Mistweaver as Flag Carrier

Who said it did?

There will always be a best spec.

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The only, and I mean only, thing that would help tanks become FCs again would be to reduce or remove their specific nerfs while FCing. They’re liabilities.

If you nerf MWs and dragons, suddenly you just have a druid FC meta again. Team has feral? Congrats, you win. Can’t even intercept them on the way to the flag room like you can MW/dragon.

What about dragon mobility would you have nerfed, anyway? Unburdened Flight isn’t going anywhere. Hover speed & Breath travel are already nerfed post-stacks, which is the same time anyone else’s mobility is nerfed.

The only thing you could do that would be “fair” – and, again, would only elevate Ferals to the new god FCs – would be to have the movement limitation of flag stacks start immediately on flag pickup.

There’s always going to be a best FC that advantages one team. If literally all mobility were somehow removed/restricted with flag, we’d probably just begin seeing SP FCs. Does that sound fun for anyone? lmao. (And also, whichever team had a DK would just win by default with no mobility, unless you also nerf Death Grip. You know how easy it is for that cringe class to kidnap someone?)

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How is it fair to restrict certain abilities like bubble and DH dash but leave MH teleport and 6 Chi Torpedo’s untouched? Either un-nerf everything else or nerf these abilities. If you are worried about ferals just hit them with the inability to shift into travel form with flag

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The ‘problem’ with this type of thinking is that it’s a never ending spiral of nerfs.

Where does it end?

Do we nerf the next roadblock and the next one and the next one, until everyone walks at 1% of movement speed as soon as they pick up the flag?

If it were up to me, I’d just make it so that tanks are immune to Brutal Assault.

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Bubble isn’t analogous to mobility.

Lock teleport is allowed, which is the proper analogy for MW port.

DH mobility isn’t nerfed until stacks accumulate. Which is the same point at which MW torpedo and dragon abilities are nerfed.

Actually, Venge DH leaps are never nerfed, AFAIK.

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Is it?

I’ve never tried, my lock is almost never the FC, being better on offense.

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My team was CC locked(stationary) or dead. I’m well aware that no one intends for one hunter to be able to kill one healer solo, especially when it can’t reach them much.

I was just surprised by the speed at which the MW crossed the map 4 times with me using all 11 enemy movement tools, when I could be in range.

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2 x Fel rush vs 6 x Torpedo is also incomparable. Outside of teleport and gate locks have 0 mobility to compensate whereas MW has 6 x Teleport and a RoP on a 45 sec cd blocking doors

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If a MW wants to cross mid you can’t stop them. I’m on them as warrior with Hamstring, Piercing Howl, Storm Bolt…doesn’t matter. They leave me in the dust. You can’t even catch them mounted. Ridiculous.

2 Likes

But, I’m over 2k rated, not hard stuck anywhere yet. Won 7 of my last 8 games(with good teammates). I never said there is nothing I can do. I said I was in combat with the MW as often as my specs design allows and used 11 different abilities that affect enemy movement, and the MW just flys away.

This has nothing to do with whining, its an observation.

In another match the enemy team had 2 MWs and I had 0, and we won. So there is gray area. Being MW doesn’t auto-win the match for you, but it sure is a contributing factor to winning CTF maps.

I think you’re getting emotional about an observation and assuming I dont have the intelligence to recognize imbalance or the experience to ensure what I have seen over and over is actually game design imbalance.

Now, you’ve already thrown insults, I’d recommend proof reading and editing those out. Happy Hunting.

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As an individual, you’re probably correct.

But it’s a team game, where are the rest of your team?

When we use Invoke Chi-Ji, the Red Crane, we get 12 seconds on a 1 minute CD (or 25 seconds on a 3 minute CD), to be immune to movement impairing effects. It’s fairly obvious, we get a red bubble and a crane appears next to us.

You need to use a stun, fear, incapacitation or similar type of effect.

Slows, roots, snares, etc. won’t work.

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In the 1500s, trolling me for the most part. Also not picking the flag as the MW flies across mid uninhibited for an easy cap, generally.

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So go and pick the flag instead of trying to solo the MW.

That is the problem, I can’t be in two places at once. Also I’m not going to FC as either Ret or Arms Warrior.

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I didn’t say you should be.

If you notice that no one is going for the flag, go and get it, what can they do, complain? They would have done that even if no one picked it up.

It’s better than not picking and giving the game for free to the enemy team.

Yes but I’d have to be in position to do that. If I’m in the flag room already, I’ll pick it but if I’m on our side of the field, I’m waiting for the MW as he drops down over GY and I still can’t stop him from marching to the other side of the field, it feels bad. All the classes need to be normalized a little bit as FC, rolling a monk in the starting room should not be an “i win” button.

You’re also putting a ton of pressure on monks to be the FC with the current design. Maybe they don’t all want to FC, but now it’s made it so if you play monk and you don’t FC, you’re trolling.

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It isn’t, but you need to realize that you won’t take one down solo until they have a few stacks on them.

Also, if your team is failing to 8v7 the enemy team without the extra healer, there are fundamental problems with your team that a different FC won’t suddenly fix.

Exactly. More than 2 specs should be god tier for FC duties or maybe no one should be and several should be S-tier. Most specs cant slow down or keep up with Evokers and Monks. With tanks currently being the worst option for FC duty and many dps specs being terribly slow compared to Evokers and Monks, people notice.

What exactly the “fix” is, I’m not sure. We could try having tanks not take extra damage just for being tanks in flag/orb maps and let flag/orb stacks make them killable.

We could limit specs with Flags to two uses per minute of mobility toolkit so the fastest specs dont have such a monumental advantage in the role against the average specs mobility kit. Right now no one needs to peel for a well played monk or evoker. If you’re too fast to catch you’re not in combat anyway. I do maintain a mobility balance should be attempted.

As Ret I wouldn’t dream of having a chance to catch or harm a MW with Ret damage and mobility tuning and design as is. With tons more CC, range, invisibility, MS, knockbacks, and more damage even my MM seems inadequate to deal with the FC meta and MM is OP vs a lot of specs.

I like when my FC is untouchable, but having some specs so much faster than others is not enjoyable for most specs that were not blessed with high uptime on exceptionally effectively mobility tools.

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The problem is, you’re trying to deal with a MW in the field, before they have more than a few stacks of Focused Assault.

You’re much better as an MM to fight them in their base, expect the port, if they don’t use it a second time within 10 seconds, it’s on CD for 30 seconds or 45 seconds if you stun them.

If no one else has gone for their flag, by the time they have picked up yours, go and get it.

It doesn’t matter if you’re not the best FC, it’s better than no FC.

Fight them from their roof while you hold their flag if you need to.

It might cause your team to get their fingers out, it might not, you might be boned either way.

If I go roof, they jump down and LoS, I know it is a team game and I’m just one part of that team, but if monks can teliport about every 30 seconds I have no reason to leave the roof if their port is up there, and the monk remains safe from most of my damage anywhere in the flag building that isnt the flag room open floor. Solo, yes I’m boned because it is a kill in 3 seconds due to tons of stacks IF the monk forgets to teliport or the monk just leaves me in the dust repeatedly. So, with current tuning you need maybe 2 minimum on the EFC when its not on the roof and one more just hanging out on the roof it case the monk decides to show up.

While the other FC is a Prot Paladin and dies in 3 seconds, or a Blood DK and dies in 5 seconds, or a Gaurdian Druid and dies in 6 seconds or a Ret paladin and dies in 2 seconds. Like you see the imbalance right?