Mists of Pandaria Classic Hotfixes - Updated December 16

August 8, 2025

Mists of Pandaria Classic

  • “Survival Rings: Blades” should now correctly always gain progress at all times.
  • Classes
    • Priest
      • Fixed a bug that allowed Monks to bypass Guardian Spirit via Touch of Death.
      • In Arenas, Priests can no longer place Lightwells in areas that other players cannot reach.
  • Warlock
    • Void Ray now correctly costs 40 Demonic Fury.
    • Developers’ notes: This was an unintended bug in patch 5.4 for Demonology, which looks to have gone uncorrected in the original game until Fel Flame was removed in patch 6.0.2.

Slight tangent, though it regards void ray. How exactly would one get decent damage from it? I seem to do more with chaos wave and voidray spits out it’s little line (oddly worded), which even when enemies are lined up, does very little damage.

meanwhile the Rogues Deathdealer set from AQ40 still has a pink chest. lmao… since like wotlk classic… LMAO its just fine in classic era, and just fine on retail. but nope for some reason is pink in classic prog servers.

Why would ya’ll make an achievement that the whole point is to do all the pet battle dailies in one day not be locked to one day? That’s just…stupid

August 12, 2025

Mists of Pandaria Classic

  • Riding Turtle now correctly appears in the mount collections tab.
  • When in a Rated Battle for Gilneas, dying now always correctly places players back at their starting graveyard.
  • Ancient Mogu Keys are now correctly usable in Heroic Mogu’shan Palace.
  • Creatures for the achievement Over Their Heads should now correctly randomize.
  • Mogushan Vaults
    • Jan-Xi and Qin-Xi should no longer get desynced when performing the Arcing Slash combos.
    • Opportunistic Strike should now consistently appear when successfully avoiding Devastating Combo.
    • Titan Gas visual reduced in intensity.
    • Magnetic Armor now has a visual indicator for where Magnetic Pull will occur.
    • Elegon’s Energy Sparks should now consistently idle for a brief moment after spawning.
  • Warlock
    • Wrathguard will no longer occasionally deal no damage when using Wrathstorm.
  • Arenas
    • All Arenas now correctly display the number of remaining players on each team.
    • All Arenas now include timers displaying when the Arena will end.
    • The UI at the top now correctly displays the teams as being Purple and Gold.

Dear Community Manager, I’m struggling to understand how a re-release of an expansion that’s over 12 years old can launch with so many bugs and issues. We pay $15 a month for this experience, and it’s disappointing to see constant technical problems and features not functioning as intended.

This content should have been thoroughly tested before release, especially given its age and the fact that it’s a re-release. Please address these issues promptly so players can enjoy the game as intended.

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Señor Gerenente de la comunidad de WoW Classic,
Me cuesta entender cómo una reedición de una expansión con más de 12 años puede lanzarse con tantos errores y problemas. Pagamos 15 $ al mes por esta experiencia, y resulta decepcionante ver problemas técnicos constantes y funciones que no funcionan como deberían.

Este contenido debería haberse probado a fondo antes de su lanzamiento, especialmente considerando su antigüedad y el hecho de que es una reedición. Les pido que solucionen estos problemas lo antes posible para que los jugadores podamos disfrutar del juego como corresponde.

August 13, 2025

Mists of Pandaria Classic

  • August Stone Fragments held are now capped at 55 (was 45).
  • In Rated Battlegrounds, non-tanks holding that flag now take 20% increased damage, as intended (was 25%).
  • Fixed a bug preventing the Exalted Reputations achievements from progressing with MoP reputations.
  • “Paint It Red” and “Unleash Hell” no longer auto-complete, and must be completed as originally intended.
  • Celestial Dungeons
    • Blessing of Chi-Ji: Blazing Song now lasts 15 seconds and healing increased.
    • Blessing of Yu’lon: Serpent’s Jadefire damage amplification reduced to 3% and periodic damage reduced.
    • Blessing of Xuen: Xuen’s Ferocity can now jump to an additional target and its direct damage increased.
    • Blessing of Niuzao: Oxen Fortitude duration increased and the Stamina it provides per stack increased by 1%.
    • The daily Celestial quest should no longer be removed when entering a random dungeon.
  • Mogu’shan Vaults
    • Gara’jal the Spiritbinder should now correctly summon Shadowy Minions regardless of when he is put into combat.
    • Cutting Edge and Ahead of the Curve achievements can again be earned in Mogu’shan Vaults.
  • Enchanting
    • Jade Spirit and Spirit of Conquest now have the same per-level scaling and internal cooldown of 3 seconds.
    • Dancing Steel and Bloody Dancing Steel now have the same per-level scaling.

This hotfix does not always work. Sometimes my pet still growls in instances even with Growl appearing to be disabled.

Please buff the lesser DPS classes! Even if it is just a 3-5% baseline buff! Frost is so weak compared to Unholy DKs yet again😩. So underwhelming having to get a 2H to go unholy when we want to stay frost! Which brings me to my next point…. Please increase the drop chance of the 1H DPS axe off elegon. Literally everyone is bonus rolling that damn 2H or it’s dropping off boss, which is basically forcing us frost DKs to go unholy and stay relevant otherwise we are griefing because we are using worse 1H weps. We appreciate your consideration on this matter.

is this when they do the dance/combo on weird/diagonal angles? still happening

From what i noticed it is an issue with pet summoning and using it before it properly turns off.

Example first boss of the brewery if i go onto a barrel, it dismisses my pet, then summons back as i exit barrel. The pet will growl on summon at times even though autocast is off.

This has been my experience anyway.

August 14, 2025

Mists of Pandaria Classic

  • Galleon now respawns every 30 minutes (was 1-2 hours).
  • Avatar of the August Celestial’s vendor lists cleaned up substantially.
    • Developers’ notes: Players should no longer see armor pieces that do not correspond to their best armor type, or items that provide a primary stat that none of their class specializations utilize
  • Celestial Dungeons
    • Clearing a dungeon on Celestial difficulty now rewards the Heroic achievement.
    • Blessing of Niuzao: Oxen Fortitude Strength, Agility, and Intellect per stack increased to 5%, now lasts 45 seconds, and can proc every 2 seconds.
    • Blessing of Xuen: Xuen’s Ferocity scaling with Attack Power increased, and the damage loss per jump reduced to 5% per jump (was 25%).
    • Blessing of Yu’lon: Serpent’s Jadefire periodic damage reduced and its scaling with Spell Power increased.
    • Blessing of Chi-Ji: Blazing Song periodic damage reduced and its scaling per Spell Power increased.
    • The visual for Blazing Song has been color shifted to green to make its intended behavior more clear.
2 Likes

" * Developers’ notes: Players should no longer see armor pieces that do not correspond to their best armor type, or items that provide a primary stat that none of their class specializations utilize"

Really a dumb change that was not necessary. Add a filter, don’t remove the ability of players to purchase whatever gear they want, including items that would be for tmog.

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Yeah I’ll give you that one for the most part, for me the cloth/leather/mail doesn’t give me transmogs anyway, but cloaks for other classes, staves and polearms are things I’ll just miss out on from shards until I raise up the appropriate class. It’d be nicer if they just sorted gear by types, either cloth/leather/mail/plate, or by slots like they did for the Cata JP vendors. Either way, it’s still worlds better than it was before.

Does this part not go live until a later time? It’s still showing up red in-game

are these changes live or not until reset?

By chance could certain classes get a buff? Like Frost DK dual wielders would love just a basic 5% damage buff or perhaps fixing the rune regeneration system? I ask this because Frost DKs are still running into the problem of - bonus roll loot on elegion and we keep winning 2H Weps instead of the 1H Weps we need, with this it is causing us to have to swap to unholy essentially or we are griefing our raid team. Fix the bonus roll system or something, and currently even a top Frost DK DPS is no where near the realm of unholy DKs. We aren’t asking to mega nerf any classes, I think everyone would just love to see all the classes having fun with some reasonable buffs ya know.

Frost is already an A tier dps spec. There are many specs more deserving of buffs. Sorry that your other dps spec is S tier so frost feels subpar despite being better than most.

Thank you.