Trying to make Spriest work. But wow does it feel miles behind 90% of the classes.
World bosses were spawning? Any word on this? Why is mop information impossible to find? 1 employee?
Not enough players to make lfr queue times reasonable. Blizzard won’t lose 4 million players this time around.
This is an L. Just give us the world bosses now? The entire server just got a kill on it when reset happened. By the time they come out, they’ll be useless anyway
Imaging writing that much on the state of your game and still ignoring everything related to the current pvp issues/situation.
LFG is available for use to get into a raid or boss fight(s) on your own time. LFR gear would, of course, be scaled down and there to offer the storyline to people to and experience the fights.
Which is great for new content. But for such old content that’s been around for over 10 years, it’s a waste of resources to add it into the game.
LFR in retail is largely used to farm renown quickly before your raids begin. Maybe to farm a tier piece when you’re a fresh 80 but even then that gear is replaced so rapidly due to its low ilvl that it’s a waste of time more times than not.
If they overhauled LFR to be LFG with an automated queue like dungeons, that could make sense. It would help people avoid the absolute toxic infestation of personalities that run rampant through classic
As of this morning I still cannot turn in the quest. Looks like the quest is acting like a weekly for me so I am stuck with 3 charms since I did not do a turn in last week.
Removing LFR from Classic is by far the best decision you guys have done so far, props to the team for keeping the Protocol Dungeons system alive, hopefully this cancerous LFR gets removed from retail as well, but time will tell.
Now, I don’t understand why are you guys delaying enchants and World Bosses, who are going to be essentially useless by the time HoF releases, this decision on its own makes 0 sense to me. It feels like those who are a little ahead of the curve are being punished instead of rewarded for playing the game more. Another thing that doesn’t make sense is the release date for the raid, why on a Thursday? Wouldn’t it be better to have released MoP Classic on a Friday like you did with SoD and Anniversary realms and have the raid open for 2nd reset? Very odd decision here.
Updated this section in the OP–
World Bosses
The Sha of Anger and Galleon will begin spawning with the opening of Mogu’shan Vaults. Please note: The World Bosses will not drop Tier 14 gear until after the first weekly content reset following the release of the Heart of Fear raid. We advise players to not use bonus rolls on Sha of Anger unless you’re hoping for PvP gear.
Gotta read a bit more carefully.
“These changes have no effect on instanced PvP content (Arenas and Battlegrounds).”
Any chance we can get confirmation on what the world boss respawn timers are for MoP classic? It had various spawn timers and changes all throughout MoP, and retail made them almost up consistantly. Just would be helpful to know what they’re actually set to right now.
This please. I dont want to be sitting around for hours.
Rep needs to be account wide at this point. It’s fine doing it once but no shot people want to grind these dailys out over and over for an entire expansion.
Could you please change the cooldown of Summon Jade Serpent Statue to 10 seconds?
The current design of 30 seconds feels extremely clunky given all the short fights in the group content.
I’m not sure where the best place to write this is, so I’ll just leave it here. Could the developers please take a moment to consider this: technically, this enchant is inferior to Fallen Crusader for Unholy DKs, and yet — it’s by far the most beautiful weapon enchant in the history of Warcraft. I really, really wish I could use it on my DK, but I simply can’t afford to lose the significant stats that Fallen Crusader provides.
And since illusion transmogs for weapon enchants weren’t added until Legion, there’s currently no way to enjoy this enchant visually without sacrificing performance.
Is there any chance you could make this functionality available in Pandaria? Maybe even add a special vendor item — DK-only — that lets you apply the Blood Dancing Steel visual illusion to your weapon if you have 2.2k arena rating and the enchant in your bags?
Thank you so much for your work and for always paying attention to player requests.
How about finally really fixing the blank loot window when fishing?
Agree 100% with the fishing bug. Also after porting from dungeon or random bg, sometimes you come back basically crawling around. Movement speed is walking. Not fun when you’re hundreds of feet in the air on a flying mount.
well they seem to have fixed fishing thing at least
Can we revisit what you’ve done with the pvp resilience changes at some point? Right now it feels like you can’t kill anything without a mortal strike on your team, and looking at the ladder seems to confirm what I feel, seeing as 17.58% of the 2v2 bracket above 1800 rating is arms warriors followed by either healers or other classes with mortal strike effects, meanwhile everything else seems to be next to non existent. The only exception to this rule is rogues, but they don’t do well in long sustained fights which is what the current meta encourages.
Well rogues are no exception since i believe they also have mortal strike analog