But the imbalance creates other imbalances in the game, like, if you and the EFC are fighting in their base, the rest of your team is dealing with a 7v7 with the enemy having only one healer. If they are failing at that, having a non healer as the EFC won’t help them.
Flags are not capped due to winning team fights, at least one cannot guarantee the other.
So I go EFC, I’m trying to harm them, we talked about how that goes. My team for no good reason is fighting 6 enemies somewhere there is no flag. But one enemy breaks off, maybe a sub rogue. This rogue pays our very lonely FC a visit. Our FC cannot portal away and cant use any of its good defensives with a flag, and dies as is expected while stunned from beginning of combat to end. MW FC torpedoes from LoS in for a cap while I’m two rooms away still trying to get a shot off.
The team with the MW started the game with a gigantic advantage if their opponent didnt have a MW or Pres Evoker carrying. Players have won Vs MWs, its just not very likely.
Thus making it more likely that your team should be able to put the enemy team on split rez. This is meant to be the goal of the team fight, to split the enemy team up so they can’t properly organize to defend against you.
Even if the MW gets the first cap, getting the enemy team on a split rez would help your team get the second cap.
But if the team fight is 2 healers and 5 DPS against 1 healer and 5 DPS and your team is still failing, there is a problem with your team that having a non MW EFC will not, ever, fix.
In any case, if only 2 specs are considered good for the FC role, for very good reasons, they will have the attention in the forums when the topic comes up. You are right that getting enemies dead helps, you’re also right that the team with 2 healers present at the team fight should win that team fight Vs the team with one healer present. Problem is all those folks in mid might stay in mid, stopping to kill my FC and unable to slow down the enemy FC for all three caps. One FC zoom zooming like a rocket not being harmed is way better off than an average speed spec dying in seconds.
Yeah, but, you can’t assume the whole team has any clue what’s going on. The issue is a good MW can just decide to carry his entire team in a CTF map even if his team is doing nothing but deathballing in mid.
In case y’all have not noticed Hirav vigoursly defends two things:
-Epic Premades. Hirav likey smashing pugs, or whatever the justification is.
-MW carrying flag very fast. Hirav likey fast fast FC monks.
There are some other things he chimed in about, but these two he really goes to town about. He is approximatley 20% of this thread to date.
Just so know Hirav, I don’t hold it against ya. I particulalry like it when you debate Therau (mispelled the name) or whoever that conspiacy theorist is on re: premades. So it is entertaining for me to read.
I am certain that Blizz is aware and may do something about it, or, they may not. We shall see.
At least someone agrees with me about MW on CTF maps. This time it is Supatease. Didnt take the time to time stamp the MW analysis but the whole video is good imo.
It’s pretty much the same thing as Guardian Druid from all the content before TWW compared to any tank less viable than VDH usually is for FC duties (all the other tanks). We’ve got different jobs, they are all important. Best base sitters, best EFC assassin’s, best FCs, best healers doing healing, best AoE dps ect. But it would be cool for each BG job to have at least a fifth of the available specs be really good at it, and no specs be very poor at most or all of them.
Skill capped put out a video discussing how dps and healers rank in 3 categories, best to train, situational, and low priority to train, for Solo shuffle, but most of the info I feel is fairly accurate for Solo BG. You kill the Ret, fast, not because its utility, damage, or off healing is good, but because it is an easy kill. One of your teammates or yourself can remove 5min CD defensives from the Ret, then nuke it during forbearance and the Ret flops. How killing a Ret is done hasn’t changed, and its not much more difficult to kill a Prot or Holy Paladin. Force CDs, remove or wait out CDs, strong breeze kills the Paladin without a bunch of outside help. While the MW has the flag they are what needs to die, while only needing to avoid combat to live, and they are tremendous at that. Killing a MW that is out of your range or LoS of you most of the time while you want to harm them is exponentially more difficult than killing a tank. I’d rather see an enemy tank of any spec holding a flag than a MW or Prez Evoker, because in comparison tanks are made of paper and slow. BM monk and VDH might not be super slow, but still easier to kill than a MW.
So, does Blizzard decide like they did with Convoke the Spirits for all of SL and leave MW as is? Do they make adjustments? Time will tell.
But I would like to point out, I have mostly tried to give people an understanding of how they can deal with MW FCs now, while waiting for Blizzard to do whatever it is that they may or may not do about it in the future.
Did you know that a BM can do almost exactly the same thing inside their base that a MW can do?
They don’t have access to the 6 torpedo’s across the field, since that requires Thunder Focus Tea, or have Chi-Ji the Red Crane, though they can dispel snares via Niuzao’s Essence. But they can port just as well as any MW, the only thing that changes is that it’s always got a 45 second CD, they can still port twice in 10 seconds though.
I don’t like flag carrying and got into a fc match with a tank on my team and everyone told me to fc. I rolled monk (pun intended) because I like healing bgs but to run a flag.
A smart one will just put their port directly above the crystal on the tracks, barely any running necessary. Warlock can also do this. And yeah, that’s a pretty crazy potential advantage. Ideally that track should’ve been out of port range…
I think the most broken aspect of this is the thunder focus tea torpedo reset. I can’t remember what talent lets them do that but I think it’s 6 torpedos back to back and if you start from elevation like you can in wsg the torpedos just shoot you through the air lol.
This seems like the best option. All the mobility in the world won’t help when stacks increase. Teleporting through walls and floors is still insane but there are other specs that can zip across the field quickly with the flag.