Midnight - The Warrior Wish List

You grossly missed the point of the statement, although by that logic, generating resources from AAs must have been well liked back then too, right? :upside_down_face:

While I sympathize for your preference, that’s not a good justification for change. Personally I couldn’t care less if Arms generated its resources from AAs or GCDs, but you need a better argument than “I don’t like it” or “I think it would be better if.”

You need to objectively demonstrate why if you want to convince anyone, but truth of the matter is that Arms has historically done quite well in PvP despite that condition. :dracthyr_shrug:

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You’re absolutely right, they could fix it in a variety of ways, not the least of which just removing the stack cap, though that raises some concern you wouldn’t actually be able to spend all stacks before the buff duration ran out.

That said, Arms currently has nine dedicated multitarget talent nodes across its tree, pretty much all of which universally boil down “take in multitarget.” This feels excessive, and doesn’t leave a whole lot of room for other talent choices, so I would just as soon get rid of a couple, to make room for more varied choices across the tree - of those, Crushing Combo and Broad Strokes seem the most obvious for removal.

For reference, Fury has four.

Does it build Rage? Is Rage what you spend? Yes? Then it’s a builder.

If you’re going to exempt all CDs, then Fury would be left only with Whirlwind.

Raging Blow is 8 seconds and affords only 17.5% of a spender. To get to a full spender, it’d need 6 casts, which would take 48 seconds pre-Haste.

Does this make it useless?

Skullsplitter and Charge together provide ~2 Rage per second. In that time they’d generate a spender every 15 seconds, triple the speed of Raging Blow.

Of course, for every 50 Rage Arms spends it on average gets its 2nd highest (for certain builds conditionally highest) priority skill for free.

  • So really, Charge itself is granting ~1.3 max-value GCDs per 30 seconds. Hmm.

As do I, and I think the gameplay of slowly ramping up via builders (say, Slam spamming) just to unlock Mortal Strike —thereby crippling our Execute value even worse than Executioner’s Precision and Show No Mercy could ever manage for builds not taking them— would be worse. I also think it would be a hell of a lot less thematic.

So what?

Moreover, “still”. Warrior is the only class to have done so, period, and Arms the only one to have maintained that for the vast, vast majority of its time.

Again then, you’re forcing MS behind OP (not just giving it the Martial Prowess option, but literally locking it behind a Rage cost that now requires those discrete GCDs) AND now also increasingly starving yourself if you ever bank your damage CD.

Enhancement is the only Maelstrom user, lacking any spending beyond its swiftcast mechanic. The most meaningful spending on Unholy since Legion hasn’t been in either of its resources, but in its pimple-popping.

Are those inherently bad things as well?

I’d argue those points of uniqueness make for better and more interesting specs, not worse.

There is nothing inherently dated or inferior about oGCD-but-uptime-dependent resource generation that chunks at a separate rhythm from your GCDs. Arms is, for the most part, better off for it.

No, I’m saying the lack of trailblazing by the talent that left the PvP community is causing it to be even more of a dead game mode than it actually should be. Please try taking a moment when you read something so you can process it and understand correctly instead of inserting extra words or phrasing that are not present. There’s many things the current players haven’t figured out for this xpac that otherwise would’ve been figured out by those more skilled PvPers and this is purely due to the overcentralisation of Solo Shuffle killing off rated arenas.

If you still do not get the interactions between stats and rage generation after having it explained multiple times to you by different people there is no helping you.

It’s a vastly different rate of expenditure between the specs. Arms has multiple skills consuming rage, fury only has the one.

Yes it’s extremely different than the live’s version and proposed midnight version.

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Was it? i remember mops where MS generate rage :dracthyr_shrug:

My argument was quite literally mentioning playstyle and thematic while looking at overall modern gameplay of wow.

Every single melee spec don’t play by generating their resource by auto attacking, so its a call to modernize Arms and have consistency to other melee specs in the game and consistency in its own class.

If you don’t like it and is happy by playing WoD arms or whatever thats fine too

Again, compare to all other melee specs and you will see what im talking about.

It resets, and they have bloodthirsty, which also resets. unlike skullsplinter or charge.

why slam and not overpower? How building rage via overpower being worse, since we already spam it, since its what we have?

Its more thematic to auto attack to generate rage, while other specs dont?

:face_exhaling:

How is that any different from now? you still spam OP until you build enough rage from your auto attacks to land a MS, you said yourself it doesn’t change or have any negatives

Maelstrom is akin to rage on fury, is a resource generated by using their normal skills and you dump in other skills like lightning bolt.

And, why do you think that happened?

What do you think its the fault of PVP being a dead mode?

im not gonna say it but it starts with Mythic~~

If you still dont understand that we will dump crit and get haste instead i dont think anything can help you.

ah right i forgot…

sure, see you in Midnight s1 cope then.

Thanks for the response. I don’t have much of a head for theorycrafting, 9 talents for multitarget is a lot when stacked up against Fury. I can see how it would create the loop we’ve had for a while where we give up so much ST for MT and vice versa.

I do think that the tree has potential, it could use a bit more spice but what that is exactly I don’t know.

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As someone who knows some of those players that left the game and regularly still speak with them the direction blizzard went with the game in PvP post SL and the advent of solo shuffle was the killer for them. Early into DF S1 most of them dropped the game like flies due to the circus they made it to be.

Yes, it generated 10 rage, with roughly 91% of your total rage generation coming from other sources (predominantly autos).

If you really wanted to make a good argument, you would have cited Colossal Rage.

Again though, that’s a subjective argument. Just because things are traditional doesn’t mean they’re inherently bad. As pointed out elsewhere, the game is better when it has a variety of options and there is a wide range of classes which generate most, some, or none of their resources through AAs, so it’s not as inconsistent as you posit.

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Yeah, the game was slower back then, i don’t see how this is rly making my “argument bad”, when the point still is about having a builder.

My statement has absolutely nothing to do with the game being “slower.”

Also you do have a builder - Skullsplitter on cooldown actually generates more rage now than Mortal Strike did then!

Look at you making gotchas

Hey, you left yourself wide open for that one - you wanted a generator, you got a generator, just like MoP! :dracthyr_crylaugh:

Also worth pointing out that there’s a Midnight talent which causes Colossus Smash to generate 15 rage (which is pretty poop), as well as a talent that causes Charge to increase AA generation by 50% (which would go better on Colossus Smash).

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Right, cant wait to go fury and Frost Dk again :dracthyr_a1:

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I would love the ability to grab someone by the throat (silencing them while holding them) and then being able to throw them.

Otherwise (Outside of Midnight) my dream is a Commander specialization which utilizes augmentation and summons. The warrior would create Footmen / Grunts (can be transmoged, race selected in barber), as well as Archers and Knights. The warrior would then utilize shouts, banners and tactics to buff both the raid and the summons. The warrior himself would be equipped with a Sword and Board.

Not expecting this to happen at all. But its definitely what I would want.

Warrior heal spec… shudder… No… Just…

No…

That’s a funny way to spell homogenize without need or benefit.

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I would agree with you if literally all other specs didnt worked the same except one.

And i dont hear a single complain about homogenisation on then, so seems like its just hypocrisy

I know I should be concerned with warrior abilities/mechanics/performance, but i gotta tell ya guys, I’m super happy with the SMF change. :sweat_smile:

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Mate, the last time they tried it (on Enhance) the outcry was intense enough they had to revert it back to a unique system (or rather, means of presenting and selecting spenders for that system, as there was otherwise no difference between 1 Maelstrom stack and 10 Maelstrom Power and still they rioted).

They don’t, though.

They exist on a spectrum.

  • A spec whose AA use is solely white damage (Havoc without Demon Blades) would be one extreme (and would be, in fact, the only unique spec along that spectrum).
  • Arms isn’t even quite on the opposite end, as it still has 2–4 discrete generators atop AAs.
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“unique” system that still work literally exactly like other specs

Use skills to build your resource → expend your resource on skills

Simple, intuitive, smooth gameplay.

This is the WoW system, every spec does like this. except arms, who does from auto attacks and charge.

Wanting that for arms is not “homogenisation” is merely asking for arms to play the same game with the same rules as everyone else.

Use skills to build your resource → expend your resource on skills.

All of then do that in the spectrum, not outside of it, some more than others, but its the same. I already went trough all of the melee explaining that. they have builders and expenders; REAL builders, part of their basic skills with short Cds and refreshes, not the ones you are pretending to be the same.