My problem with this specifically is how poorly it scales with two certain abilities. Or maybe it’s more of a hunter issue and they need to make the wind bombs slightly more visible… either way hunters dropping frost traps plus having that green effect over me made the bombs literally invisible. The only way to see them is the white outline and small wind gust, but let’s be honest with how much is usually going on we go by the circle not the tiny tornado.
Make the green a slightly brighter/more transparent green, and add a FAINT bold red tint to the wind bombs. I’m not asking for handouts here, I’m just sick of seeing my name in the bomb list even if it’s just once when I feel it’s very difficult for me to see them despite my best efforts.
A friend is having trouble with their Pandaria Archaeology. They’re a lvl 90 Worgen Feral druid with 600 archaeology, and no Pandaria archaeology spots are populating. They’ve tried reinstalling the game, removing add-ons, and solving archaeology puzzles in previous zones. Really could use a solve for this!
The achievement Spreading the Warmth can now be completed.
Druid
Balance
Dream of Cenarius now correctly applies the Eclipse state without delay.
Warlock
Felhunters and Observers no longer cast their spell lock ability while being out of line-of-sight of their target
Summon Incubus is once again available.
Added Grimoire of Service Incubus.
Added Grimoire of Supremacy Archincubus.
Shadow Bolt will now correctly add stacks of Molten Core when the target is below 25%.
Developers’ notes: Previously Shadow Bolt was only adding an initial stack and could not contribute to more stacks. This also means that Touch of Chaos will add stacks of Molten Core.
Player versus Player
In the Dalaran Sewers Arena, Priests can no longer place Lightwells in areas that other players cannot reach.
so when is the bug for the Outlands going to be fixed? it is ridiculous that many, many people are being kicked out constantly, with ‘World server is down’, but the server is not actually down. quite a few reddit posts about it. Honestly so frustrating when trying to level a toon.
Blessing of Chi-ji’s “Blazing Song” aura periodically unstealths rogues that are in its area of effect. This is very frustrating, particularly in close quarters where it’s near impossible to avoid at times. Subtlety rogues especially are punished for being caught in this aura, which can activate randomly on any party member.
When exiting an Arena, players’ Mana is no longer set to 0.
Heart of Fear
Fixed an issue that caused Blade Lord Ta’yak’s Wind Step ability to fail to apply the debuff.
Fixed a bug causing Holy Paladins to fail to be treated as melee by some abilities after using Crusader Strike.
Arms Warriors’ Sweeping Strikes no longer deal 100% increased damage to Garalon’s body when striking a Leg.
Developers’ notes: In Original Mists of Pandaria, during the first week of Heart of Fear Heroic difficulty, a Garalon hotfix addressed Sweeping Strikes, Blade Flurry, and similar effects. This was later superseded by changes made to Sweeping Strikes in patch 5.4, when Garalon was no longer the most relevant content. This fix returns Sweeping Strikes to its original behavior for Garalon’s body.
Rogue
Subtlety
Sanguinary Veins bonus damage reduced to 40% (was 50%).
Developers’ notes: A bug fix made right before the release of Heart of Fear addressed a situation where multiple rogues in a group were constantly removing this damage increase from each other and not benefitting from it. The bug was pulling down average Subtlety performance, and since the correction, things got a little out of hand. This may display an incorrect value between 40/45/50%, so to be clear, 40% is the intended value.
well done, congrats on making sub, a class that is suppose to be top for single target one of the worst dps on sim again. could u guys at least jump on sim to check what your adjustment would do before implementing them
Please consider adding Flex Raiding to MoP Classic as soon as possible. With players leaving, it’s becoming harder to maintain stable raid groups. Since Flex Raiding was originally introduced later in MoP, implementing it now would be a welcome quality-of-life improvement that the community is unlikely to find disruptive.