Is it a wrong assessment though? You seem to be inserting your own insecurites and then listing them rather than backing up your own argument of you wanting both Arms and Fury to play the same and have no deviation between playstyles outside of one using a single weapon and the other two?
Both Arms and Fury generate and utilise the rage resource in different ways this is great for providing different playstyles under the same class branch.
You’re 100% wrong there, you still get more rage from Critical strikes even in PvP. Haste does increase your rage generation slightly but it ends up being cancelled out almost entirely because your ability to spend that increase of resources goes up with that same amount of haste too so you’re not in any benefit positively at all except for being able to hit a few more times faster in a more consistent damage profile that’s reliant on RNG spikes from that ~10% crit rate.
What this means is that the PvP metagame is by no means challenged anymore by the players that consistently broke the meta and found counters to said meta. Everyone right now plays like a lemming and doesn’t deviate at all. It’s frankly a boring and dead game mode right now compared to how it used to be in past xpacs.
And yet that notion is crushed as soon as they level one and realise how much of an overbloated spammy mess it really is with conflicting priorities and no real direction or deviation in it’s AoE.
If you transplanted Arms as it is now in MoP into retail in a rework where players had no prior experience at all with MoP? Players would be criticising it to hell and back. The only aspects of it right now people praise is the additional utility it has within it’s toolkit almost everyone thinks the base gameplay is awful and the mastery being ST locked is a massive hindrance to the current game’s design when specs need to have damage profiles and interesting gameplay for three main content types of Raids, M+ and PvP.
Nobody on retail wants to bring back Skull Banner rotations, nobody wants that overloaded overpower charge cap that feels like you’re hitting your target with a pool noodle.