Barely at the 95th percentile and at 99th they are behind feral. And it will only fall farther in p2 based on what each class gets available to them from era and the trend that runes have taken for hunters va other classes.
Again. If they actually redistributed the damage to the hunter out of the pet instead of a full 12% overall nerf what they did would have made sense. But the only way a 12% nerf to 3rd place (now falling to 4) dps makes sense is if the 1st and 2nd also got a nerf.
I do actually looking at history and observing statistical data that applies to the circumstances being predicted along with observing historical trends we can get a decent idea of future events. The sod classes are built on the foundation of era classes, so we get an idea of class power and scaling to some degree. We also see a historic trend of blizzard nerfing hunters hard early in expansions because they have high base damage, and when poor scaling causes them to fall behind late in the expansion they dont fix it until next expansion. And this cycle has repeated over a half dozen times through wows life.
With this hostorical and statistical data we can make a decent prediction based on current events that hunters have been nerfed heavily early in the games life, we know scaling is an issue for the class based on era data, and we know blizzard tends to let hunters sit in ruin until next expansion after scaling starts to take place.
4th behind feral at the 99th and just barely above feral at 95th.
Ive been a hunter from actual vanilla to legion to classic tbc wotlk and now sod. I learned that if you dont make a stink about the issue before its an issue, it becomes a bigger issue.
Long time hunters do not trust blizzard so we get loud. We point out issues before they are hard stuck in the game.
Do you have any idea how bad most hunter runes actually are?
Sniper training takes 6 seconds to activate and is gone from the slightest movement. But wait theres more. It doesnt effect auto shot. The main damage output of hunters.
Flanking strike buffa mongoose bite which does 25 damage, has 0 scaling and is reduced by armor. AND requires the hubter to dodge and attack to even be used. The only reason flanking strike is the best rune on the legs is because its a free auto. The rest of its design is poorly thought out and poorly designed.
And serpent spread⌠its 32 extra damage over 6 seconds on 3 targets. Overrides a full duration serpent sting, bugs out with chimera shot putting a 15 second duration 32 damage sting on the enemy (so it deals damage of 6 seconds over 15 secondsâŚ)
Kill command is gutted and only effects claw and bite.
Then the crown jewel lone wolf. A dps loss for mm or sv hunters vs NO RUNE AT ALL. (No reason to use this as bm for obvious reasons)
If their goal was to put power back into the hunter with the most recent changes instead of a straight up nerf, they could have buffed leg runes to return some of the power. (Chest rune buffs would do nothing as lion is the only real option)
Make sniper training 4 seconds to gain and also effects auto shot
Make flanking strike either 18 second duration or 40% reset chance
Make serpent spread remove the target limit on multi shot and instead effect all targets in 8 yards of the primary target (and fix the chimera interactions and overriding the stronger serpent sting)
Kill command gives power to the pet, so until a full rework happens dont touch it
Wow, that 12% nerf just got bumped down to about 3-5% nerf and power left the hunter pet and returned to the hunter! So hard!
Their stated goals do not match their actions. But hunters are used to this. Its why my forum character has this name and is a hunter.