Or pretty much anyone, in any industry.
Hasn’t this been the main feature of this expansion? Hey we’re releasing a new patch next month, so get ready for the game to be unplayable for a week while we use live servers to beta test.
hard disagree not many other games ship content full of glitches and also with glitches like disappearing collection appearances thats been a problem since 2 years ago
Truth, you can expect this with just about everything they put out now.
They don’t have the peeps to properly test it internally so they just do it and hope for the best. (The best never happens)
Actually this has become the norm for big game companies now to send out a half done rush product than apologize, and roll out patches.
Why loose money on beta testing and months of development? Not when you can charge full price and let your players do half the work for you.
So, since prepatch this has been a regular thing with pretty much everything in Dragonflight.
Are their plans to hire more QA internally or are you just going to continue to use your monthly subscribers to do all the testing?
I’m genuinely curious and would love a response.
you get to pay to test the game for them.
you should be getting paid instead
They call it open beta, and advertise it has a privilege to test their game for them.
Because most games simply release a new entry and have you start with a clean slate, I’d imagine.
That said, it’s not the kind of thing other games are entirely free from. Pokemon literally just had an issue where triggering the recent event without doing the right steps would result in you catching a Bad Egg that acts as a permanent, non-interactable brick in your party/PC box, instead of a Legendary.
Glitches like this are not acceptable, it should of been tested a little more aggressively to make sure this kind of crap doesn’t make it on live.
that reminds me the legend of zelda tears of the kingdom is coming out in 2 months…
thatll be game of the year
they never release a broken game, at least the studio in charge of zelda
I mean this one is like one of the things that should have been on the checklist for internal testing.
“Lock item, force rollover, check item is still there”.
Obscure bugs that aren’t caught internally, on beta or ptr because of limited gameplay ? Sure, possible. You won’t think of every scenario.
Something that’s baseline functionality that is an announced feature ? Shouldn’t even make customer facing server staging, much less production.
This is a pretty easy to bug to test wouldn’t you think? I lean towards giving devs the benefit of the doubt, but this should’ve been noticeable way early into testing.
I’m very interested to see the ways people break it, BotW was incredible with how the physics could be abused to absurd degrees.
botw was the first game ive seen that released with their intention of having people break it
Every single Zelda game has bugs and exploits. You can see these in action during speedruns of those games. Having said that, Zelda games are generally very well polished to the average player. The majority of players never encounter those issues.
What incentive do they have to stop?
At this point I’m wondering if we’re going to see a new feature in DF that won’t have any major bugs.
Nope. They don’t test internally. Don’t listen to beta feedback.
Most things are fixed by the end of the expansion. If not, good luck it will be forgotten about and thrown in the expansion graveyard with the rest of them.
What happened to you guys?
I’m experiencing a talent shortage at my job… But then we increased the pay