly. Usually only needing 4 seconds or less.

Renewing mists is useless without chi harmony though. Just make the full duration have chi harmony. The chi harmony voice node could change to, extended duration, or auto jump to lowest health target every X seconds or something.

Secret infusion is really nice. I feel like enveloping mists should give mastery not crit but w/e. The vers options are wonderful. Free 10 seconds defensive every 30 seconds is peak.

Without mending proliferation, enveloping mists is slightly lacking. It’s duration need to be 8 seconds minimum.

I literally couldn’t agree more about healers doing more damage. If you aren’t pressing DPS buttons during downtime you are completely wrong. The idea is that the rotations wouldn’t change, wed just contribute something meaningful.

I don’t mean remove the JE charges. I agree that storing it till needed is nice, and necessary, in the current healing environments; and really what puts JE head and shoulders above dance. Just that the charges shouldn’t come from TFT. If that means increase the number of JE charges to 3 to make up for the ‘store TFT for an extra JE’ loss, then so be it.

TFT is just so overloaded right now. You basically use it on CD not for the boost to spells, but solely to stack JE, since JE is SO much more powerful than a CD reduction on RSK or an extra 300k on EvM.

Problem is the 3s CD is useless in most cases, since much of the time you’re weaving in a BoK and resetting RSK anyways.

It’s like half the time you don’t even get anything from TFT… TFT should be something I want to hit for a bit of a boost, not something that’s just lame maintenance. It’s set up as a monk version of Nature’s Swiftness… but in usual monk fashion ends up being lame instead of useful.

Something as simple as ‘2x the effectiveness of the next spell cast’ (limited to EvM, RSK, RM, expel harm) would be a far more useful talent.

Which is a fair assessment. I wouldn’t be against decoupling it from TFT so long as the ability to lower the cooldown through HotJS and Unity Within remained. Adding max charges doesn’t do anything for it.

That’s not entirely true. There are times where you can use that GCD to fill in FLS, JE ect into another RSK.
I can relent that it isn’t the most impactful out of all TFT enhancements, but it still can have some sort of value.
However, I still do agree that it could stand to gain more value by way of additional modifiers.

Except there lies the other problem with TFT, resetting Jadefire teachings. If I have stomp up, I don’t want to waste the TFT reset… TFT just does too much, all of which is relatively unrelated.

RSK+TFT is meh. RM+TFT is a net HPS loss with a Chi-Harmony build. vivify+TFT cost no mana??? Who cares!?? Expel harm+TFT is never used (you’re never going to be hanging on to a TFT/JE charge simply because you MIGHT need expel harm). Basically atm TFT could simply boost EvM and no one would notice the difference…

TFT is just badly designed atm. Which is why no one ever takes Focused Thunder or Tea of Plenty/Serenity.