Yeah, basically that’s my entire point with this. In my opinion, Cross-server zones was a huge one, and the removing of PvP and PvE specific servers was a driving factor in the killing of WoW’s communities.
The way I like to think of this whole cross realm thing is comparing New York City to a tight-knit, Suburban neighborhood. Bleeding Hollow used to be a very popular PvP server, and you recognized almost all the same names doing WPvP, selling bags, enchants, etc, etc. That’s your tight-knit neighborhood. Then if you look at WoW in itself… it is New York City. A huge mass of people getting from A to B, doing what they need to do to survive the day. There could be groups of people there that can be considered a community, but there’s so many people that it really doesn’t matter. Blizzard basically took the small towns and abolished them, leaving everyone in a sea of people without meaningful connections.
On top of that, you can dive deeper into current gaming culture, average age of WoW players, and so many other factors like that.
People who just use blanket statements like “accessibility” and “QoL” changes as the main factors that aided in WoW’s social decline are being disingenuous. Classic is living, breathing proof that these QoL factors are not the only, or even main reason, why the social aspect in WoW, and other video games for that matter, is not what it used to be.